117,416 Commits over 3,987 Days - 1.23cph!
watertight hatch door and frame
TerrainMap uses NativeArray instead of managed
Blowpipe idle/ADS update for view model and third person
Add: covering TerrainMap public api in tests
Prep for switching over to NativeArray
Tests: ran the new tests
merged from Easter2025 (lets not use this one anymore)
Updated textures and materials for the rustigeegg g variant
Added information for warming and cooling tea modifiers to consumable information panel.
Added support for affixes to ItemTextValue.
merge from disable_premium
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
Fixed existing preimum servers appearing with a lock icon
merge from hopper_power_fix
Disable client side checking of premium status
Disable server side auth of premium status
Hide premium filter in server browser
Hide premium tag on servers in server browser
Fix croc sometimes ending up with permanent Y rotation offset
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
More refactoring, entirely remove the Vine class
Vine mountable now tracks all state once spawned, isn't destroyed on player dismount
Provides much simpler client side vine visual management
Draw debug arrows for vines
Move responsibility for storing destinations to the Vine, not the LaunchPoint
Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
music loop import setting change
cargo ship rustige egg music loop
Add `loadclipboard` and `saveclipboard` commands
Added a unique description token to the Lead armor insert.
It was sharing the same token as the Asbestos armor insert from the looks of it.
Fixed fridge power light going off when being reskinned
Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt
Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
Continuing WIP of lil zig
Set Incapacitated player flag to false when respawning
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
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Removed hidden storage adaptor mesh inside the hopper
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
Fixed hopper not draining batteries, now has 8 power consumption at all times
merge from fix_item_ownership_nre -> main
Fix NRE from Item.Load() method feeding in null ItemDefinition
Prevent other item ownership methods from throwing exception (instead pass empty string)
Fix incorrect clamping on premiumRecheckInterval
reduced pumpkin calories slightly
fixed natural beehive material
removed bee grenade timer
lowered bee target search radius and decreased distance for bees to lose target
reduced frequency of cosmetic plant collectibles
orchids are hard to grow (much more water requirement)
added cosmetic plant sales at stables
reduced size and light transmission values of natural beehive (looks less fullbright)
Boomerang now kills itself on damage
Added backpack_temp to outbreak scientist prefab
Updated sprayer world model/rig
Fixed sprayer entity
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges
- Reduce speed when carrying corpses
- Improve bite contact
lowered neon sign power usage across the board
added harvesting and crafting teas