136,847 Commits over 4,444 Days - 1.28cph!

2 Years Ago
additional profiling, a few quick wins on performance
2 Years Ago
Added "Secondary Detail Layer" to standard terrain blend shader
2 Years Ago
player update. 3p kayak anims updated
2 Years Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Vending front changes
2 Years Ago
Fixed wheel colliders having a slight gap with the ground
2 Years Ago
initial skinned oni cloth setup for ghostsheet
2 Years Ago
small perf modifications to oni cloth and initial setup for global solver updater
2 Years Ago
Merge from qol_building_preview_lerp_snapping -> main
2 Years Ago
Added "Mask" blend type to terrain blend layer
2 Years Ago
Removed unused TerrainLayer.cginc
2 Years Ago
Fixed compile error when using terrain parallax variants
2 Years Ago
Merge from main
2 Years Ago
Merged Travelling Vendor -> Main
2 Years Ago
Attempt to fix staging
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
2 Years Ago
Cleanup and missing files
2 Years Ago
added route to radhouselarge roof
2 Years Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
2 Years Ago
storage_building_large LODs, Colliders pass, prefab setup
2 Years Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
2 Years Ago
merge from main
2 Years Ago
merge from frontier_hatchet/furTrim branch
2 Years Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
2 Years Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
2 Years Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
2 Years Ago
Disable self dismounting when handcuffed
2 Years Ago
Subtract the other two merges from Bikes from today
2 Years Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
2 Years Ago
moved turret bracket to correct position
2 Years Ago
adding obi cloth - still need to clean out samples and other fluff
2 Years Ago
Crocodile prefab work
2 Years Ago
Merge main -> Bikes
2 Years Ago
Subtract 99906 merge for now, bouncy motorbike bug
2 Years Ago
merge from main
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
merge from save252 - Staging wipe
2 Years Ago
merge from fix_oil_rig_top_placement
2 Years Ago
prisonerhood basic crafting pass
2 Years Ago
handcuffs no longer unlocked during tutorial basic crafting pass
2 Years Ago
network++ save++
2 Years Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
2 Years Ago
Merge from tutorial_speakwith
2 Years Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
2 Years Ago
Merge Bikes -> main
2 Years Ago
Don't roll the eye cam with the bike, keep it level
2 Years Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
2 Years Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage