137,027 Commits over 4,444 Days - 1.28cph!

55 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
55 Days Ago
merge mortar_prototype
55 Days Ago
remove default value on recoil pitch duration
55 Days Ago
Phrase contexts
55 Days Ago
Fixed copypaste names not being truncated in list view
55 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
55 Days Ago
Cherry picking Jenkinsfile changes
55 Days Ago
Added FPBuild to list of files that should be ignored by plastic
55 Days Ago
Merge from workbench_upgrades
55 Days Ago
Merge from main
55 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
55 Days Ago
merge from defaultsortingorder_update
55 Days Ago
Merge from main
55 Days Ago
removed gear crafting cost from binoculars
55 Days Ago
merge from workbench_upgrades
55 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
55 Days Ago
efficency now excludes beancans and gunpowder
55 Days Ago
server compil;e fix
55 Days Ago
Merge from parent
55 Days Ago
Merge from main
55 Days Ago
merge from main
55 Days Ago
merge from mortar_prototype
55 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
55 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
55 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
55 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
55 Days Ago
Fix NRE when no editor window is selected
55 Days Ago
Ensure mask update group is provided
56 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
56 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
56 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
56 Days Ago
Fix mortar first person arms disappearing sometimes
56 Days Ago
Merge from main
56 Days Ago
Fix typo
56 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
56 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
56 Days Ago
Fix HE color in mortar UI
56 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
56 Days Ago
Fix duplicate internal IDs on the new mortar animations
56 Days Ago
Fix hidden items showing up in the vending machine search
56 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
56 Days Ago
update export with fix's to IK positions
56 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
56 Days Ago
empty_country_fix -> main
56 Days Ago
merge from main -> apartment_complex_monument
56 Days Ago
Fix countries not being shown in the drop down country selection window
56 Days Ago
merge from rfreceiver_modding_fix
56 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
56 Days Ago
merge from steaminventory_newitem
56 Days Ago
merge from main