reporust_rebootcancel

140,041 Commits over 4,383 Days - 1.33cph!

12 Days Ago
Fix remove default unity terrain check from map render
12 Days Ago
Play poof particles when fuse becomes visible
12 Days Ago
merge from junkyard_greencard_fix - build
12 Days Ago
merge from wiretool_fluidtankboat_fix
12 Days Ago
merge from devtools_escape_fix
12 Days Ago
merge from adminui_copy_fix
12 Days Ago
merge from loadoutUI_refresh_fix
12 Days Ago
merge from waterwheel_deployable
12 Days Ago
merge from skinviewer_chickencostume_bc_fix
12 Days Ago
merge from sessionmodal_fixes
12 Days Ago
merge from vclouds_refl_error_fix
12 Days Ago
merge from storehero_text_fix
12 Days Ago
update from main
12 Days Ago
update from main
12 Days Ago
Remove fuse lighting from mortar. Add instantly firing on reload. Fix firing point not being attached to the mortar. Implement distance text Implement velocity calc for mortar firing. Remove aim direction resetting on reload (old inherited behaviour) (Mortar seems functional, needs randomness and recoil.)
12 Days Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
12 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
12 Days Ago
FlexVirtualScroll:GetItem NRE fix attempt
12 Days Ago
Added salvaged axe
12 Days Ago
merge
12 Days Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
12 Days Ago
Fixed store hero title text not showing
12 Days Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
12 Days Ago
Bitumen roof texture set rework and masks
12 Days Ago
Renamed bitument roof textures for consistency
12 Days Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
12 Days Ago
fix addfriend auth failure when TC/Privelege is not visible
12 Days Ago
Fixed chicken costume skin viewer burst cloth
12 Days Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
12 Days Ago
▇▋▊█▇▆ █▍▉▅▊▊▄█
12 Days Ago
exported latest crossbow bowless viewmodel  anims
12 Days Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
12 Days Ago
Added machete sounds and butcher knife inventory sounds
12 Days Ago
creating crossbow bowless viewmodel  anims
12 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
12 Days Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
12 Days Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
12 Days Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
12 Days Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
12 Days Ago
merge from playerrigupdate2
12 Days Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines
12 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
12 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
12 Days Ago
shorten io info text for scaling issues
12 Days Ago
Visibility on heavyplate jacket and pants
12 Days Ago
merge from waterwheel_headbob
12 Days Ago
fix error rendering reflection probe when vclouds were disabled
12 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
12 Days Ago
made ProceduralMapRoadSimple usabel
12 Days Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it