147,383 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Remove debug print
2 Years Ago
Industrial crafter now correctly gets collapsed
2 Years Ago
Motorbike suspension work
2 Years Ago
Merge from main
2 Years Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
2 Years Ago
New sidecar bike entity setup
2 Years Ago
Remove my old sidecar bike
2 Years Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
2 Years Ago
Motorbike suspension set up, + refactoring, + kickstand
2 Years Ago
Subtract 97528, was meant to be shelved
2 Years Ago
child count check
2 Years Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
2 Years Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
2 Years Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
2 Years Ago
Merge from main
2 Years Ago
▆▅▄▌▌▄ ▇▉▆█▄▆▅▅
2 Years Ago
vm handcuffs: - added vm rig base file - added anims and animator - added viewmodel prefab - set entity to use new vm prefab - renamed models to match conventions
2 Years Ago
Hill cliffs progress
2 Years Ago
Wire clearing working properly from both sides with slack levels
2 Years Ago
merge from nexus
2 Years Ago
█▌ ▇▉▌█▇ ▄▍▇▍ ▊▊█▌▄█▇█▉▆▅▉▆█▊▄▅▊▊▄▊▋▊▉▅▇▌▉▇▌
2 Years Ago
merge from wiretool_fixes2
2 Years Ago
█▆ ▍▅▍▊█ ▄▊▊▉ ▄▆██▋▊▄▇▋▍▊▆▉▇▇▇
2 Years Ago
merge from store-typos
2 Years Ago
merge from roman_candles_limit
2 Years Ago
Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
2 Years Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
2 Years Ago
Clear LoadingAfterTransfer flag before disabling transfer protection This issue made helicopters not know that one player on the helicopter is ready to play Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
2 Years Ago
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
2 Years Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
2 Years Ago
ForceUpdateTriggers for the previous heli driver after a passenger takes over
2 Years Ago
setting up blunderbus 3p anims and viewmodel anim set updated
2 Years Ago
Abort the waiting for players loop on the client if disconnected from the server
2 Years Ago
Fixed broken load method
2 Years Ago
Merge from main
2 Years Ago
▊ ▋▋█▋▆ ▇▄▆▇ ▍▍▉▊
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Compile fix
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
2 Years Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
2 Years Ago
Merge LOD conversion multiselect
2 Years Ago
Merged main into wire_slacking
2 Years Ago
Fixed NRE when isolating a wire and leaving building privilege
2 Years Ago
▅ ▌▋▅ ▊▋▇▍▋▍ ▆▇▋▆▆▌▅▇▌▄ ▉▌▋ ▍▌▇▅▅ ▊▍▊ ██▆▆▊▆ ▇▊▇▇▄▉▉▉ ▆▇▇█▇▅▆█▆ ▆▆▄▌▇▇▉▆▇▋▆ ▌▍ ▉▄▊▉▋▊█ ▋█▇▅▇▉ ▄▌▊ ▆▌█▄▅▄ ▍▉█▄▇▋ ▄▋▋▆▋ ▇▌ ▆▌▌▇▉ ▍█▋▍▍█▌▆▋▉▄ ▍▌▌▋ ▉▄▅▄▋ ▇▊ ▊▋▉▌ ▊▅ ▆▉▌██▌▄▊▆ ▄▊▍▅▄
2 Years Ago
Fixed skinned items missing materials when entering and exiting LOD range
2 Years Ago
Made RendererLOD conversion multi selectable
2 Years Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.