125,806 Commits over 4,171 Days - 1.26cph!

49 Days Ago
Fixed more cases of overflowing padding on the interaction toast
49 Days Ago
Added FPBuild config and Jenkinsfile
49 Days Ago
new_menu -> main
49 Days Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
49 Days Ago
Add extra logs, and console commands to debug rust plus
49 Days Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
49 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
49 Days Ago
Clean: dead variable Tests: none, trivial change
49 Days Ago
Updated Body and Gloves textures/mat
49 Days Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
49 Days Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
49 Days Ago
Hide 'friends' in connect modal when joining a development server
49 Days Ago
Dont bother animating progress bar scale on the new hero
49 Days Ago
Disable WearableRandomMaterial, was just an internal test
49 Days Ago
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49 Days Ago
Clean: fix code formatting Tests: none, trivial change
49 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
49 Days Ago
Updating pilot hazmat burstcloth settings
49 Days Ago
Merging food market barge shell meshes plus LODs
49 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
49 Days Ago
merge from stringpool_warnings_investigation
49 Days Ago
Initial helmet variation setup
49 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
49 Days Ago
Fixed checkout result layout issue
49 Days Ago
merge from new_menu
49 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
49 Days Ago
renamed pilot hazmat suit description to pilot suit
49 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command
49 Days Ago
Pilot hazmat burst cloth settings adjustments - collision on waist pipe, constraints on backpack bones to prevent clipping
49 Days Ago
Separate heavy weakspot health from their main body health, makes it more intuitive
49 Days Ago
Adding burstcloth setup to pilot hazmat
49 Days Ago
network++ sav++
49 Days Ago
merge from distanceglowfix
49 Days Ago
merge from rainimprove
49 Days Ago
merge from benchmark_fpslimit_fix
49 Days Ago
merge from car_radio_rpc_fix
49 Days Ago
merge from weapons_attachment_stats_updating
49 Days Ago
merge from fix_terrain_hole_clipping
49 Days Ago
merge from fix_primitive_typo
49 Days Ago
Re-encode foliage asset data
49 Days Ago
update from naval_update
49 Days Ago
Merge from tutorial_baked_foliage_removal
49 Days Ago
Scene changes
49 Days Ago
Update some outdated splats on tutorial island
49 Days Ago
Merge from main
49 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
49 Days Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
49 Days Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
49 Days Ago
Allow the mannequin inventory to be opened
49 Days Ago
Codegen