138,806 Commits over 4,352 Days - 1.33cph!

4 Years Ago
Fixed Caboose material count
4 Years Ago
Fix "Parent of RectTransform is being set with parent property" spam
4 Years Ago
Fixed various small issues with the Caboose prefabs
4 Years Ago
Merge from main -> furnace_ui_rework
4 Years Ago
Prevent rust+ from starting up after entities are spawned in
4 Years Ago
updated the material list so that the wood panels on the outside of the caboose are using a lighter variation of the atlas_wood material so improve contrast and colour
4 Years Ago
Caboose update: removed old coupler and added new couplers to either end of caboose removed old trucks and added new trucks updated prefab
4 Years Ago
Merge from main -> hardcore
4 Years Ago
Fix colors again
4 Years Ago
Merge from water5
4 Years Ago
Bug fixes for effects
4 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
4 Years Ago
accidently inverted caboose weighted normals in blender - now set properly
4 Years Ago
Caboose Update: massively simplified caboose FBX - combining everything to one mesh FYI - blender will break some UV's if all uv's dont have same name when joining
4 Years Ago
Caboose update: added lods for stanchion, blinds and curtains added thin table for slot machines + lods/textures/materials added an alternate version of the slot machine that can be placed on tables (for the above) updates prefabs accordingly
4 Years Ago
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4 Years Ago
Integrated subway entrance in terminal Added a variation of subway bunker entrance prefab
4 Years Ago
Moved campfire files to a different folder
4 Years Ago
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4 Years Ago
UI fixes
4 Years Ago
cherry pick 74049
4 Years Ago
fixing
4 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
4 Years Ago
4 Years Ago
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4 Years Ago
ThreadAnimator NRE fix
4 Years Ago
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4 Years Ago
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4 Years Ago
greybox materials
4 Years Ago
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4 Years Ago
tweaked new campfire emissive (curves/sat)
4 Years Ago
tweaked new campfire emissive (curves/sat) fixed typo in texture name
4 Years Ago
subtract merge from main
4 Years Ago
Revert some ragdoll parenting edits
4 Years Ago
Disable harness requirement for taming during dev
4 Years Ago
Ragdolls now collide correctly with vehicles
4 Years Ago
merge from main
4 Years Ago
Merge Main -> TrainWorkContinued
4 Years Ago
Updated campfire emissive texture map
4 Years Ago
Harbors, lighthouse, junkyard
4 Years Ago
merge from main (catching the re-serializing train)
4 Years Ago
More monument HLOD setups
4 Years Ago
merge from main (catching the re-serializing train)
4 Years Ago
backup
4 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
4 Years Ago
A safer fix
4 Years Ago
Add an editor display to LODMasterMesh to show how far away the camera is
4 Years Ago
Simplify GetLootFromIndex
4 Years Ago
Update airfield, launch site and large oil with new settings
4 Years Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers