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134,939 Commits over 4,324 Days - 1.30cph!

9 Days Ago
pt boat audio files changes
9 Days Ago
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9 Days Ago
bbq workshop skinnable setup
9 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
9 Days Ago
bbq skinnable asset wip
9 Days Ago
bbq workshop obj and file structure
9 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
9 Days Ago
merge from boat_optim_pass
9 Days Ago
Charcoal Box - blockout and initial setup
9 Days Ago
Ramps now forward damange to parent boat correctly
9 Days Ago
3p poker anims
9 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
9 Days Ago
BBS prefab fix
9 Days Ago
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9 Days Ago
Hookl up umbrella collider state toggling
9 Days Ago
cleaned up ApplyCorrectionForces a bit
9 Days Ago
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9 Days Ago
merge from parent
9 Days Ago
More monument blocker blockout progress
9 Days Ago
proprenderer_print_log_fix -> main
9 Days Ago
merge from main
9 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
9 Days Ago
removed another deeper nested duped IsValid check on the entity
9 Days Ago
pt_boat_turret_seat_angle_fix -> main
9 Days Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
9 Days Ago
Compile fix
9 Days Ago
merge from artist_pack_dlc 141826
9 Days Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
9 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
9 Days Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
9 Days Ago
Updating skinning for grass underwear
9 Days Ago
Paintball Gun - added paintball ammo icon
9 Days Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
9 Days Ago
BBQ - updated rigged file with latest mesh, updated prefab
9 Days Ago
Merging from main to verify pipeline results
9 Days Ago
artistcanvas paintable source is now lod0 instead of parentgroup so not all lods are displaying in the paintscene
9 Days Ago
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9 Days Ago
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9 Days Ago
Fix crash from unclamped indices when batch fetching flow directions.
9 Days Ago
Merge from main
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from main
10 Days Ago
Enlarge props_culled_base culling bounds on Y axis on all three oil rig feet, fixes junkpiles getting culled while players were standing on them (as they were just outside of the bounds) S2P all floating cities
10 Days Ago
Merge: from serverprofiler_codeapi - New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group - Unit tests covering all new logic Tests: compile test + ran unit tests
10 Days Ago
Merge: from main
10 Days Ago
Update: update ServerProfiler.Core bins to Release - built on 2a311df Tests: ran all server profiler unit tests
10 Days Ago
Update: add profile.ImmediateModeEnabled feature flag - codegen + unit test Turns off all managed-side logic for new API Tests: ran unit tests