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155,849 Commits over 4,566 Days - 1.42cph!

2 Years Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
2 Years Ago
Change the scene prefab remapping dictionary to be case insensitive
2 Years Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
2 Years Ago
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2 Years Ago
Bunch of very WIP experiments
2 Years Ago
Phrase update
2 Years Ago
Fixed being able to place small I/O inside rock formations
2 Years Ago
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2 Years Ago
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2 Years Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
2 Years Ago
world_update_2 -> main
2 Years Ago
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2 Years Ago
Increase second rad pool height so its easier to drink from
2 Years Ago
merge from main
2 Years Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
2 Years Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
2 Years Ago
Refix: Had to remove due to merge conflicts
2 Years Ago
Merge: from main Tests: editor build
2 Years Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
2 Years Ago
main -> world_update_2
2 Years Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
2 Years Ago
Fixed drinking from rad water sources just providing regular water
2 Years Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
2 Years Ago
slightly increased hcr damage falloff distance and projectile velocity
2 Years Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
2 Years Ago
2 Years Ago
Added more anchors to all hill cliffs to prevent terrain holes
2 Years Ago
world_update_2 -> main
2 Years Ago
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2 Years Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
2 Years Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
2 Years Ago
exported edited dpv player animations
2 Years Ago
merge from world_update_2
2 Years Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
2 Years Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
2 Years Ago
Set compression to Normal for all cliff textures
2 Years Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
2 Years Ago
Moved TerrainHeightSet on the god rock to fix holes
2 Years Ago
merge from main
2 Years Ago
merge from world_update_2
2 Years Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
2 Years Ago
cave_small_hard terrain anchor fixes
2 Years Ago
merge from main
2 Years Ago
Removed map names of all unique enviroments
2 Years Ago
Update: GameSetup can load save with double-quotes Makes it friendly with explorer's "copy as path" action. Tests: loaded a procedural save
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Updated Standing Coat Hanger Collider to be Lower Res
2 Years Ago
Fix blunderbuss hammers flicking back at the end of the reload
2 Years Ago
Imported Wall Mounted Coat Hanger Textures and Models Added and Setup Wall Mounted Coat Hanger Prop Prefab Setup Wall Mounted Coat Hanger Material, Colliders and LODs