162,426 Commits over 4,597 Days - 1.47cph!

19 Days Ago
merge from aibrain_sleep_spawn_fix
19 Days Ago
AI movement tick is not ran on AI init if they are sleeping on spawn - long-standing bug, because Think never runs on sleeping AI a destination is never actually set and movement tick is wasted processing
19 Days Ago
Cinelight mesh fix
19 Days Ago
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
19 Days Ago
.meta file
19 Days Ago
merge from cannon_dismount_rotation_fix
19 Days Ago
Fix for facing the wrong way after dismounting a cannon on a boat
19 Days Ago
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
19 Days Ago
merge from weapon_refresh_nailgun
19 Days Ago
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
19 Days Ago
19 Days Ago
merge from main
19 Days Ago
boataicoordinate_tryclaim_fix -> main (broken merge last time)
19 Days Ago
boataicoordinate_tryclaim_fix -> main
19 Days Ago
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19 Days Ago
Ensure dead drivers dont keep stale HasDriver flags around
19 Days Ago
boataicoordinate_tryclaim_fix -> main
19 Days Ago
boat_ai_movement_improvements -> main
19 Days Ago
workshopskin_warmup_server -> main
19 Days Ago
repairbench_reskin_stall_fix -> main
19 Days Ago
radiation_watergun_fix -> main
19 Days Ago
Fixed the NRE in BoatAICoordination.TryClaimTarget
19 Days Ago
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
19 Days Ago
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
19 Days Ago
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19 Days Ago
Merge from render_pipeline_testing
19 Days Ago
- Minor code cleanup
19 Days Ago
Merge from main
19 Days Ago
merge from 3p_head_wobble_fixes
19 Days Ago
Merge from per_lights_spec_toggle
19 Days Ago
Add a placeholder renovation device deployable
Rin
19 Days Ago
merge from scrap_king_buildingskin_dlc
19 Days Ago
Greatly improve the movement and avoidance code of the scientist boat ai - Sientist boats steer smoothly instead of weaving side to side, and reliably get themselves unstuck - Context steering uses 16 directions and steers between them instead of snapping to the nearest 45°, which caused a sawtooth style effect (even though we were lerping) - Fixed the stuck reverse never triggering above 32fps, (it measured speed from position change between AI ticks which was 0 most frames) - Boats back off and swing round when stalled, aground or too close to make a turn, and follow an obstacle round when they stop closing on a blocked target - Fixed patrolling boats circling off the shore forever when their orbit point lands on land
19 Days Ago
merge from main
19 Days Ago
Added specular toggling for the core lighting path and Forward+
19 Days Ago
Throttle friends list rebuilds from status changes to once every 2s while the friends menu is open, instead of every 0.2s
19 Days Ago
Bugfix: variety of use-after-free fixes related to Item.UseItem Tests: threw boomerangs
19 Days Ago
RenovationDevice entity + socket initial code
19 Days Ago
edited 3p jog anims exported
19 Days Ago
wip, initial refactoring
19 Days Ago
Discord presence changes no longer rebuild the list while the friends menu is closed
19 Days Ago
Added a way to disable specular for specific lights using the new light property buffers (currently doesn't work with the core lighting path)
19 Days Ago
merge from ladderhatch_close_fix
19 Days Ago
Fixed being unable to close open ladder hatches from certain angles
19 Days Ago
merge from cui_blur_fix2
19 Days Ago
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19 Days Ago
Fixed CUI blur stacking sorting issues
19 Days Ago
Merge from main
19 Days Ago
Prefabbed up lighthouse lamp damage states, implemented states into repairable prefab. Refactored original lighthouse prefab due to unused MaterialIDs.
20 Days Ago
undo all camera director keys in one go, fix NaN time when two camera keys overlap, fix gizmos having an offset.