224,163 Commits over 3,684 Days - 2.54cph!

45 Days Ago
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45 Days Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
45 Days Ago
Pass the player ducked state to the WearableFadeToggles
45 Days Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
45 Days Ago
Added video header to Adobe building skin page. Updated existing image media assets.
45 Days Ago
Model Inspector
45 Days Ago
Merge main -> Bikes
45 Days Ago
Some bike physics and visuals work
45 Days Ago
Crane visual work
45 Days Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
45 Days Ago
Updated MoveSelected to remember last chosen target object
45 Days Ago
Parent the containers to the ship
45 Days Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
45 Days Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
45 Days Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
45 Days Ago
Harbor cranes now pick up container spawn points dynamically
45 Days Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
45 Days Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
45 Days Ago
Notes UI
45 Days Ago
Merge from main
45 Days Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
45 Days Ago
Large TV files
45 Days Ago
Add RigidBody.MotionEnabled
45 Days Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
46 Days Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
46 Days Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
46 Days Ago
Source Updates - Hide Poncho Material and Texture change
46 Days Ago
Removed power consumption from splitters, root combiners and electrical branches
46 Days Ago
Fix async warning in PreviewMesh
46 Days Ago
Fixed electrical lights requiring 1 power when off
46 Days Ago
GameController -> CGameController, some code refactor, Controller is a handle
46 Days Ago
player update. tamborine holdtype updated with latest idle pose
46 Days Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
46 Days Ago
Update sceneviewer_weapons.scene
46 Days Ago
Update charactercontroller.scene
46 Days Ago
packaged food - cans branding texture update Merge branch 'main' of sbox-assets
46 Days Ago
Viewmodel camera
46 Days Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
46 Days Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
46 Days Ago
Make joint more robust in finding physics bodies, improve the gizmos a bit Better anchor points for spring joint
46 Days Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
46 Days Ago
Line Render scene
46 Days Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
46 Days Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
46 Days Ago
Fbx serializer is too spammy Ignore unknown color formats in CMesh::CalculateInputLayoutFromAttributes Don't create model for preview mesh if there's no valid meshes
46 Days Ago
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46 Days Ago
Fixed memory cell draining battery on both sides instead of from the active output
46 Days Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
46 Days Ago
Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
46 Days Ago
WIP rewriting property node definition