reporust_rebootcancel

123,565 Commits over 4,171 Days - 1.23cph!

12 Days Ago
team_bag_label_fixes -> main
12 Days Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
12 Days Ago
merge from decor_lighting_dlc
12 Days Ago
merge from main
12 Days Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
12 Days Ago
merge from respawn_wet_proposed_fix --> main
12 Days Ago
merge from decor_lighting_dlc/storepage
12 Days Ago
Hexagon tiles - Updated textures
12 Days Ago
merge glass_fix_resourcerefs to main
12 Days Ago
Addded mannequin to the store decor category
12 Days Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
12 Days Ago
set up wallpapers for exhibit decor dlc - still need to do icons
12 Days Ago
Beanbag seat - Updated icons with new textures
12 Days Ago
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12 Days Ago
m249 - updated weapon audio timings
12 Days Ago
Update related monument prefabs
12 Days Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
12 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
12 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
12 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
12 Days Ago
Block spray can reskinning of ceilinglight
12 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
12 Days Ago
Fixed store takeover editor following the localization changes
12 Days Ago
updated timing of world sks reload weapon anim
12 Days Ago
PT Boat Updates
12 Days Ago
Merge from deep_sea
12 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
12 Days Ago
split collider data SO out into its own file
12 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
12 Days Ago
More set dressing floating walkways and docks WIP
12 Days Ago
adjust shore epsilon for terrain-water check
12 Days Ago
Skin list update
12 Days Ago
12 Days Ago
Skin asset name
12 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
12 Days Ago
Remove non threadsafe timeWarning from multithreaded part
12 Days Ago
12 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
merge from decor_lighting_dlc
12 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
12 Days Ago
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12 Days Ago
Media assets, store page
12 Days Ago
positioned lock empty in wall cabinet
12 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)