reporust_rebootcancel

117,416 Commits over 3,987 Days - 1.23cph!

9 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
9 Days Ago
Merge from tiger
9 Days Ago
Missing part of previous commit
9 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
9 Days Ago
Entity updates
9 Days Ago
don't render ocean if no ocean in scene
9 Days Ago
Optional double digital float precision display support for TweakUI slider
9 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
9 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
9 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
9 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
9 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
9 Days Ago
Update 3p boomerang animations to remove rotation errors
9 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
9 Days Ago
Add profiler markup to procedural croc tail
9 Days Ago
bee_water_splash -> main
9 Days Ago
Slight balancing adjustments to make sprinklers more effective
9 Days Ago
Added jungle swamps to World Setup prefab
9 Days Ago
main -> release
9 Days Ago
merge from Item_Descriptions_update
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Added additional DLSS support checks
9 Days Ago
bee_water_splash -> main
9 Days Ago
Ensured master swarm has same trigger collider
9 Days Ago
Let bee swarm and bee master swarm take splashable damage
9 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
9 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
9 Days Ago
Merge from main
9 Days Ago
Fixes
9 Days Ago
Add basic DDraw.Graph
9 Days Ago
Merge from main wip
9 Days Ago
Fixed several sound trigger references on new jungle foliage
9 Days Ago
Merge from aiz_log_removal
9 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
9 Days Ago
Re-apply grenade fix
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
9 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
9 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
9 Days Ago
Plant pot default bp
9 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
9 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
9 Days Ago
spawn population prefabs
9 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
9 Days Ago
Jungle foliage prefab DoPrepare
9 Days Ago
Manifest
9 Days Ago
Hook croc hit reaction
9 Days Ago
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