136,845 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
2 Years Ago
Reduced distance to kirb Clear hits list in between
2 Years Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Compile fix
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
network++
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
2 Years Ago
washing line fbx fix 1.5m/3m
2 Years Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
2 Years Ago
added meta
2 Years Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
2 Years Ago
added collision to storage warehouse, reworked lod1, added dressing.
2 Years Ago
Renamed crcodile anims file
2 Years Ago
2 Years Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
2 Years Ago
Merge from main
2 Years Ago
turned default gutter material green for now (test)
2 Years Ago
re-saved fridge textures to 2k
2 Years Ago
Merge from fix_batching_rainbow_logs -> main
2 Years Ago
Merge from dismount_parachute_fix
2 Years Ago
Missed removing the old early exit
2 Years Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
2 Years Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
2 Years Ago
Try switching bikes to Continuous Speculative, let's see how it goes
2 Years Ago
Cherrypick all the code from the /prefabs subbranch
2 Years Ago
#if CLIENT for compile errors
2 Years Ago
Attempt #2 at converting prefabs
2 Years Ago
Merge main -> Bikes
2 Years Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
2 Years Ago
Update converter to only convert prefabs that are nested prefabs
2 Years Ago
Convert moss prefabs into nested prefabs so they work with the conversion
2 Years Ago
Merge Bikes -> main
2 Years Ago
Death screen info for all bikes
2 Years Ago
Items for all the bikes. Bikes are now repairable (metal frags).
2 Years Ago
Update biome_visuals_2/prefabs
2 Years Ago
Switch bulk converter to use the PrefabUtility api instead of AssetDatabase
2 Years Ago
Icons for all four bikes
2 Years Ago
Undo first prefab conversion
2 Years Ago
Fixed trike not showing damage
2 Years Ago
Fixed sidecar material damage settings
2 Years Ago
Don't show sprint UI in demos
2 Years Ago
Commit upgraded prefabs onto subbranch so code can be merged seperate from prefabs
2 Years Ago
Try catch the actual conversion, throw an error and continue converting the rest of prefabs incase of error Print error if there are additional components that would be stripped (example: Imposter)
2 Years Ago
Add Tools/Optimize/Convert BiomeVisuals -> BiomeVisuals2 to bulk convert all foilage Add `Tools/Import/Begin & End` to disable auto imports when testing converting prefabs Add "CantBeConverted" override to BiomeVisuals to tag prefabs that can't be converted (for whatever reason)
2 Years Ago
Fixed tabledoor_B mesh rotation Fixed reactivetarget_deployed double MeshLOD component
2 Years Ago
updated gutter set pieces + lods
2 Years Ago
Fixed duplicate MeshLOD components on sofa_pattern_static Cleaned up the hemp plantlings in fishing_village_c to use MeshLOD, more aggressive culling and cleaned out unused components (saves 50 gameobjects) Slight change to the MeshLOD state editor to make the final state more usable
2 Years Ago
Add RendererBatch if all biome variants have it present