147,383 Commits over 4,444 Days - 1.38cph!

2 Years Ago
merge from wiring_near_vehicles_fix
2 Years Ago
merge from water-fog-scatter-strength
2 Years Ago
Don't run base input when locked
2 Years Ago
master house interior progress
2 Years Ago
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2 Years Ago
Rock iteration
2 Years Ago
Switch handcuffs to use BaseMelee
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Re-added dryfire and attack states (for AK vm cam reset)
2 Years Ago
LR300 vm cam anim tweaks - reduced movement for deploys
2 Years Ago
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2 Years Ago
Re-applying 97361 changes after Plastic merge fuckery
2 Years Ago
Merged main into wiring_near_vehicles_fix
2 Years Ago
Fixed issues with scrap4sale in bandit
2 Years Ago
Reworked the underwater base glass to be in line with the other underwater changes.
2 Years Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
2 Years Ago
Green mat
2 Years Ago
Fixed weird merge issues Fixed scene not being pushed
2 Years Ago
Merge main - that was a pain
2 Years Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
2 Years Ago
merge from io_seismic_sensor - Art placeholder
2 Years Ago
merge from searchlight_fixes
2 Years Ago
Tweaked rockets vibration level
2 Years Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
2 Years Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
2 Years Ago
Merged main into io_seismic_sensor
2 Years Ago
Compile fix
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
merge from boombox_toggle_fix
2 Years Ago
merge from wiring_near_vehicles_fix
2 Years Ago
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2 Years Ago
merge from lantern_fix_2
2 Years Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
2 Years Ago
Merge from main
2 Years Ago
Added attack and dry fire states to prevent admire motion carrying over
2 Years Ago
Merge from main
2 Years Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
2 Years Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
2 Years Ago
Fixed trainyard as well
2 Years Ago
Fixed missing launch site HLOD generation
2 Years Ago
Sidecar bike setup, visual and physical, WIP
2 Years Ago
LR300 vm camera anims
2 Years Ago
Merge from main
2 Years Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
2 Years Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
2 Years Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
2 Years Ago
Revert suspension fix, was worse than the original bug
2 Years Ago
Fixed 'prevExtension' bug