reporust_rebootcancel

140,883 Commits over 4,383 Days - 1.34cph!

8 Days Ago
merge from main
8 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
8 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
8 Days Ago
Implement surplus upgrade.
8 Days Ago
Industrial Large Furnace - texture updates and added charcoal
8 Days Ago
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8 Days Ago
merge from mortar_prototype
8 Days Ago
Fix compile error
8 Days Ago
merge from beard_setup
8 Days Ago
merge from parent
8 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
8 Days Ago
This fixture was messed up and missing all mesh LODs
8 Days Ago
Skinning pass for cocoknight armour
8 Days Ago
More shadow light cleanup.
8 Days Ago
merge mortar_prototype to main
8 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
8 Days Ago
Fix client predicted reloads not stopping on mortars
8 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
8 Days Ago
Removed Old Apartment Kitchen Folders
8 Days Ago
Dye collection syncs between head hair and faciar hair
8 Days Ago
updated blendtree names
8 Days Ago
adjusted wooden shutter collision
8 Days Ago
Added walk footstep events
8 Days Ago
Fix crash when shooting mortar :facepalm:
8 Days Ago
Fix compile error
8 Days Ago
merge from Electric_Furnace_Workshop
8 Days Ago
Add spotilight and pulsing support
8 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
8 Days Ago
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8 Days Ago
Roof structures LODs, colliders and prefabs
8 Days Ago
Tweaks for updated light fixtures.
8 Days Ago
main -> vendingmachine_ui_refresh
8 Days Ago
deployablesnapping_preview_fix -> main
8 Days Ago
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8 Days Ago
testlist
8 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
8 Days Ago
Shutter A collision and LODs
8 Days Ago
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8 Days Ago
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8 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
8 Days Ago
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8 Days Ago
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8 Days Ago
windmill_fixes -> main
8 Days Ago
Rebase on /main
8 Days Ago
merge from tincanalarm_v2
8 Days Ago
Updated tin can alarm description
8 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
8 Days Ago
Reduced loaded molotov light range
8 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
8 Days Ago
Added tin can alarm open/close sounds