reporust_rebootcancel

135,138 Commits over 4,324 Days - 1.30cph!

17 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
17 Days Ago
named paintable material on reactive target
17 Days Ago
Assigned missing audio mixer to some prefabs
17 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
17 Days Ago
add tint from vcolor mode to FXVille Blood World Lighting
17 Days Ago
merge from artist_pack_dlc
17 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
17 Days Ago
fix large lightup frame not having interact menu with hammer
17 Days Ago
Ornate frame character limit, fix large frame text behind mesh
17 Days Ago
Switched wanted posters canvas texts to 3D texts
17 Days Ago
removed shadow proxy's capsule colllider on oil rig leg
17 Days Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
17 Days Ago
merge from artist_pack_dlc
17 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
17 Days Ago
merge from artist_pack_dlc
17 Days Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
17 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
17 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
17 Days Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
17 Days Ago
paintable reactive target health and protection fix, now matches existing reactive target
17 Days Ago
Paintball FX files Work scene backup
17 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
17 Days Ago
armor box lods and gibs
17 Days Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
17 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
17 Days Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
17 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
17 Days Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
17 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
17 Days Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
17 Days Ago
Reserialize_Prefabs_2 -> main
17 Days Ago
p26 - DONE
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p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17
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p16
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p15
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p14
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p13
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p12
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p11
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p10
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14k files to go
17 Days Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough