reporust_rebootcancel

137,370 Commits over 4,352 Days - 1.32cph!

10 Days Ago
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Bugfix: GamePhysics.SortDeferred - respect dependsOn handle param Tests: ran unit tests - all pass
10 Days Ago
shipping container texture repack projected decals and decal materials
10 Days Ago
Paint line tool, directionlock method
10 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
10 Days Ago
Add missing SetApplicationId call for Discord integration
10 Days Ago
stripping shipping container models from the decal submeshes converted all prefabs to meshLOD
10 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
10 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
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merge from main
10 Days Ago
storage boxes prefab adjustments, disabled LOD3 shadows, cleaned up unused overrides
10 Days Ago
Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
10 Days Ago
Fix throttle hand interactions on RHIB These were working originally but after as many small changes they ended up being forgotten
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Merge: from main
10 Days Ago
Update: client now hovers last spectated player's position in third-person mode when spectated player disconnects/gets nuked Tests: spectated player that disconnected - started orbiting. spectated as only player on server - orbiting original position (as before)
10 Days Ago
freshwater_fix
10 Days Ago
Revert to a better cs: #144447
10 Days Ago
added ddraw to playerboat.lookatdragbyangle command
10 Days Ago
freshwater_fix -> main
10 Days Ago
Revert proc map to #142609
10 Days Ago
Update: when spectated player disconnects, stay spectating above their player Don't like how the logic is tied to the player/sleeper, need to improve on the clientside Tests: spectated player, then that player disconnected - stayed in an area
10 Days Ago
merge from collider_cleanup_feb_26
10 Days Ago
Fix GroundWatch not working for large battery, splitter, volcano fireworks (recent regressions) and fishtrap (old issue) New deployable test for the root cause, there has to be at least one collider on a layer visible to GroundWatch, otherwise it never gets notified
10 Days Ago
server_browser_obfuscation_fix -> main
10 Days Ago
Dont obfuscate ping assmembly
10 Days Ago
Ordering changes
10 Days Ago
merge from deepsea_fixes
10 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
10 Days Ago
merge from junkpile_water_clip_fix
10 Days Ago
realmed removed rigidbody component from junkpile_water_(a/b/c) prefabs
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
10 Days Ago
wood box - unlinking prefab as variant of original box prefab
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comps box gibs and corpse
10 Days Ago
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merge from main
10 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
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Merge from baked_mesh_optim
10 Days Ago
Apply proper bounds, fixes terrain rendering
10 Days Ago
Merge from main
10 Days Ago
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main -> sendmodelstate_optim
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playerboat_deployable_snapping -> main
10 Days Ago
Dont use root - was grabbing the boats rotation
10 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
10 Days Ago
Merge from main