224,903 Commits over 3,714 Days - 2.52cph!

5 Days Ago
New human-powered fuel class + more refactoring
5 Days Ago
Updated wire materials, fixed the weird reflection on directional materials
5 Days Ago
Refactored colored IO lines prefab spawning
5 Days Ago
Better fix, roll the ladder root into the same entity flag toggle as the netting as we want to show them together S2P harbor_1
5 Days Ago
Parent merge
5 Days Ago
Merge from main
5 Days Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
5 Days Ago
Move the ladder on the rotating crane into a new root and toggle it via an entity flag toggle so it's only visible on the crane on the shore side
6 Days Ago
Add BaseInteractable, moved some common stuff into there. Added WeaponPartInteractable, in preparation for being able to interact with the MP5's charging handle
6 Days Ago
M4A1 magazine seperated includes empty and full version as bodygroups
6 Days Ago
Updated importer to handle different atlassing modes Added shadow pass Better shader defaults Fixed gloss/rough issue
6 Days Ago
Removed world model mags, we're not doing it like this
6 Days Ago
MP5 magazine seperated bodygroups of a full and empty version
6 Days Ago
Recycler now also RNGs out remainder of resources when crafting recipe has >1 of an item rather than rounding up
6 Days Ago
Compile errors
6 Days Ago
MP5 separate magazine models
6 Days Ago
merge from main - RC
6 Days Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
6 Days Ago
Add basic pan and zoom
6 Days Ago
Delete GameManager (has been replaced by Game for ages now)
6 Days Ago
merge from favorites_fixes_2
6 Days Ago
merge from electricity_power_fixes/2/doorcontroller fixes
6 Days Ago
merge from fix_highwall_guide_clipping_movement
6 Days Ago
merge from helk_qol_01
6 Days Ago
merge from /helk_qol_01/barricade_snapping
6 Days Ago
Snapping relaxing
6 Days Ago
fixed barricade starting rot
6 Days Ago
Can attach while already attached (detaches old attached object) Add very basic recoil to weapons
6 Days Ago
inital pass on barricade snapping
6 Days Ago
Path invalid errors patched
6 Days Ago
Barricade always deploys horizontal rather than aligning to terrain Fixed barricade jump shot Relaxed Barricade deployment
6 Days Ago
Removed some code that was shit, when attaching something, raise attach dot threshold
6 Days Ago
Null check in RPC_DoPair
6 Days Ago
Fixed vendor test scene
6 Days Ago
Toast instead of chat message when attempting to pair a door you aren't authed on
6 Days Ago
merge from main
6 Days Ago
unhinged changes not going to main
6 Days Ago
Cleanup, documented all classes and properties
6 Days Ago
Can dry fire a weapon, detach mag with B button of held hand Weapons are a bit more weighty
6 Days Ago
Merged wire-culling into wiretool_fixes2
6 Days Ago
Fixed colored wires reverted to default color when clearing one of their segments
6 Days Ago
Cleaned up and refactored wiretool color pie menu
6 Days Ago
When copying and pasting GameObjects in the editor - use the world transform instead of the local transform ( Fixes Facepunch/sbox-issues#4514 )
6 Days Ago
Update arctic suit prefab
6 Days Ago
Changed semantic slots, added UV debug mode
6 Days Ago
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
6 Days Ago
Updated wind frequencies Fixed transmission problem
6 Days Ago
subtracting 96120 Workshop Normal Map Fix
6 Days Ago
blunderbus viewmodel set up
6 Days Ago
holographic sight worldmodel