reporust_rebootcancel

120,732 Commits over 4,018 Days - 1.25cph!

13 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
13 Days Ago
vine_integration -> jungle_update
13 Days Ago
Hanging vine point now points towards end desintation again
13 Days Ago
Fix 3p player animation speed set to 0
13 Days Ago
Show arrow for all possible destinations when looking at a vine
13 Days Ago
only overwrite death icon when a loadout has a death icon provided
13 Days Ago
Codegen
13 Days Ago
Fix NVG loadout for military tunnel scientists having it's death icon stomped in CS 110444
13 Days Ago
vine_integration -> jungle_update
13 Days Ago
New vine idle hang down position - Vine hang point support - Exposed more protected methods from fake physics rope - Rename and organisation of vine scripts
13 Days Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
13 Days Ago
Commit all reserialized prefabs from the manifest being generated (without loot tables!)
13 Days Ago
Update manifest
13 Days Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
13 Days Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
13 Days Ago
Cherrypick from CS 118901 (manifest don't generate loot tables)
13 Days Ago
merge from outbreak_scientist -> jungle_update
13 Days Ago
merge from fix_tree_tool_init -> main
13 Days Ago
Commented out [InitializeOnLoad] for TreeToolRenderer but it still shows in scene after restart, guess it's not needed?
13 Days Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
13 Days Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
13 Days Ago
Bunch of WIP to support transitioning the snake entity to being a resource dispenser on death without using a separate corpse, so that we can keep the nicer death anim as a corpse visual and eliminate some ragdoll issues too.
13 Days Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
13 Days Ago
Kapok tree stump polish / improved ao on kapok trees
13 Days Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
13 Days Ago
Kapok tree / fixed vertex color
13 Days Ago
Updated swinging vine view model with more geometry Added leaf flutter to the vine
13 Days Ago
Remove some unused variables
13 Days Ago
Actually make the debug text visible
13 Days Ago
merge from fix_manifest_generate_loot -> main
13 Days Ago
Fix metal detector sources not spawning in the jungle
13 Days Ago
damageScale, distanceScale and projectileScale set to 1. Adjusted dart velocities.
13 Days Ago
Lerp the slack instead: way nicer result
13 Days Ago
Nuke the length calculation from the Protobuf as well
13 Days Ago
Merge from protobuf_fixes (exception trobleshooting)
13 Days Ago
Log the full exception in WorldSerialization.Save+Load
13 Days Ago
Ensure all assets are written to disk after `Update Loot Tables` is ran
13 Days Ago
- Don't take progress via RPC try and calculate it instead - Adjust length parameters to adjust as the player swings
13 Days Ago
Prevent generating manifest from generating new loot tables - only runs manually via `Tools/Update Loot Tables`
13 Days Ago
Hookup anim in holdtype so third person fire anim triggers
13 Days Ago
Some radiation dart changes: Capped to 3 applications, 10 radiation each. Effect is now reduced by radiation protection.
13 Days Ago
Updated wood armour gloves materials, textures, and viewmodel and viewmodel prefab
13 Days Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
13 Days Ago
Baked LOD3s for piper nigrum. Rehooked up disconnected LOD states.
13 Days Ago
Remove FastIK
13 Days Ago
Jungle ground plants building displacement
13 Days Ago
merge from tunacanlamp_preventbuilding_fix
13 Days Ago
Simplelight polish WIP.