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140,819 Commits over 4,383 Days - 1.34cph!

7 Days Ago
Fix terrain.geometryclipmaps not persisting properly
7 Days Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
7 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
7 Days Ago
merge from fix_forceaddtoteam
7 Days Ago
Fix another edge case with forceaddtoteam causing errors
8 Days Ago
Merge from main
8 Days Ago
Merge from viewmodel_early_disable_fix
8 Days Ago
Merge from main
8 Days Ago
3p mace deploy anim edited to match viewmodel
8 Days Ago
Swapped out cannon gibs for mortar
8 Days Ago
added MLRS bare (modding)
8 Days Ago
Picking up mortar gives back mortar.item instead of cannon.item
8 Days Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
8 Days Ago
bulky sofa mesh col
8 Days Ago
fix for l shaped sofa not culling
8 Days Ago
Wood shutters lods and prefab setup
8 Days Ago
Fixed LODs on female bone armour
8 Days Ago
updated furniture in apartment prefabs - we're missing more kitchen cabinetry and cookers/sinks at the minute
8 Days Ago
air raid sfx
8 Days Ago
Fixed player heads not appearing on small hunting trophy
8 Days Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
8 Days Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
8 Days Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
8 Days Ago
Fix pooling error where LODComponent was calling Refresh() before the GameObject was enabled & parenting was finished causing it to pull a LOD cell at 0,0,0 instead of the LOD cell at it's world position - fixes codelocks attached to chests being invisible when pausing dynamic occlusion is enabled (because it would only refresh it's LOD cell when it was considered dynamic)
8 Days Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
8 Days Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
8 Days Ago
- Fixed search bar styling issues - More minor polish (some anims)
8 Days Ago
8 Days Ago
Light dye sets
8 Days Ago
Part2
8 Days Ago
Part 3
8 Days Ago
Apartment complex b LODs/baked LOds/prefab setup and colliders
8 Days Ago
More beard setup
8 Days Ago
Fixed players being able to access TC through the vending machine
8 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
8 Days Ago
merge from fix_hover_loot_attachments -> main
8 Days Ago
merge from fix_privaddfriend_vis
8 Days Ago
add usedistance range check
8 Days Ago
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
8 Days Ago
merge from main
8 Days Ago
Short beard setup wip
8 Days Ago
merge from workshop_emission_intensity
8 Days Ago
Add ColourEx method for getting HDR intensity of a colour. Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
8 Days Ago
merge from fix_cui_drabble_nre -> main
8 Days Ago
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
8 Days Ago
updated mortar animation idle pose
8 Days Ago
merge from fix_forceaddtoteam -> main
8 Days Ago
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
8 Days Ago
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
8 Days Ago
merge from fix_itemcontainer_take_leak -> main