reporust_rebootcancel

131,450 Commits over 4,262 Days - 1.29cph!

11 Days Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
11 Days Ago
fixed some broken steam id issues on xmas wallpaper
11 Days Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
11 Days Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
11 Days Ago
merge from deep_sea
12 Days Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
12 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
12 Days Ago
Added floating city 4 to the deep sea
12 Days Ago
merge from naval_update
12 Days Ago
Reindeer antlers headband reposed
12 Days Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
12 Days Ago
Reposed Outbreak Scientist
12 Days Ago
Merge from parent
12 Days Ago
merge from main, will need to re run skins
12 Days Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
12 Days Ago
christmas wallpaper textures and material
12 Days Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
12 Days Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
12 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
12 Days Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
12 Days Ago
- Minor polish pass on some front turret behaviour - Restored AI on rear turret, front turret still needs a little work so I can't merge yet
12 Days Ago
Prevent unit cube bounds by always requiring at least one valid mesh for all LODComponents
12 Days Ago
Removed old ballista colliders on cannon
12 Days Ago
- Fully client predict the front turret (new system allows me to get away with this) - Front turret lerps to the reconcile point rather than setting it (feels like crap otherwise) - Restored seat updates
12 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
12 Days Ago
Rewrote the reload system
12 Days Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
12 Days Ago
Strip back all of the turret code: - Simpler prediction/reconcilliation - Got everything back to working again (except reloads) - Support for both turret types as usual
12 Days Ago
birthday balloon sounds
12 Days Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
12 Days Ago
merge from fix_cui_update_texture -> main
12 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
12 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
12 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
12 Days Ago
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
12 Days Ago
Remove a fog of war log
12 Days Ago
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
12 Days Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
12 Days Ago
Don't reconcile with present states
12 Days Ago
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
12 Days Ago
merge from deep_sea -> deep_sea/island_scenes
12 Days Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
12 Days Ago
Lumberjack hazmat repose/lods
12 Days Ago
Send right first server snapshot time
12 Days Ago
Only show crosshair when not using sights (front turret)
12 Days Ago
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
12 Days Ago
merge from boat_building
12 Days Ago
Merge from parent
12 Days Ago
Add Assets\Plugins\crosstales back (minus voice plugin folder)
12 Days Ago
Add text to both sides of balloons