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129,521 Commits over 4,140 Days - 1.30cph!

2 Months Ago
merge from mo' env volume changes
2 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
2 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
2 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
2 Months Ago
Merge from photo_filter
2 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
2 Months Ago
Merge from fish_pose_fix
2 Months Ago
Upgrade fbx exporter for exposed export options API
2 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
2 Months Ago
Merge from frontier_external_fixes
2 Months Ago
Some improvements to free spray behaviour on external walls
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
2 Months Ago
Merge from main
2 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
2 Months Ago
Merge from autoturret_peacekeeper
2 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
2 Months Ago
Merge from simple_floating_entity (includes latest main)
2 Months Ago
Merge from parent
2 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
2 Months Ago
Merge from food_spoil_pool_fix
2 Months Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
2 Months Ago
Finally fixed it
2 Months Ago
Finish loading screen flex mockup
2 Months Ago
More gesture menu stuff
2 Months Ago
Merge from team_invite_changes
2 Months Ago
Don't allow duplicates in the invite list
2 Months Ago
WIP: Initial new loading screen setup
2 Months Ago
Removed some temporary testing logic
2 Months Ago
Merge from main
2 Months Ago
Merge from autoturret_peacekeeper
2 Months Ago
Merge from main
2 Months Ago
Slight menu transparency if in game
2 Months Ago
Menu open and close fade in/out
2 Months Ago
Stop quit modal from preventing escape from being picked up in game
2 Months Ago
Bloom improvements for new tonemap. More sky tweaks.
2 Months Ago
Fixed settings warmup nre
2 Months Ago
merge from fix_compile_tester_editor -> main
2 Months Ago
Fix compile tester so it targets the editor assembly as well
2 Months Ago
merge from print_light_counts -> main
2 Months Ago
wip gesture menu
2 Months Ago
Fix compile error
2 Months Ago
Undo subtract
2 Months Ago
optimize FindActiveWaterBodies()
2 Months Ago
merge from main -> print_light_counts
2 Months Ago
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