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123,496 Commits over 4,171 Days - 1.23cph!

12 Days Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
12 Days Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
12 Days Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
12 Days Ago
Block spray can reskinning of ceilinglight
12 Days Ago
Wallpaper - tweaked carpet, added hexagon tiles
12 Days Ago
Fixed store takeover editor following the localization changes
12 Days Ago
updated timing of world sks reload weapon anim
12 Days Ago
PT Boat Updates
12 Days Ago
Merge from deep_sea
12 Days Ago
- Move recast code to the rust native project - Rust native local DLL build to test
12 Days Ago
split collider data SO out into its own file
12 Days Ago
better default params and fixed it not actually using the target MeshFilter it's given
12 Days Ago
More set dressing floating walkways and docks WIP
12 Days Ago
adjust shore epsilon for terrain-water check
12 Days Ago
Skin list update
12 Days Ago
12 Days Ago
Skin asset name
12 Days Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
12 Days Ago
Remove non threadsafe timeWarning from multithreaded part
12 Days Ago
12 Days Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
merge from decor_lighting_dlc
12 Days Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
12 Days Ago
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12 Days Ago
Media assets, store page
12 Days Ago
positioned lock empty in wall cabinet
12 Days Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
12 Days Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
12 Days Ago
gunshot_network_range_improvements -> main
12 Days Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
12 Days Ago
fix for double audio trigger bug
12 Days Ago
Ensure the AK variants have the same sound range as the base ak
12 Days Ago
logs
12 Days Ago
Floating city scene cleanup Medical bay progress
12 Days Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
12 Days Ago
Floating walkways set dressing WIP
12 Days Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
12 Days Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
12 Days Ago
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12 Days Ago
Baseline
12 Days Ago
Merge from main
12 Days Ago
Staging wipe network++ save++
12 Days Ago
added CoACD package locally to allow modification
12 Days Ago
Merge from main
12 Days Ago
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