193,687 Commits over 4,079 Days - 1.98cph!

54 Days Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
54 Days Ago
Merge from main
54 Days Ago
Commit material meta file, it should be removed eventually though
54 Days Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
54 Days Ago
Reapply the randomisation feature, was lost in a merge from main
54 Days Ago
Frontier wall setup
54 Days Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
54 Days Ago
Player seed updates
54 Days Ago
54 Days Ago
Parent merge
54 Days Ago
Media dir script
54 Days Ago
54 Days Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
54 Days Ago
Parent merge
54 Days Ago
Merge from media_projects
54 Days Ago
Merge from main
54 Days Ago
Merge from jungle_update
54 Days Ago
Simplify active submesh data structure
54 Days Ago
HBHF tweak.
54 Days Ago
Facelifted the blocker family.
54 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
54 Days Ago
Player seed updates
54 Days Ago
Player seed updates
55 Days Ago
spacedetected_log_fix -> main
55 Days Ago
Stop item container logs
55 Days Ago
Player seed updates
55 Days Ago
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Reduced eye textures to 512
55 Days Ago
Player seed updates
55 Days Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
56 Days Ago
Removed prefab references from hair sets for now (disabling hair)
56 Days Ago
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56 Days Ago
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
56 Days Ago
Ragdoll NRE fix
56 Days Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
56 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
56 Days Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
56 Days Ago
Regenerate manifest to fix error about tiger.population already existing
56 Days Ago
Code gen
56 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
56 Days Ago
clean up decal mesh collider