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128,144 Commits over 4,201 Days - 1.27cph!

11 Days Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
11 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
11 Days Ago
Merge from Project_Hammer
11 Days Ago
Merge from slots_optimize
11 Days Ago
Fixed caboose slot machine
11 Days Ago
Add max texture resolution information for skinnables in the workshop scene
11 Days Ago
Merge from main
12 Days Ago
Merge from boat_building
12 Days Ago
Merge from auth2
12 Days Ago
Merge from naval_update
12 Days Ago
Compile fixes
12 Days Ago
Only show steering wheel health bar in edit mode
12 Days Ago
Rework steering wheel priv linking to fix save issue
12 Days Ago
squeeze bent normals into skin shader g-buffer
12 Days Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
12 Days Ago
Topologies
12 Days Ago
Final splatting/sculpts.
12 Days Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
12 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
12 Days Ago
merge from misc_fixes
12 Days Ago
added indicators for ammo types: slug, smoke, buckshot
12 Days Ago
Fix muzzle fire appearing at the wrong place
12 Days Ago
Re-apply CodeGen
12 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
12 Days Ago
Swap to the rigged versions of the 50 cals
12 Days Ago
Reset some CodeGen to their state on /main
12 Days Ago
merge from fix_deep_sea_network_layer -> naval_update
12 Days Ago
CodeGen
12 Days Ago
Fixed front turret only reloading the left 50 cal
12 Days Ago
Rebase on /main
12 Days Ago
Fix SV_ReloadStart error on rear turret
12 Days Ago
Another manifest Finally working with some clean prefabs
12 Days Ago
bug fixes, cleaned up scene folders
12 Days Ago
audio clip properties updates
12 Days Ago
added ADS attack anim for rpg skin viemodel
12 Days Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
12 Days Ago
DLC tab background fading
12 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
12 Days Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
12 Days Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
12 Days Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
12 Days Ago
Splats & sculpts.
12 Days Ago
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12 Days Ago
Rebase on /main
12 Days Ago
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12 Days Ago
Atlases, cleanup