225,861 Commits over 3,714 Days - 2.53cph!

5 Days Ago
merge from sleeping_death_info_safezone
5 Days Ago
merge from heli_global_bridge_client_fix
5 Days Ago
merge from quickmove_genetics
5 Days Ago
merge from map_perf_improvements2
5 Days Ago
merge from promote_leader_update
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Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
5 Days Ago
Compile fix
5 Days Ago
merge from favorites_cached
5 Days Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
5 Days Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
5 Days Ago
Build phrases
5 Days Ago
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Render target API (for swapchains)
5 Days Ago
Server+client compile fix
5 Days Ago
merge from nexus
5 Days Ago
Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight
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5 Days Ago
More WireTool code cleanup and comments for future me
5 Days Ago
latest work in progress on master house
5 Days Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
5 Days Ago
Pump events correctly Track all session states, just convert directly from OpenXR to FPXR
5 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
5 Days Ago
merge from fix_translation_default
5 Days Ago
Fixed saving issue with debug language
5 Days Ago
Set default debug language back to 0 - sorry!
5 Days Ago
Static library Headless support Example project
5 Days Ago
Support maps in ResourceStringControlWidget (local and cloud)
5 Days Ago
Prevent heli from crashing at quarry
5 Days Ago
Pump events
5 Days Ago
Patrol points now take the height of the ground into consideration
5 Days Ago
Lets update the refs while we're here - v7.0.408
5 Days Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
5 Days Ago
Indentation fixes
5 Days Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
5 Days Ago
Delete fpxr_platform.cpp
5 Days Ago
Tabs -> spaces
5 Days Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
5 Days Ago
Folders clean up
5 Days Ago
Initial commit
5 Days Ago
Restored files
5 Days Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
5 Days Ago
wild grass billboards test files and setup
5 Days Ago
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5 Days Ago
GameTransform.FixedUpdateInterpolation (bool) (def: true)
5 Days Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
5 Days Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
5 Days Ago
Fixed WireColorSettings scriptables loading
5 Days Ago
Holy... have I done it?
5 Days Ago
additive_fire FX for incendiary ammo impacts