reporust_rebootcancel

117,416 Commits over 3,987 Days - 1.23cph!

8 Days Ago
watertight hatch door and frame
8 Days Ago
TerrainMap uses NativeArray instead of managed
8 Days Ago
Blowpipe idle/ADS update for view model and third person
8 Days Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
8 Days Ago
merged from Easter2025 (lets not use this one anymore)
8 Days Ago
Updated textures and materials for the rustigeegg g variant
8 Days Ago
merge from main
8 Days Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
8 Days Ago
merge from disable_premium
8 Days Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
8 Days Ago
Fixed existing preimum servers appearing with a lock icon
8 Days Ago
merge from hopper_power_fix
8 Days Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
8 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
8 Days Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
8 Days Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
8 Days Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
8 Days Ago
Draw debug arrows for vines
8 Days Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
8 Days Ago
music loop import setting change
8 Days Ago
cargo ship rustige egg music loop
9 Days Ago
Merge from main
9 Days Ago
Add `loadclipboard` and `saveclipboard` commands
9 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
9 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
9 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
9 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
9 Days Ago
Continuing WIP of lil zig
9 Days Ago
Set Incapacitated player flag to false when respawning
9 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
9 Days Ago
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9 Days Ago
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9 Days Ago
Removed hidden storage adaptor mesh inside the hopper
9 Days Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
9 Days Ago
Merge from main
9 Days Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
9 Days Ago
merge from main - RC
9 Days Ago
merge from fix_item_ownership_nre -> main
9 Days Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
9 Days Ago
Fix incorrect clamping on premiumRecheckInterval
9 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
9 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
9 Days Ago
Added crappy hit effect
9 Days Ago
Non Stackable
9 Days Ago
Boomerang now kills itself on damage
9 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
9 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
9 Days Ago
lowered neon sign power usage across the board
9 Days Ago
pie balance
9 Days Ago
added harvesting and crafting teas