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135,418 Commits over 4,474 Days - 1.26cph!

5 Months Ago
merge from LNY26
5 Months Ago
Compile fix
5 Months Ago
merge from LNY26
5 Months Ago
added greybox clubs
5 Months Ago
Added execution logic and event nodes Can finally run some graph now
5 Months Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
5 Months Ago
merge from main
5 Months Ago
Fixed the input bar
5 Months Ago
Fixed the UI, kinda
5 Months Ago
codegen localization
5 Months Ago
cinema screen code
5 Months Ago
cinema screen ui, placeholder model and prototype code and prefab setup
5 Months Ago
hooked up store icons to steam items - realised the item prefab can control the ingame icon
5 Months Ago
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
5 Months Ago
merge from main
5 Months Ago
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
5 Months Ago
comps box removing temporary files
5 Months Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
5 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
5 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
5 Months Ago
Fix clientside golf ball stuttering
5 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
5 Months Ago
Build stuff WIP
5 Months Ago
Compile fixes
5 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
5 Months Ago
Fix compile errors in Server mode
5 Months Ago
Fixed server shutting down when player tried to connect Better line reading of logs
5 Months Ago
Merge from main
5 Months Ago
Refactored node config fields Added config fields UI
5 Months Ago
Codegen / manifest
5 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
5 Months Ago
Add shipping container building block trailer prototype thingy
5 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
5 Months Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
5 Months Ago
Fixed youtooz bobble heads breaking after 10 uses
5 Months Ago
tweaked guitar inUse position
5 Months Ago
Swap away from projectiles in favour of a standard BaseEntity - Golf ball can be claimed by a client, this takes client ownership and updates the server on its position (ensuring accurate collisions for local client) - Various settings to tune update amount - Simple press e to force golf ball in that direction
5 Months Ago
Fixed flamethrower not unlocking 5.56 in tech tree. Fixed incend pistol ammo not unlocking 5.56 in hardcore
5 Months Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
5 Months Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
5 Months Ago
Set exclude layers on sentry.bandit.static
5 Months Ago
Merge from main
5 Months Ago
move PlayerEnterOrLeaveDeepSea RPC to the PreTeleportPlayer as it is called for all players regardless of mount/passenger state, ensures clear shore vectors
5 Months Ago
merge from mounted_shorevector_clear_fix
5 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from main
5 Months Ago
Merge: from main
5 Months Ago
Bugfix: prevent leaking entities into save from transient containers Tests: 2.5k procgen map with disabled deep sea - 5 time save-load, went from 15,565 to 15,606. So we're still leaking, but less than a 0.1% per save. Didn't see anything specific in the entity dump.
5 Months Ago
- Create basic golf ball entity - Create golf ball projectile - Hitting E on the golf ball entity spawns a golf ball projectile with a small upwards velocity (for testing)