reporust_rebootcancel

124,165 Commits over 4,171 Days - 1.24cph!

19 Days Ago
team_bag_label_fixes -> main
19 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
merge from main
19 Days Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
19 Days Ago
merge from respawn_wet_proposed_fix --> main
19 Days Ago
merge from decor_lighting_dlc/storepage
19 Days Ago
Hexagon tiles - Updated textures
19 Days Ago
merge glass_fix_resourcerefs to main
19 Days Ago
Addded mannequin to the store decor category
19 Days Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
19 Days Ago
set up wallpapers for exhibit decor dlc - still need to do icons
19 Days Ago
Beanbag seat - Updated icons with new textures
19 Days Ago
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19 Days Ago
m249 - updated weapon audio timings
19 Days Ago
Update related monument prefabs
19 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
19 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
19 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
19 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
19 Days Ago
Block spray can reskinning of ceilinglight
19 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
19 Days Ago
Fixed store takeover editor following the localization changes
19 Days Ago
updated timing of world sks reload weapon anim
19 Days Ago
PT Boat Updates
19 Days Ago
Merge from deep_sea
19 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
19 Days Ago
split collider data SO out into its own file
19 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
19 Days Ago
More set dressing floating walkways and docks WIP
19 Days Ago
adjust shore epsilon for terrain-water check
19 Days Ago
Skin list update
19 Days Ago
19 Days Ago
Skin asset name
19 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
19 Days Ago
Remove non threadsafe timeWarning from multithreaded part
19 Days Ago
19 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
19 Days Ago
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19 Days Ago
Media assets, store page
19 Days Ago
positioned lock empty in wall cabinet
19 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)