194,479 Commits over 4,079 Days - 1.99cph!

5 Days Ago
Fixed doorway wallpaper conditional model issues
5 Days Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
5 Days Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
5 Days Ago
merge from main
5 Days Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
Added a tool that can convert a folder of broken normal maps to a folder of corrected ones
5 Days Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
5 Days Ago
merge from modding_prefabs_May
5 Days Ago
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merge from hackweek_spawn_all_deployables_command attempt 2
5 Days Ago
merge from hackweek_spawn_all_deployables_command
5 Days Ago
Merge from foliage_instancing
5 Days Ago
merge from simulate_loot_fix
5 Days Ago
Merge from main
5 Days Ago
Fix burst compile error, change position xz to floats to fix issues on larger maps
5 Days Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
5 Days Ago
merge from /water-fill-sound-retrigger-adjusted
5 Days Ago
merge from /jungle_update/jungle_update_improvements
5 Days Ago
merge from new_silencers/
5 Days Ago
Merge from main
5 Days Ago
Merge from tugboat_friend_auth and client compile fix
5 Days Ago
Merge from main
5 Days Ago
Fixed NRE spam when enabling legs for the first time
5 Days Ago
Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
5 Days Ago
Merge from vine_tweaks
Rin
5 Days Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
5 Days Ago
Merge from foliage_instancing
5 Days Ago
Fix compile issue, correct instanceID for vulkan
5 Days Ago
Merge from main
5 Days Ago
6 Days Ago
Merge from main
6 Days Ago
Merge from pickup_volume
6 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
6 Days Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
6 Days Ago
Fixed billboard rotation issues on schizolobium
6 Days Ago
Updated schizo sapling billboards
6 Days Ago
More texture work on schizolobium sapling
6 Days Ago
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6 Days Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
6 Days Ago
Usability fixes, rpc checks.
6 Days Ago
Players no longer spawn in jungle biome
6 Days Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
6 Days Ago
Additional checks
6 Days Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
6 Days Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders