reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

2 Months Ago
merge from party_system -> aux1
2 Months Ago
merge from party_system -> aux1
2 Months Ago
Add kickparty command to remove members from your party
2 Months Ago
Fix party not showing for the player who joins a party via an invite
2 Months Ago
merge from abyss_storage_fix
2 Months Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
2 Months Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
2 Months Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
2 Months Ago
2 Months Ago
2 Months Ago
Fix grenade explosions not being heard by scientists
2 Months Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
2 Months Ago
Ocean alpha test on beaufort 0
2 Months Ago
A ton of adaptations for the new height falloff.
2 Months Ago
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2 Months Ago
ContainerCorpseCreator compile fix
2 Months Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
2 Months Ago
Plumbed up 'isOpen' hook for the new menu
2 Months Ago
Prevent potential bug if scientist reaction time is ever set to 0
2 Months Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
2 Months Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
2 Months Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor
2 Months Ago
More in game to menu plumbing work
2 Months Ago
Settings menu color pickers, added back all the accessibility settings
2 Months Ago
Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
2 Months Ago
M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
2 Months Ago
Created a new entry point to new menu called MainMenu Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
2 Months Ago
Container corpse creator tool copy over the original open/close sound
2 Months Ago
Add last played, player count and last wipe information to connection modal Customisable box setup for more info Better flex setup for connection modal
2 Months Ago
Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
2 Months Ago
material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
2 Months Ago
Buildfix: wrap new test in server if-def Tests: editor build check
2 Months Ago
Bugfix: TakeFractionOfItems no longer leaks List<Item> Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
2 Months Ago
Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container Tests: unit test - previously failed, now passes
2 Months Ago
Test: unit test for DroppedItemContainer::TakeFractionOfItems Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails. Tests: ran the new unit test
2 Months Ago
Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
2 Months Ago
Added open/close sound to every openable corpse.
2 Months Ago
Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
2 Months Ago
Add todos comment highlighting potential issue
2 Months Ago
Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
2 Months Ago
Show server tags on connection screen More consistent sizing on connection screen (no matter the amount of elements) Better server connection backing
2 Months Ago
- Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points. - Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
2 Months Ago
Settings code cleanup, renamed the classes and moved everything in the right folders
2 Months Ago
merge from dlss4_update
2 Months Ago
Merge: from main
2 Months Ago
Merge: from main Missed backout CL
2 Months Ago
subtracting bag_phrase_standardisation - wont do
2 Months Ago
merge from kill_bees_command
2 Months Ago
merge from collisionmeshdata_error_fix