reporust_rebootcancel

137,780 Commits over 4,352 Days - 1.32cph!

11 Days Ago
Swap logic check round for the cache isOn
11 Days Ago
Try/Catch instead of just rawdogging it
11 Days Ago
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
11 Days Ago
culling mode set to animate all on salvaged axe viewmodel prefab
11 Days Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
11 Days Ago
Fix animals and naval scientists only fleeing or being passive
11 Days Ago
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
11 Days Ago
Fix path not logging to vddraw, fix animals always fleeing
11 Days Ago
Phrase update
11 Days Ago
removed TriggerWakeAIZ, made gizmos less obnoxious, just use player querygrid directly instead of connections
11 Days Ago
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
11 Days Ago
Bugfix: ServerOcclusionParallel(Jobs 2) - when spectator is hovering in a net group cell, use that cell's occlusion group As the spectated player disconnected, we would stop populating the occlusion results cache, thus leaving spectator in a frozen-world state Tests: on craggy with Jobs 2 - spectated a player that disconnected, was able to see them sleep. Did same from outside network range.
11 Days Ago
Fix animals running in circles
11 Days Ago
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
11 Days Ago
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11 Days Ago
replace procedural creation of TriggerWakeAIZ in dungeons with WakeAIZ
11 Days Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
11 Days Ago
Armor -> Armour in the storage box store page pack description
11 Days Ago
Skin pass for snow jacket
11 Days Ago
replacing train tunnel prefabs TriggerWakeAIZ
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from storepage_boxes
11 Days Ago
Added pack to storage section
11 Days Ago
Merge from PlayerRigUpdate2
11 Days Ago
Skin pass for hide pants
11 Days Ago
Model changes and prefab light set dressing for kiosk D
11 Days Ago
Fix compile errors from merge
11 Days Ago
Pack showcase media
11 Days Ago
merge from boxes_dlc
11 Days Ago
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
11 Days Ago
remove debug logs
11 Days Ago
merge from boxes_open_access
11 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
11 Days Ago
also copy sleep delay and zones in tool
11 Days Ago
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
11 Days Ago
Pack showcase wip
11 Days Ago
Merge: from main
11 Days Ago
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
11 Days Ago
Fixed slot machine not animating with Indirect Instancing
11 Days Ago
merge from storepage_boxes
11 Days Ago
Revert EditorSettings
11 Days Ago
Fixed skin viewer not showing any box content Media size tweaks
11 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
11 Days Ago
disabled mip streaming on the decal textures for shipping containers
11 Days Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
11 Days Ago
Removed unused media, downsized the rest and made atlases
11 Days Ago
merge from main
11 Days Ago
corrected radius
11 Days Ago
merge from main