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123,363 Commits over 4,171 Days - 1.23cph!

16 Days Ago
merge query vis job runner NRE fix to main
16 Days Ago
Fix NRE in query vis job runner.
16 Days Ago
Merge from open_your_eyes
16 Days Ago
Fix issue where character eyes could remain closed.
16 Days Ago
Chandelier - removed bulbs from worldmodel
16 Days Ago
fix mannequin placement collider too low
16 Days Ago
Regenerate "ResetStaticFields" for DeepSeaManager
16 Days Ago
Allow binoculars to show distances >1000m (only for admins) so we can measure distances easier
16 Days Ago
tweaked mannequin guidemesh
16 Days Ago
Fixed ID fuckery causing overbright bulbs. Made the hanging bulb wire less emissive.
16 Days Ago
security tower update
16 Days Ago
security tower update
16 Days Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
16 Days Ago
merge from naval_update/deep_sea
16 Days Ago
hooked up chandelier gibs
16 Days Ago
Anim and entity updates for melee content
16 Days Ago
Very simple, half working obstacle avoidance
16 Days Ago
viewmodel chainsword animation edits
16 Days Ago
Remove placeholder ghostship_basic from ProceduralMapEmpty
16 Days Ago
merge from ghostship again
16 Days Ago
merge from naval_update
16 Days Ago
merge from naval_update/ghost_ships
16 Days Ago
hooked up guide mesh on mannequin again
16 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
16 Days Ago
manual fix staticfields errors
16 Days Ago
Change mannequin inventory panel to look and work like a Locker
16 Days Ago
Chandelier - Added static worldmodel prefab
16 Days Ago
Ceiling fluorescent light deploy guide
16 Days Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
16 Days Ago
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16 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
16 Days Ago
Add classic boat wandering state
16 Days Ago
- Debug convar for nav trace - tweak navgen params - fix nav trace hit y being incorrect - allow recast.draw to function as a toggle when used without params
16 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
16 Days Ago
naval_update -> scientist_boat_ai
16 Days Ago
main -> naval_update
16 Days Ago
workshop_loading_screen_fix -> main
16 Days Ago
Fixed bug allowing the info header to still stick around
16 Days Ago
Fix loading into workshop scene showing incorrect server information
16 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
16 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
16 Days Ago
Bigger waves at the edge of the deep sea when starting taking rads
16 Days Ago
viewmodel chainsaw update anims and anim controller edits
16 Days Ago
2 handed melee set of anim, entity and hold type updates
16 Days Ago
Merge from main