reporust_rebootcancel

117,386 Commits over 3,987 Days - 1.23cph!

8 Days Ago
- increased speed - debug command - codegen
8 Days Ago
Impact effects now working on hit. Just search for the nearest bone and use that
8 Days Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
8 Days Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
8 Days Ago
- Reduce bounds - Add comments
8 Days Ago
Some attack hit 2 effects
8 Days Ago
Setup attack hit 2 properly
8 Days Ago
Can now melee things with the boomerang on left click
8 Days Ago
Re-order recipe list so new teas are next to previous ones
8 Days Ago
▄██▋█ ▊▄▋ ▌▊▉█/▍▋▉▆▉/▋▋▋▅▊ ▆▇▋-▆▄▌▉▇▉▋ ▋▊▍█ ▆▌▊▆▆▋▇ ▋▅ ▊▇▄▌▋▋ ▇▅▋▌█▆▅▄▅▊▆, ▆█ ▅ ▌▋▆▌▄▍ ▋▅██▇-▇█▅ ▅▌▍▍▋▊▅ ▉▄▋█▆ ▅▋█▊▄ ▉▌▊-▇▍▄▅▋▌▄ ▅▊▆▉▅▋▍▍▇. ▊▆ █▌ ▍▆▊▉ █▋ ▌▍▋ ▌▇▌█▋▌▅▌▌ ▆▍▉ ▍ ▍▋▆▇█▆▌▄, ▄▌▄▍ ▋▅ ▆▉▋▍▍ ▄█▌▌▊ ▊▄▅ ▋█ ▌▄▉▆▍.
8 Days Ago
Add missing harvesting tea to visual config for cooking workbench kettle.
8 Days Ago
- Use cached water depth when possible instead of recalculating it - Make sure movement comp and anim comp "canSwim" variable can't get out of sync
8 Days Ago
environment AO maps import options changes, material adjustments
8 Days Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
8 Days Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
8 Days Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
8 Days Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
8 Days Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
8 Days Ago
watertight door hatch col
8 Days Ago
watertight hatch material adjustment
8 Days Ago
watertight hatch door and frame
8 Days Ago
TerrainMap uses NativeArray instead of managed
8 Days Ago
Blowpipe idle/ADS update for view model and third person
8 Days Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
8 Days Ago
merged from Easter2025 (lets not use this one anymore)
8 Days Ago
Updated textures and materials for the rustigeegg g variant
8 Days Ago
merge from main
8 Days Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
8 Days Ago
merge from disable_premium
8 Days Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
8 Days Ago
Fixed existing preimum servers appearing with a lock icon
8 Days Ago
merge from hopper_power_fix
8 Days Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
8 Days Ago
Fix croc sometimes ending up with permanent Y rotation offset
8 Days Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
8 Days Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
8 Days Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
8 Days Ago
Draw debug arrows for vines
8 Days Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
8 Days Ago
music loop import setting change
8 Days Ago
cargo ship rustige egg music loop
8 Days Ago
Merge from main
8 Days Ago
Add `loadclipboard` and `saveclipboard` commands
8 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
8 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
8 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
8 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
8 Days Ago
Continuing WIP of lil zig
8 Days Ago
Set Incapacitated player flag to false when respawning
8 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)