194,479 Commits over 4,079 Days - 1.99cph!
Fixed doorway wallpaper conditional model issues
- Render all instanceable submeshes instead of rejecting the whole mesh
- Use real LOD thresholds instead of 5 meter increments
- Disable LOD fading to be reintroduced when LOD switching is stable
- Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly
- Restructure RustRenderer for more robust automatic conversion
- Fix invisible LODs by merging duplicate entries referring to the same Mesh
Fixed issues with default wallpaper materials, cleaned up icons folder
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Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
merge from modding_prefabs_May
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merge from hackweek_spawn_all_deployables_command attempt 2
merge from hackweek_spawn_all_deployables_command
Merge from foliage_instancing
merge from simulate_loot_fix
Fix burst compile error, change position xz to floats to fix issues on larger maps
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista)
BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
merge from /water-fill-sound-retrigger-adjusted
merge from /jungle_update/jungle_update_improvements
merge from new_silencers/
Merge from tugboat_friend_auth and client compile fix
Fixed NRE spam when enabling legs for the first time
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
Merge from foliage_instancing
Fix compile issue, correct instanceID for vulkan
Added scene handles for editing pickup volume bounds
Adjusted pickup volumes to better fit the shelves
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest
Added description and improved output formatting
Fixed billboard rotation issues on schizolobium
Updated schizo sapling billboards
More texture work on schizolobium sapling
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
Usability fixes, rpc checks.
Players no longer spawn in jungle biome
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Better weaver symbol logic (to prepare for being built)
Downgraded code analysis to 3.8 so it doesnt explode hot reload
Safer SyncVar Implementation:
Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields.
Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase
Add source generator dependencies
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders