reporust_rebootcancel

137,099 Commits over 4,352 Days - 1.31cph!

8 Days Ago
Merge from blendedsoundloops_onvalidate_fix
8 Days Ago
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
8 Days Ago
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9 Days Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
9 Days Ago
Add cvar for controlling cannon hit slowdown on boats
9 Days Ago
exported updated 3p bone knife anims
9 Days Ago
Apartment complex b progress
9 Days Ago
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9 Days Ago
update from main
9 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
9 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
9 Days Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
9 Days Ago
Merge from naval_cleanup_scientist_fixes
9 Days Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
9 Days Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
9 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
9 Days Ago
merge from storepage_boxes
9 Days Ago
Added toast when the deep sea opens
9 Days Ago
merge from deepsea_fixes
9 Days Ago
merge from main
9 Days Ago
Salvaged cleaver audio rework and implementation
9 Days Ago
merge from main
9 Days Ago
merge from deepsea_fixes/loot
9 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
9 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
9 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
9 Days Ago
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9 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
9 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
9 Days Ago
Merge from puddlefix
9 Days Ago
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9 Days Ago
Merge from increased_deepsea_render
9 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
9 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
9 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
9 Days Ago
merge from deepsea_fixes
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
9 Days Ago
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10 Days Ago
Store page baseline, skin viewer for the 16 boxes
10 Days Ago
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
11 Days Ago
train_coupling_sound_fix -> main
11 Days Ago
Fixed train car coupling and line up audio playing twice
11 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
11 Days Ago
Moved ghostship scripts in the right folder
11 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
11 Days Ago
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11 Days Ago
Fixed wallpaper still using batching in boats