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159,439 Commits over 4,597 Days - 1.45cph!

12 Days Ago
S2P both oilrigs, both harbors
12 Days Ago
add seagull flock interest zones to coastal monument scenes - both oilrigs - both harbor variants
12 Days Ago
add hook-ins for flock interest & fleeing - bird interest zones can be placed in monument scenes to attract flocks "active" monuments - corpses attract crow flocks (low priority) for a short time - timed explosives make bird flocks flee the area
12 Days Ago
merge from bird_critters
12 Days Ago
move all "swarm" critter jobs to static classes marked with [BurstCompile]
12 Days Ago
merge from more_lod_optims
12 Days Ago
merge from main
12 Days Ago
merge from main -> base_occlusion
12 Days Ago
Use a hashset for the combined mesh lookup from 169597, Contains was slow on big ass bases
12 Days Ago
Set dressing, shell polish, wires added to Random Room Small A. Updated mani so CCTV console would work.
12 Days Ago
Cherry Picked 169677 to fix an issue with contact shadows
12 Days Ago
Merge from render_pipeline_testing
12 Days Ago
merge from loadoutsui_delete_fix
12 Days Ago
Fixed loadouts UI deleting popup being uninteractible
12 Days Ago
Fix nightvision goggle sound restarting when gesturing
12 Days Ago
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12 Days Ago
Fix mortar ammo indicator not updating
12 Days Ago
Use monster meshes for BRG
12 Days Ago
Change mac build to arm64-only
12 Days Ago
merge from swarm_fixes
12 Days Ago
other swarm fixes - crab and jellyfish jobs fixes - crabs random colour tints are stronger, rare blue far more noticeable
12 Days Ago
Fixed LODs showing their level a second time after being enabled, was tooking batched blocks out of their batch and back in for nothing
12 Days Ago
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12 Days Ago
FX stuff
12 Days Ago
Merge from /main
12 Days Ago
add seagull groups to livestock scene
12 Days Ago
merge from bird_critters
12 Days Ago
merge from lighthouse_deep_sea
12 Days Ago
s2p lighthouse
12 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
12 Days Ago
more bird fixes - seagull group prefab now uses prefabs for the prebaked birds inside (easier to handle) - fix groups being stuck in the landing state - increased bounds size, and even bigger when flying, to keep birds in hitreg range - switched to one ground cast per group instead of every bird doing it - added exclusion layers to server collider
12 Days Ago
Explicitly set serialisation attributes everywhere: NonSerialized, Serializable, SerializeField, FormerlySerializedAs Unity 6.7 added a few more warnings about serialisation attributes, probably to avoid unintended behavior with CoreCLR. This change adds explicit attributes everywhere while retaining the existing behavior.
12 Days Ago
Raise the lighthouse particle/beam back to previous height
12 Days Ago
Fixed an issue where the deploy guide renderer would bind a null depth render texture handle when needDepth was false, causing a warning log
12 Days Ago
feedback fixes for the jobs (ty Graham)
12 Days Ago
Merge from main
12 Days Ago
Named the render graph's command buffer after the camera they're currently rendering so we know which camera is causing issues when there are error or warning logs
12 Days Ago
crow flock audio tweaks
12 Days Ago
Fixed collider in beacon repairable to not block ladder. Ran S2P.
12 Days Ago
exported updated 3p uzi anims
12 Days Ago
Fixed opening a double door rebuilding the batched walls around it, the door frame now stays batched while the door swings Regression from 169567
12 Days Ago
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12 Days Ago
Prepare scripts for Unity 6.7 (without actually switching to 6.7 just yet)
12 Days Ago
Added the Uzi into the scene and adjusted rotation
12 Days Ago
merge from more_lod_optims
12 Days Ago
custom spine offset added
12 Days Ago
set objects to world layer
12 Days Ago
Fixed the draw order for transparent objects drawn via the view model camera
13 Days Ago
Fixed pooled blocks staying unbatched, their LOD component asked to batch them before their RendererBatch component was enabled
13 Days Ago
Gamepad icon for the gamepad section in the settings