reporust_rebootcancel

129,749 Commits over 4,232 Days - 1.28cph!

5 Months Ago
Fixed soundtrack dlc page errors
5 Months Ago
Store overlay page layout changes
5 Months Ago
▅█▋▇▌ ▄▄▍▉▋▇▅ ▇▄▇ ▊▍ ▅▊▋▄▋▇▊▅█ ▋▌▄▇▊ █▆▍▅ ▆█ ▇▍█▅▊▅ ▅▊▋▅▉ ▇█▌▄█▉▄█▄▄ ▅█ ▆▆▌▆▄▌▌▇ ▍ ▅▅▉▅▆▉█ ▊▆▄▇▆ ▅█▊▉ ▊▄▋ ▍▊▅▇▅█ ▅▍▋▌▄▌▍▋▉ ▆▆▆▌ ▅▍ ▉▋▌▄▌ ▆▅▋▆ ▋█ ▋▅█ ▆▍▌▇▊▅▊ ▊▋▅▅██▊▅█
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
██▌ ▌ ▋▍ ▍█▊▅▅▊ ▉██▆ ▍▋█▄▄▄▅▆ █▍ ▋▉▅ ▊▄▊█▋▊▍ ▊▉▋█▌▊▄▇▍▊ ▋█▊█▍▍▇
5 Months Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
5 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
5 Months Ago
merge from main -> party_system
5 Months Ago
Sea moss tests
5 Months Ago
Hopefully fixes and improvements
5 Months Ago
Close opened page and modals when closing the store
5 Months Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
5 Months Ago
Close steam inventory opened modal when switching tab Code cleanup
5 Months Ago
DLC tab layout fixes Some localization bits
5 Months Ago
Close skin modal when switching store tab
5 Months Ago
m15 attachment updates
5 Months Ago
Store overlay page layout changes
5 Months Ago
Fixed store featuring loading
5 Months Ago
Hide SteamID in ReportPlayer menu
5 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
5 Months Ago
Fixed broken material on rust plus popup
5 Months Ago
Fixed DLC tab 'view on steam' button size
5 Months Ago
Fixed incorrect on toggle changed button being used
5 Months Ago
Setup Server Browser cache
5 Months Ago
Made shadows toggleable
5 Months Ago
Local phrases update
5 Months Ago
merge from main
5 Months Ago
Store overlay page carrousel scroll, arrow buttons
5 Months Ago
snap_deployable_improvements -> main
5 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
5 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
5 Months Ago
revert protocol version
5 Months Ago
merge from main
5 Months Ago
snap_deployment_improvements -> main
5 Months Ago
Further refinements to snapping feel
5 Months Ago
Fixed screen mode setting changing the wrong convar
5 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
5 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
5 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
5 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
5 Months Ago
Fix Typo in ServerAdminPlayerInfo
5 Months Ago
5 Months Ago
Finishing up blend layers on floating walkways
5 Months Ago
▌▆██▆▍ ▊▇ ▋▊▄█▄ ▍▄▆▋▅ ▉▅ ▉▇▄ ▄▇▉ - ▌▌▆▊▉ ▊▉▍▉▋ ▍▉ █▉▉ ▊▍▆▍▅ ▆▇▊▍▊█▄ █▅ ▉▆█ ▄▊▅▋▄ ▅▅█▍▄█▆▇▆ ▋▍▊▌ █▋▄▅▇█▆▆▄▄▊ ▄▋ ▍▉▉█▌▇▋
5 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
5 Months Ago
▋▉▇▅▉▋▍▇▄█ ▊▋▌▌▌▉
5 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
5 Months Ago
Exclude soft mask assembly from obfuscation
5 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)