reporust_rebootcancel

141,927 Commits over 4,413 Days - 1.34cph!

8 Days Ago
▇ ▊▅▌▄▍▅ ▌▌▍▇▅▄▇▊█ ▅▄▅▍▆ ▆▄ ▋█▊▊▆▋▌▆▍ ▉▋▄▋▊▋▍▄ ▇▊▍▋▊█▌▊▊ ▅▋▅▊▇▍ ▅▉ ▇█▇▆▌▄ ▄▊█▉▇▆▍▌█▅▄▊▉▇▇▄▄▋▄▊▉▄▅▆▆
8 Days Ago
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
8 Days Ago
TestGuns maintenance
8 Days Ago
added base decor pack sitem as required item for storage barrels in their steam item files
8 Days Ago
industrial large furnace - added gibs, updated collider, set max texture sizes for baked lod
8 Days Ago
penthouse apartment plaster WIP
8 Days Ago
Source updates - added conditional meshes to vest and legs. fixed some clipping issues on pants and shirt geo. Updated bdu and ballistic item prefabs
8 Days Ago
exported 3p drop/pickup item anims
8 Days Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
8 Days Ago
sprays and emojis for industrial
8 Days Ago
Merge from 3p_spectator_improvements
8 Days Ago
Fixed launch site terrain
8 Days Ago
merge from workbench_upgrades
8 Days Ago
Codegen
8 Days Ago
Prefab cleanup pass
8 Days Ago
Diving wetsuit male and female adjustments
8 Days Ago
Merge from main
8 Days Ago
Request linear color space for render targets in UnderwaterPostEffect
8 Days Ago
▅▇▊█▆▇█ ▆█▄▊ ▌▄▅
8 Days Ago
merge from FireRate_Tooltip
8 Days Ago
merge from main
8 Days Ago
low fences LODs and updated prefabs
8 Days Ago
First pass on vehicles affecting navmesh
8 Days Ago
Merge from main
8 Days Ago
merge from radtown_1_lightstuff
8 Days Ago
Fix VM camera animations on mortar
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
main -> binoculars_ui_refresh
8 Days Ago
vendingmachine_ui_refresh -> main
8 Days Ago
Add condition, ammo, genetics display etc to customer loot panel when buying from the new vending ui
8 Days Ago
removed the interior concrete lip from the apartment core facade
8 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
8 Days Ago
Reapply changes to oilrigs, codegen
8 Days Ago
WB1 corpse fix
8 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
8 Days Ago
Move PB to shared, common. WB1-3
8 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
8 Days Ago
Merge from main
8 Days Ago
io table
8 Days Ago
wb3 pb setup
8 Days Ago
▊ ▋▊▆▋▋▆ ▊▅▆▍▆█▋ ▄▋ ▇▊▍ ▋▌▅▍█ ▌█▊ ▍▆▍█▇▅ ▋▋▇▄▉▉▋█▍ ▆▍▉ ▋▇▇▍▌▊▍▍█▇ ▉▌▅ █▇▅▆ █▅▋▉▄ ▊▍ ▋▋▌▅
8 Days Ago
Merge from shadow_convars_fix
8 Days Ago
Updated the shadow quality presets to set their parameters on the ConVar properties set method to fix an issue where the preset wasn't been set correctly
8 Days Ago
T2 bench prevent building setup
8 Days Ago
renamed mortar materials to match new naming conventions
8 Days Ago
T1 bench prevent building setup
8 Days Ago
Ignore the full filler, just use the individuals.
8 Days Ago
Updated the dev-only debug shadow ConVars to prevent them from being saved and loaded
8 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
8 Days Ago
merge from main