224,813 Commits over 3,714 Days - 2.52cph!

2 Months Ago
Polygon mesh and mesh component
2 Months Ago
Use audio materials
2 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
2 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
2 Months Ago
Fixed eggs spawning disabled after warmup
2 Months Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
2 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
2 Months Ago
Partial rewrite
2 Months Ago
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2 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
2 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
2 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
2 Months Ago
handlebar_moustache fbx test
2 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
2 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
2 Months Ago
Component editor
2 Months Ago
Fixed testing scene/map missing models and incorrect rotations
2 Months Ago
Motor frequency emulation Remove unused PWM fixes
2 Months Ago
merge from main
2 Months Ago
Merge main
2 Months Ago
Merged main
2 Months Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
2 Months Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
2 Months Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
2 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
2 Months Ago
Replaced brutalist church model with the prefab on the scene
2 Months Ago
Brutalist church progress
2 Months Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
2 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
2 Months Ago
final planter fix pls
2 Months Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
2 Months Ago
fix material on the bathtubplanter
2 Months Ago
merge from main
2 Months Ago
Fix text on a few views, punctuation and wrong descriptions
2 Months Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
2 Months Ago
Scientist count bump. Additional AI data.
2 Months Ago
Add 3rd variant to Frontier Planter prefab
2 Months Ago
Fix Abyss text sizing bug
2 Months Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Merge from debugging
2 Months Ago
Init/get order fix
2 Months Ago
Override brain and npc movement tick delays for Bradley spawned scientists.
2 Months Ago
AIBrain movement tick start delay, defaults to previously used hardcoded value.
2 Months Ago
Remove some debug. Movement delay fix.
2 Months Ago
fixed ChickenCostume related errors on CraggyIsland
2 Months Ago
phrases
2 Months Ago
Merge main -> store-ui
2 Months Ago
WIP suspension