162,228 Commits over 4,597 Days - 1.47cph!

2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
2 Days Ago
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2 Days Ago
Fixed flickering panels when scrolling
2 Days Ago
Dropdown components
2 Days Ago
Moved pieshape in the right folder
2 Days Ago
Menu generic popup
2 Days Ago
Preview editor window panel picker fixes
2 Days Ago
Pie menu tweaks
2 Days Ago
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3 Days Ago
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
3 Days Ago
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
3 Days Ago
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
3 Days Ago
Texture the trampoline blockout, add a bounce sound and a model deploy guide
3 Days Ago
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
3 Days Ago
Steer trampoline bounces and bounce thrown/dropped objects
3 Days Ago
Use the trampoline blockout model
3 Days Ago
Add deployable trampoline (hackweek prototype)
3 Days Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
3 Days Ago
Player skin is now affected by rain, disabled drops so it's just shine
3 Days Ago
Enforced a minimum visibility for rain, it was getting lost during the day
3 Days Ago
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
3 Days Ago
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
3 Days Ago
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
3 Days Ago
Added a new rain benchmark, just flies through a lit structure with the rain enabled
3 Days Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
3 Days Ago
Created 40mm Flare Round Prototype
3 Days Ago
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
3 Days Ago
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
3 Days Ago
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
3 Days Ago
Merge remote-tracking branch 'origin/combatlog_weapon_short'
3 Days Ago
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3 Days Ago
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3 Days Ago
Sync .github from main (845dc095ded)
3 Days Ago
Sync .github from main (845dc095ded)
3 Days Ago
Sync .github from main (845dc095ded)
3 Days Ago
Sync .github from main (845dc095ded)
3 Days Ago
Sync .github from main (845dc095ded)
3 Days Ago
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3 Days Ago
Scale "24 units" based on the item's stacksize
3 Days Ago
Move up to a full stack at once if it's less than 24 units
3 Days Ago
Scale the amount of items a conveyor moves per tick to 24 "units"
3 Days Ago
Empty input boxes one at a time, nearest the conveyor first
3 Days Ago
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
3 Days Ago
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
3 Days Ago
Merge from foliage_shadows_optim
3 Days Ago
Allow thrown pies to be eaten in the air
3 Days Ago
Font specimen and component specimen pages
3 Days Ago
Search bar component