reporust_rebootcancel

136,946 Commits over 4,352 Days - 1.31cph!

10 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
10 Days Ago
merge from main -> fix_roof_debris
10 Days Ago
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10 Days Ago
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10 Days Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
11 Days Ago
- Region bug fixes - Ensure category button starts counting players again
11 Days Ago
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11 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
11 Days Ago
phrases
11 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
11 Days Ago
Swap in improved IOSwitch Icons
11 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
11 Days Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
11 Days Ago
11 Days Ago
Re-run codegen
11 Days Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
11 Days Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
11 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
11 Days Ago
Correctly clear Busy state on BBS load (again)
11 Days Ago
Fix some cases where scientists were still seeing you too easily through smoke
11 Days Ago
merge from paste_autocomplete -> main
11 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
11 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
11 Days Ago
Fix naval scientist flashlight/lasersight not working
11 Days Ago
merge from main
11 Days Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
11 Days Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes
11 Days Ago
merge from wallpaper_playerboats
11 Days Ago
Fixed pooling issue with wallpapers, make sure to reset the skin before applying
11 Days Ago
Merge: from expand_perf_telem - Update: object work queues now send their budget time + an aggregate record - Update: frame_profiling now contains extra fields about invokes and a pre_lateupdate timing record Needs a bit of backend work to fully finish this. Tests: uploaded to backend, inspected what arrived
11 Days Ago
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11 Days Ago
Update: couple analytics fixes: - new TimeSpanExt.FromMicroseconds utility to get sub ms timespans - changed CSV data pushing to object_work_queue_2 and frame_profiling_2 - moved BudgetTime to be last field in the CSV blob for object_work_queue_2 Tests: inspected csvs on backend
11 Days Ago
New deployable test to check things can't be placed clipping inside construction / boat construction Finds almost 100 cases
11 Days Ago
Boxes DLC - LOD distances normalization pass
11 Days Ago
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11 Days Ago
Added and Setup Makeshift Coffee Table Prop Folders and Materials Imported Makeshift Coffee Table Prop Textures
11 Days Ago
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11 Days Ago
merge from main
11 Days Ago
Merge from boatscientists_mission_fix
11 Days Ago
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
11 Days Ago
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
11 Days Ago
merge from dobuild_optims
11 Days Ago
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
11 Days Ago
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11 Days Ago
Fixing outbreak sprayer skinning and prop joint position
11 Days Ago
minicopter ik target updates
11 Days Ago
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
11 Days Ago
Merge: from main
11 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
11 Days Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass