194,181 Commits over 4,079 Days - 1.98cph!

4 Months Ago
Battering ram head removed from lootpool
4 Months Ago
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4 Months Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
4 Months Ago
merge from primitive
4 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
4 Months Ago
Fixed some annoying bugs still left in the new effects code
4 Months Ago
Scene tweaks
4 Months Ago
Implemented new rock models for the catapult scattershot
4 Months Ago
Tactical Gloves v4 rig
4 Months Ago
Missing files
4 Months Ago
Fixed scale issues on siege tower
4 Months Ago
primitive -> Aux2
4 Months Ago
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4 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
4 Months Ago
Mini Crossbow second attempt at NRE fix
4 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
4 Months Ago
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4 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
4 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
4 Months Ago
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4 Months Ago
Pitchfork impact
4 Months Ago
Piercer impacts
4 Months Ago
Spawn update
4 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
4 Months Ago
Fixed hammerhead
4 Months Ago
Scene + dir changes
4 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
4 Months Ago
Cleanup. Hammerhead impact assignment.
4 Months Ago
LOD fixes.
4 Months Ago
Iterated on flame arrow
4 Months Ago
Merge from primitive
4 Months Ago
Revert fireball_small. Stationary check is needed.
4 Months Ago
cookingv2 -> bees
4 Months Ago
Setup mini crossbow root object
4 Months Ago
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4 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
4 Months Ago
Bypass stationary system (particles only) on small fireballs
4 Months Ago
Effects: Correctly inverse transform point should we hit an entity
4 Months Ago
Fixed ballista bolt world model colliders
4 Months Ago
Merge from primitive
4 Months Ago
Merge from bowturret
4 Months Ago
Merge from primitive (few merge conflicts in this one)
4 Months Ago
Rearranging to hopefully get a better merge diff
4 Months Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
4 Months Ago
Zeroed the offset & hid the debug gizmos.
4 Months Ago
Various polish
4 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
4 Months Ago
Med ak - set dropped mag effect to use base ak mag model (for now to fix an error) - updated viewmodel mesh, rigged and set up in game, re-linked materials - world model prefab setup
4 Months Ago
Fixed the fix.