162,426 Commits over 4,597 Days - 1.47cph!

16 Days Ago
Merge from ApplePanelFix
16 Days Ago
Try to compile VBSP for Linux Updated LibCURL to v8.23 (Windows, Linux) * So it's able to link on SteamRT4, uses newer OpenSSL * No HTTP2 on Windows (because no libs and I cba to get them for now) Build Linux32 using SteamRT4
16 Days Ago
Scrap king store page wip
16 Days Ago
Reapply harbor change
16 Days Ago
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16 Days Ago
merge from bird_critters
16 Days Ago
merge from main
16 Days Ago
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16 Days Ago
fix seagullgroup population stringId
16 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
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16 Days Ago
Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
16 Days Ago
merge from storepage_oct26
16 Days Ago
Updated sunburn media
16 Days Ago
add deep sea support for bird flocks
16 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
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anim updates
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16 Days Ago
remove non-jobified code path from laserbeams
16 Days Ago
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16 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
16 Days Ago
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
16 Days Ago
Add way to simulate player load (subscriptions, room detection)
16 Days Ago
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Fix turn in place not respecting parent yaw
16 Days Ago
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16 Days Ago
merge from demo_audio_export
16 Days Ago
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
16 Days Ago
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16 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
16 Days Ago
Final FX fixes.
16 Days Ago
Use Unity APIs for assembly loading
16 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
16 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
16 Days Ago
Various fixes & iterations
16 Days Ago
exported updated seagull takeoff and land anims
16 Days Ago
Quick craft focusable/usable in dpad navigation mode
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16 Days Ago
Merge from main
16 Days Ago
decouple seagull groups from Critters scripts, and remove the NavMeshAgent since they dont use it anyways
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Gamepad UI useDragThreshold fix
16 Days Ago
Capture Workshop Camera Position - Fixed UNITY_EDITOR wrap in Skinnable.cs
16 Days Ago
Don't try to detect generated meshes in indirect instancing because negative EntityIds aren't a thing anymore