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127,278 Commits over 4,109 Days - 1.29cph!

8 Days Ago
Centered gesture wheel Fix soft mask fading bottom items
8 Days Ago
Fixed gesture menu not showing up + an nre when dragging empty widgets
8 Days Ago
merge from new_menu
8 Days Ago
Load skin viewer in a prefab rather than using a scene Removed the sky from the scene, not needed
8 Days Ago
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
8 Days Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Rin
8 Days Ago
Removed duplicate gibbable script
8 Days Ago
Fix more meshes missing R/W
8 Days Ago
Fix scientist shotgun reload sounds
8 Days Ago
Fixed some legacy skins not loading
8 Days Ago
Fix heavies walking into players
8 Days Ago
Consistent drag controls regardless of framerate
8 Days Ago
Fix shotgun location in hand
8 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
8 Days Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
8 Days Ago
Fixed store extra items not working for untagged old items
8 Days Ago
Skin viewer: sleeping bag, SAP, revolver and python
8 Days Ago
Fixed old skins not loading
8 Days Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
8 Days Ago
Ensure hit entity isnt null first
8 Days Ago
Subtract 125654 breaks the whole game
8 Days Ago
merge from /main/nametag_clipping_fix
8 Days Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
8 Days Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
8 Days Ago
merge from new_menu
8 Days Ago
merge from main
8 Days Ago
Skin viewer: wellipets hat, rocket launchers, bandana
8 Days Ago
tugboat_rug_fix -> main
8 Days Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
8 Days Ago
Fixed bag opening modal nre
8 Days Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
8 Days Ago
Updated blend material on rugs
8 Days Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
8 Days Ago
Premium modal styling updates
8 Days Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
8 Days Ago
tugboat_rug_fix -> main
8 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
8 Days Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
8 Days Ago
8 Days Ago
oil rig foot collision, lods
8 Days Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
8 Days Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
8 Days Ago
Merge from lightup_hazmat_codelock_pips
8 Days Ago
merge from iconrenderer_improvements_batch -> main
8 Days Ago
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8 Days Ago
8 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
8 Days Ago
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8 Days Ago
toolbar_compile_simulator -> main
8 Days Ago
Fixed items with no skins loading indefinetely