reporust_rebootcancel

136,531 Commits over 4,324 Days - 1.32cph!

7 Days Ago
Flagged more prefabs to be deployable on boats
7 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
7 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
7 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
7 Days Ago
codegen
7 Days Ago
Forcing a shader variant change to trigger variant compilation
7 Days Ago
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7 Days Ago
merge from main (needs a codegen)
7 Days Ago
Fix boat related client/server field mismatches.
7 Days Ago
Merge from main
7 Days Ago
merge from main
7 Days Ago
merge from boat_socketparent_fix
7 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
7 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
7 Days Ago
Fix scoreboard issues
7 Days Ago
scientist_spawner_new_boats
7 Days Ago
Ensure oilrig and crate hacking rhibs are also included
7 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
7 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
7 Days Ago
Added ioentity.allowed_on_boats, default to false for now
7 Days Ago
Codegen
7 Days Ago
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7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
merge from shader_variant_cleanup
8 Days Ago
scientist_spawner_new_ai -> main
8 Days Ago
Merge from improve_sail_deploy
8 Days Ago
Merge from wearable_icons_fix
8 Days Ago
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8 Days Ago
More accurate colliders
8 Days Ago
Flip the condition
8 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
8 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
8 Days Ago
merge from main
8 Days Ago
merge from skinviewer_cleanup
8 Days Ago
Codegen
8 Days Ago
kill_scientist_boat_fix -> main
8 Days Ago
Fix scientist boats becoming bricked when using killscientists command
8 Days Ago
merge from skinviewer_cleanup