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134,458 Commits over 4,293 Days - 1.31cph!

10 Days Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
10 Days Ago
updated icons for ammo, comps, stone boxes
10 Days Ago
ore box naming fix
10 Days Ago
ammo box naming fix part 2
10 Days Ago
ammo box naming fix part 1
10 Days Ago
ptboat_turret_safezone -> main
10 Days Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
10 Days Ago
meds box ran manifest, localization and icon manifest
10 Days Ago
food matrix prefab tweak
10 Days Ago
meds box item, icon, prefabs. matrix models, setup
10 Days Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
10 Days Ago
tryfind_matchiongdeployables_fix -> main
10 Days Ago
Hardening incase traced ent is null (when finding matching deployables)
10 Days Ago
Paintball Gun - hopper shader tests
10 Days Ago
merge from naval_update
10 Days Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
boatai_balance_changes -> main
10 Days Ago
changes on crickets ambience values and storm ambience audio volume
10 Days Ago
main -> boatai_balance_changes
10 Days Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
10 Days Ago
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10 Days Ago
travelling_vendor_vis_fix -> main
10 Days Ago
meds box folder struct b
10 Days Ago
meds box folder struct a
10 Days Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
10 Days Ago
merge from naval_update
10 Days Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
10 Days Ago
Setup AI sleeping on islands, not working, still figuring out why
10 Days Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
10 Days Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
10 Days Ago
ran manifest and localization
10 Days Ago
food box corpse added, model updates, prefab updates
10 Days Ago
food box prefab updates
10 Days Ago
exported a version of w paintball gun rig without wee little ballz
10 Days Ago
Merge from main
10 Days Ago
merge from sks_skinviewer
10 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
10 Days Ago
Compile fix
10 Days Ago
Lighting transition.
10 Days Ago
Clean: reclaim occludees name Tests: compiles
10 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
10 Days Ago
merge from main
10 Days Ago
merge from vending_cluster_pool_leak_fix
10 Days Ago
merge from sks_skinviewer
10 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
10 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
10 Days Ago
Added SKS to the skin viewer
10 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
10 Days Ago
Merge from naval_update