130,577 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Very initial setup for small engine deployable
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG HV Ammo - Reduced max texture size to 1k
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert change to EditorSettings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding extra joints to small engine rig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from deployable_cannon
 
                
                
                
                
                
             
         
        
            
            
            
                
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                string lights red and green materials
bunch of lighting on barges and docks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add "wait" command support, to help test an unrelated bug. 
Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
 
                
                
                
                
                
             
         
        
            
            
            
                
                pt_boat_gun_setup -> naval_update
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Update water bottle anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding cannon animator for world anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cannon and character animations - first pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Blueprint fragment despawn rareity set
 
                
                
                
                
                
             
         
        
            
            
            
                
                garage door unskinned meshes for flavien
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from print_topologies_command
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_map_mismatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract merge from outboard_motor
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▌▉▄ ▄▄▍▍ ▌▅██▌▌_▉▇▇██▋▅_▊█▄▋▅▋▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from puzzle_reset_ignore_invis
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated LOD settings for Charity plushies
 
                
                
                
                
                
             
         
        
            
            
            
                
                trying reduced sail thrust 3000->2000
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added exit time to damaging attacks
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Updated pookie bear volumes, no more pookie stacking
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix pooling error that was preventing sail/steering wheel deployment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from codelock_entercode_cache
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute
Only used by codelocks Menu_Enter_Code so far
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Single and Dual 50 Cal LODs and Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaks to culling distance to several prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                basic HLOD setup for floating cities, S2P - will improve the brew in further iterations
 
                
                
                
                
                
             
         
        
            
            
            
                
                anim updates for feedback notes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                swapped mountable chairs left on all barges
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                swapped mountable chairs on floating docks