221,920 Commits over 3,653 Days - 2.53cph!
Fix cinemachine component not getting added and removed during cinematic
WIP system for showing 3D model icons on the skin pack screens
Fix InputRouter not passing to game when no menudll is loaded
Fix launch settings, remove bullshit ones
Added IMetalDetectable interface and implemented for MetalDetectorSource.
Limit full scan updates based on distance moved
Treat warnings as errors so I stop pushing shit code and having CI fail
Fix warning
Backup save file right after the server saves
Correct beep/light behaviour when first deploying
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll
Null check a bunch of IMenuDll.Current calls
Make sure action graph inputs / outputs are sorted
Target value simplification
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Slight chance of a very slight increase or decrease on rocket clip per strafe
Piston texturing
Merge branch 'main' of sbox-industrial-platformer
minigun wip
- re-exported base viewmodel file (w/ meshes)
- re-exported viewmodel anims
- clip naming updates
- updated masks
- added worldmodel prefab and setup
Heli will drop out of strafe at a random distance threshold rather than a constant one
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Variable rocket aimcone now placed in a varied range
Nicer start/stop detection logic.
Remove the ghost flag effect prefab and related code.
Misc cleanup.
Mirror [GraphInput] parameters in sub-graphs
Added a chance that the heli will go to random map positions over cycling monuments
Remove a test log
CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
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Expose some parameter definition helpers
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Tweak how launching works, don't put tools and game in their own contexts anymore
Add QtAppSystem
Update QApp.def
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IGraphInputAttribute to replace variable passing hack
Screens display protected time, resource cost per 24h and building block count
LOD setup
Add SkinnedModelRenderer.AnimationGraph to override animgraph
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