225,760 Commits over 3,714 Days - 2.53cph!

3 Days Ago
networking fixes, etc healthpack spitter enemy bullet
3 Days Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
3 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
added soil_a material
3 Days Ago
correcting file directory for chipboard_a
3 Days Ago
merge from horse_fixes
3 Days Ago
added r_prop bone to mask on 3p blunderbus anims
3 Days Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
3 Days Ago
merge from default_vendorname_translation
3 Days Ago
merge from io_ui_powervalues_fix
3 Days Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
Twitch Drop garage door
3 Days Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
3 Days Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
3 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
3 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
3 Days Ago
merge from /electricity_power_fixes/2/doorcontroller
3 Days Ago
merge from fix_muzzle_boost_burst_slower
3 Days Ago
Make editor startup with missing components more unlikely (but not totally fixed)
3 Days Ago
Add twitch drops skins to scene
3 Days Ago
Update template .gitignore to capture exclusion directories for Libraries
3 Days Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
3 Days Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
3 Days Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
3 Days Ago
Restore play mode toggle shortcut while focusing the game viewport
3 Days Ago
Filesystem Cleanup
3 Days Ago
Merge from PlayerRigUpdate
3 Days Ago
Update player controller from main
3 Days Ago
Cleaning compiler
3 Days Ago
merge from ghost_trees_fix
3 Days Ago
merge from clatterhat_fixes
3 Days Ago
merge from trainyard_glowbois
3 Days Ago
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3 Days Ago
merge from mlrs_mapfix
3 Days Ago
merge from fire_spread_fix
3 Days Ago
asmdef update
3 Days Ago
merge from PokerAllInFix
Leaderboard backup, run #11754
3 Days Ago
Merge from PlayerRigUpdate
3 Days Ago
Meta changes
3 Days Ago
Merge from PlayerRigUpdate
3 Days Ago
Merge from PlayerRigUpdate/2022_merge
3 Days Ago
Merge from main
3 Days Ago
Compile fixes
3 Days Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
3 Days Ago
Merge Bikes -> Aux2
3 Days Ago
Fix compile error
3 Days Ago
Manifest
3 Days Ago
Added more cine light variants; red,green, blue, etc