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130,203 Commits over 4,232 Days - 1.28cph!

9 Days Ago
Hackweek XIV FPV Drone - Added explosion on impact/death, finetuned flight model, added rotor tilt-like movement on shift and ctrl
9 Days Ago
wood armour helmet repose
9 Days Ago
Terrain configuration, textures & related.
9 Days Ago
Merge from vehicle_large
9 Days Ago
Update: display 32-bit disassembled instruction stream in editor window - ServerProfiler built from 5bff6c48 Couple weird issues - textfield goes invisible half-way through (but can copy the text out of it and goes back visible before end), binary stream differs between managed and unmanaged sides. Will chase up next Tests: viewed BasePlayer::ServerUpdateParallel
9 Days Ago
Fix console not working on first open (eg youd open it to a blank screen)
9 Days Ago
Group buckets via log type (log types that are different from the 'running log' will create a new bucket
9 Days Ago
Merge from parent
9 Days Ago
Setup correct warning colour
9 Days Ago
- Setup virtual flex - Got something printing, buffer is working
9 Days Ago
sea netting textures added
9 Days Ago
Initial console page backend work: - Timestamp bucketing system - Fixed size queue system - Simple rewrite of console
9 Days Ago
merge from boat_building
10 Days Ago
Info panel and prefabs
10 Days Ago
TechTreev2 0.1
10 Days Ago
Check auth for finish building
10 Days Ago
Player blink updates (for media team) - Re-exported the anim with no baked keys on any of the skeleton except eyes & lids - Added BlinkMask avatar - Added 3p_eye_anims_add (additive animation)
10 Days Ago
Check for auth when trying to clear build area
10 Days Ago
merge from main
10 Days Ago
Large Backpack female pose/lods
10 Days Ago
Wheel code fix
10 Days Ago
Savas-specific terrain config (WIP)
10 Days Ago
Cherrypick 136678 and 136674 from naval_missions
10 Days Ago
Fixed tunnels.
10 Days Ago
Fix collection modified exception in MissionEnded
10 Days Ago
Jumpsuits male/female/lods repose
10 Days Ago
Item tab is populated by items, can switch categories Some layout changes
10 Days Ago
Hackweek XIV FPV Drone - Changed torque alignment from worldspace to local space, no longer looses control at extreme incline angles, removed some storage remainings in prefab
10 Days Ago
Fix issue with potential null boomboxes on underwater labs mission start
10 Days Ago
merge from main
10 Days Ago
Vagabond jacket repose/lods Added female version Added conditional meshes Updated AO map/material
10 Days Ago
Reduce vis range
10 Days Ago
Changed the simulation steps to be multiple compute dispatches to fix collisions on the GPU
10 Days Ago
Cache bbs privilege
10 Days Ago
tools tab
10 Days Ago
Updated the Verlet Integration physics to work on the GPU
10 Days Ago
vault door impact fx hit fix
10 Days Ago
M92 - Updated textures
10 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
10 Days Ago
Got building working at Team B monument
10 Days Ago
WIP auth support for team build zones, not working yet
10 Days Ago
Each team has their own spawn beach
10 Days Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
10 Days Ago
10 Days Ago
Paint ocean topology, fix errors
10 Days Ago
Get scene up and running, replace old static research/repair benches with modern versions
10 Days Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
10 Days Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
10 Days Ago
10 Days Ago
Also include mesh stripping on Rust.Ai and Content directories