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156,622 Commits over 4,566 Days - 1.43cph!

3 Years Ago
merge from nexus
3 Years Ago
sks prefab setup progress
3 Years Ago
Coastal cliff whitebox progress / added more slope and bend pieces
3 Years Ago
Merge fom main
3 Years Ago
Fix photos & headbags not working when inside a backpack
3 Years Ago
player update. speargun anim set edits
3 Years Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
3 Years Ago
Fix servers not always removing from favorites.cfg
3 Years Ago
Codegen
3 Years Ago
Missing files
3 Years Ago
Fixed regular switch still showing 1 power usage in the UI
3 Years Ago
Merge from main
3 Years Ago
merge from spawn_changes
3 Years Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
3 Years Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
3 Years Ago
playerupdate. exported/set up speargun anim set
3 Years Ago
merge from io_entity_snapping/fixes/2
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
Danger zone backend now supports a parent and handles local positions
3 Years Ago
Compile fix again, codegen
3 Years Ago
Proposed fix for heli clipping through the map when the server has low fps
3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
merge from tc_reskin_storageadaptor_fix
3 Years Ago
restoring 95641
3 Years Ago
Compile fix
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
3 Years Ago
Further changes to LODing
3 Years Ago
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3 Years Ago
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3 Years Ago
Additional Bradley AI data
3 Years Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
3 Years Ago
More aggressive chase behaviour
3 Years Ago
Add heavy scientists to spawns
3 Years Ago
Logging Refactor
3 Years Ago
subtracting tc_reskin_storageadaptor_fix - compile
3 Years Ago
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3 Years Ago
merge from tc_reskin_storageadaptor_fix
3 Years Ago
merge from binoculars_nre_2
3 Years Ago
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3 Years Ago
Truck models progress
3 Years Ago
Bradley Heavy Scientist prefab & initial setup.
3 Years Ago
Bunch more wip spawn setup/functionality
3 Years Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
3 Years Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
3 Years Ago
Egressing cargo ship on save will continue to leave the map after load