199,154 Commits over 4,140 Days - 2.00cph!

60 Days Ago
syncvars -> Aux3
60 Days Ago
Fixed Changed event being ran on autoload
60 Days Ago
Convert train line up to unload and train num connected cars to syncvars
60 Days Ago
Set GenerateEvent default to true
60 Days Ago
Use a wrapper method instead of emitting equality comparitor in IL - it was ugly at best
60 Days Ago
Add support for RequireChanged flag - this runs the old and new values through an equality comparison before pushing sync.
60 Days Ago
Resubmitting previous schizo prefab changes due to something breaking
60 Days Ago
merge from loot_population_cap
60 Days Ago
merge from pickup_volume
60 Days Ago
merge from enablelegs_nre_fix
2 Months Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
2 Months Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
2 Months Ago
Started wiring settings menu
2 Months Ago
Change UI_Context_scene to match the new menu reference resolution
2 Months Ago
Bootstrap scene: new UI and localization
2 Months Ago
Restored explosion radius
2 Months Ago
merge from main
2 Months Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
2 Months Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
2 Months Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
2 Months Ago
Rockets and C4 splash damage wallpaper through walls
2 Months Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
2 Months Ago
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2 Months Ago
Input fields character limit tweaks for player report, bug report and crafting ui
2 Months Ago
Fix compile error
2 Months Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
2 Months Ago
merge from neonsigns_newinputs
2 Months Ago
When frames have the same power amount, the last updated frame takes priority
2 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
2 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
2 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
2 Months Ago
Implement ArrayEx.RemoveAt* utility functions
2 Months Ago
merge from main
2 Months Ago
Added first iteration of wood materials for the wallpapers, and updated some others
2 Months Ago
Remove mp_usehwmmodels convar (unused) Remove unintended change AvatarImage panel changes + defer material cleanup till render end AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally. Added GM:OnClientLuaError( strErr, ply ) Remove stray space indentation in some Lua files from PRs
2 Months Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
2 Months Ago
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2 Months Ago
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2 Months Ago
arrow ammo bucket blockout
2 Months Ago
Added a compute shader for calculating a histogram which will be used for comparing the values of broken and non-broken normal maps
2 Months Ago
Fixed incorrect prefab setup in schizo trees
2 Months Ago
Issue with schizolobium FBX names
2 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
2 Months Ago
merge from main
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
Submitting zigg scene
2 Months Ago
Updated schizolobium colliders