147,383 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Fix some missing deploy guides
2 Years Ago
merge invoke_execution_time -> analytics_server_profiling
2 Years Ago
Fixed train tunnels not rendering properly on the map
2 Years Ago
merge from main -> analytics_server_profiling
2 Years Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
2 Years Ago
▅ ▊█▆▊▌▊▌ ▄▊▇▅▅▋▅▌▍█▅ ▇▋ ▆▄▋▅▄ ▉▆▄▊ ▇▇▊▅ ▄▅█ ▊▇ ▆▉▋▆▌█▋ ▇▇▋█▄▄▉ ▇▊ ▌▊▋▄
2 Years Ago
▉▇▋▍▅▄ ▆▇▍▆ ▊▇▉▆█ ▆█▌▅▍▉▍▌█ ▄█▊▊ ▋▌▄▄ ▆▅▋▅▊ ▍▆▊▋▉▊▋▌ ▌▄▇▊▆ ▍▉▌▅█▊ █▇▍▋▇ ▉▉▅▆▊ ▅▇▉▇▉▉▊█▅▄ ▆▅▉▅█▆▍ ▉▍ █▅▄▊▅▊ ▆▍ █▇▅▍▉▉▆▋▊▌▆▋▇▍ ▇▍█▇▇ ▌▌▇▄▊ ▄▆▋ █▄▊█▋ ▆▉▅ ▅▄▄▋▉▆ ▇▋ █▊▋▉▉ ▌▄▆▌ ▆█▅▅▆ ▉▍▆ ▋▌▋▍▇▉█▋▋▆▍ ▇▉▋▊ ▉▉▊▍▆▊▆▊▍█▊█▌█▍▍█▅▉▋▇▉▋▄▅▇▌▋▉▄▍▆█▌▊▉▊▊▋▉▉▆▋▉▋▄▉▆▋▇▉▅▄▍▆▍▌▉▋▌▌▉▄▌█▇▍▄
2 Years Ago
█ ▅▍▅▇ ▉█▇ █▋▋▆▋▅▊ ▋▌▇▄ █▄▄▆ ▄▊▌▆▅▊▉▉ ▍▊▄▇▍▇▆▉█▋▇ ▇▇▋▇▊▇▆▋ █▋▍▇ ▊█▍ ▍▉▉▇▆▊▌ ▆▋▉▋▌▋▇▊ ▌▊▋▊ ▊▍▆▆ ▆▍▌▍▅▋▄▆▇▌▍ ▇▊▄▅ █▋▉ ▄▄▋▍█▉ ▇▌▍▇▊▄▌▄ ▋▆▆▇▇▊▋█ ▊▇▇▄▋▄ ▍▌▉▆ ▌▄▌▅ █ ▆█▇▉▇ ▌▋ ▊ ▇▍▌▊█ ▋▋▄▄▋▊ ▇█ ▊█▋▇▍ ▅▋▇▅▋▆ ▉▋▄▍▄ ▅█ ▉▍ ▋▍▅▍▇█▄▌
2 Years Ago
Compile fix
2 Years Ago
Grid based detection
2 Years Ago
S2P Launch site
2 Years Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
2 Years Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
2 Years Ago
Fix ticket booth windows going opaque past 60m
2 Years Ago
Fix pillar in front of triple boost building being culled past 75m
2 Years Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
2 Years Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
2 Years Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
2 Years Ago
Fix windows of rocket puzzle building becoming opague past 60m
2 Years Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
2 Years Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
2 Years Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
2 Years Ago
Configurable sensor range
2 Years Ago
Clear any old slack levels when poolin a new a wire
2 Years Ago
reapplied lantern fixes
2 Years Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
2 Years Ago
latest blunderbus viewmodel anims export
2 Years Ago
Detect nearby explosive ammo hits
2 Years Ago
Optimised explosion detection
2 Years Ago
Shadow improvements. Also fixed the related strobelight issue.
2 Years Ago
Added a fix for the flare regression, and made it behave better from the side.
2 Years Ago
▅ ▅█▋▅▌█▆▇▇▍ ▍▌▍▄████▍ ▇▋█▋▍▉▇ ▆▊▌ ▅▋▇▉▄█▆▊▊█▅
2 Years Ago
▊ ▆▇▅▌▆ ▄▊▍▆ ▋▊▌█▍▊▅▉▇▌▍▄▍▋▊▊
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
2 Years Ago
Enabled IO wiring near attack heli too
2 Years Ago
▋ ▇██▅▇█ ▅▌▄▆▇▅▉▄▍▄▄▍▆▊ ▌▄▋▍▊▅ ▌▅ ▋▋█▆▄▄ ▉▋ ▄▅▅▌▋ ▋█▊▊▅▄▊█▇▊ ▆█▄▌▆▋█ █▅▊ ▄▄ ▆▌▄▄▉▉▆▍▌▌▇▍▄
2 Years Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
2 Years Ago
▊ ▉▆▆█▅ ▋▅▄▋ ▌▊▄█
2 Years Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
2 Years Ago
Weekly Skins - Junkernaught BAR
2 Years Ago
Weekly skins - Blackguard chestplate
2 Years Ago
Weekly Skins - Volcanic Rock
2 Years Ago
Weekly skins - Tiger Stripes MP5
2 Years Ago
merged new ammunition model branch into blunderbus branch
2 Years Ago
Weekly Skins - Blackguard Metal Facemask
2 Years Ago
merge from client_tickrate_increase
2 Years Ago
merge from skin-bundles-2024-05
2 Years Ago
merge from anti_rad_tea_rework
2 Years Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)