224,813 Commits over 3,714 Days - 2.52cph!

42 Days Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
42 Days Ago
Cam presets missing meta
42 Days Ago
Cam presets
42 Days Ago
Unsaved cine mat setups for minigun
42 Days Ago
Merge from minigun_2024
42 Days Ago
Merge from 94459 + 94561
42 Days Ago
Materials
42 Days Ago
Handling tweaks
42 Days Ago
Added a collider to the arm piece that grabs containers on the crane Fix container dressing prop LODs not marked as dynamic
42 Days Ago
Further handling work. No longer need smoothSteerAngle var.
42 Days Ago
Merge from harbor_tweaks_4_cargoship
42 Days Ago
Merge from main
42 Days Ago
Undo acciddental bootstrap physics edit
42 Days Ago
Improved bike handling
42 Days Ago
Add sidecar bike to my test map
42 Days Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
42 Days Ago
Push prefab
42 Days Ago
Added a more accessible harbor 2 cargo path
42 Days Ago
fixed ramp/bridge mesh overlapping when rotating
42 Days Ago
updated swing bridge
43 Days Ago
Leaderboard backup, run #10539
43 Days Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
43 Days Ago
Border colour for rarity
43 Days Ago
Added the component if is a special item + loop through all the upgrades
43 Days Ago
Make Items more modular
43 Days Ago
Better starting state
43 Days Ago
Mesh Editor: Add snap to vertex
43 Days Ago
Leaderboard backup, run #10533
43 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
43 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
43 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
43 Days Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
43 Days Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
43 Days Ago
Refactor how viewmodels are made, to work in multiplayer
43 Days Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
43 Days Ago
progress
43 Days Ago
Add LOD fading integration
43 Days Ago
Added SSS support - doesn't pass through to deferred stage but compiles
44 Days Ago
Leaderboard backup, run #10515
44 Days Ago
Don't switch to object tool after creating block
44 Days Ago
Block tool saves last material used
44 Days Ago
Add PrimitiveBuilder.Material
44 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
44 Days Ago
Clean up mesh control widget
44 Days Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
44 Days Ago
minigun spin + gunshot sound WIP
44 Days Ago
CreateModelFromPolygonMesh add mesh collision automatically
44 Days Ago
Add modeldoc PhysicsMeshFromRender
44 Days Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
44 Days Ago
Physics hull from render works on render primitive meshes