156,091 Commits over 4,536 Days - 1.43cph!

10 Months Ago
glass material and texture tweaks
10 Months Ago
Adding more 3p anim transfers to v4 rig
10 Months Ago
attachment updates
10 Months Ago
hacked the viewmodel to view materials
10 Months Ago
Paintball Gun - Switch to metalness shader in transparent part
10 Months Ago
Pre ruin sculpt.
10 Months Ago
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10 Months Ago
Fixed C height offset.
10 Months Ago
Allow multiple animation event receivers to receive events on viewmodels
10 Months Ago
Paintball Gun - Texture update
10 Months Ago
slight edit to vm lr300 space gun reload anim
10 Months Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
10 Months Ago
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10 Months Ago
Hide Skirt repose
10 Months Ago
10 Months Ago
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10 Months Ago
Hide and disable boat ladder
10 Months Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
10 Months Ago
GasMaskStrapCombined and halterneck repose
10 Months Ago
Remove new scientists from desert military base
10 Months Ago
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10 Months Ago
Variable Zoom Scope LODs and prefab setup
10 Months Ago
showing visible bullet in mag when reloading wip
10 Months Ago
Spawn fix
10 Months Ago
merge from naval_update
10 Months Ago
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10 Months Ago
Swimwear 02 reposed
10 Months Ago
Added sounds to single and double 50cal reload animations
10 Months Ago
Final spawns on tropical2
10 Months Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
10 Months Ago
Fixed casino floor zfighting - S2P FCs
10 Months Ago
merge from main
10 Months Ago
Added naval items to primitive and hardcore tech trees
10 Months Ago
Missing files
10 Months Ago
Added ores chance
10 Months Ago
merge from space_station_building_skin
10 Months Ago
Merge from naval_update (including network++)
10 Months Ago
merge from birthday2025
10 Months Ago
merge from wall_parenting_triggers
10 Months Ago
Merge from naval_update
10 Months Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
10 Months Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
10 Months Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
10 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
10 Months Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
10 Months Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
10 Months Ago
Cherrypick from 138603 (mission fixes)
10 Months Ago
Merge from naval_missions