reporust_rebootcancel

139,406 Commits over 4,383 Days - 1.33cph!

12 Days Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
12 Days Ago
Adjusted I/O back to where it was previously before downscaling
12 Days Ago
3p medical syringe anim updates to match new viewmodel anims
13 Days Ago
Fix Outline Bunny suit WM mesh and prefab
13 Days Ago
medical syringe wounded animation update + audio event check
13 Days Ago
Merge from main
13 Days Ago
merge from new_console-ui
13 Days Ago
merge from main
13 Days Ago
Fixed recents items/vehicles acting weird, switched to a list
13 Days Ago
merge rust_relay_server -> main
13 Days Ago
merge main -> rust_relay_server
13 Days Ago
move away from wss (it allocates)
13 Days Ago
Fixed audio ugc button not resetting on close
13 Days Ago
Copying a row also copies the label, when relevant
13 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
13 Days Ago
Fixed steam DLC price text layout issues
13 Days Ago
water wheel WB 1
13 Days Ago
console.erroroverlay 0 closes the error overlay
13 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
13 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
13 Days Ago
merge from save283 - Staging wipe
13 Days Ago
Merge from terrain_renderer
13 Days Ago
Add min radius for terrain culling
13 Days Ago
merge from main
13 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
13 Days Ago
Network++ Save++ persistance++
13 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
13 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
13 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
13 Days Ago
Merge from terrain_renderer
13 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
13 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
13 Days Ago
Merge from main
13 Days Ago
Clamp uv for min/max height sampling
13 Days Ago
Fix prefab id
13 Days Ago
Updated armoured hatch anims to prevent wall clipping
13 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused
13 Days Ago
Update manifest
13 Days Ago
Create new version of the mortar prefab based on ballista
13 Days Ago
Possible Client_OnCassetteInserted NRE while spectating fix
13 Days Ago
merge from main
13 Days Ago
Rename mortar.entity -> mortar2.entity
13 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
13 Days Ago
Fix HasFlags()
13 Days Ago
Codegen
13 Days Ago
Fix GetActiveItem() after merge
13 Days Ago
merge from mortar -> mortar_prototype
13 Days Ago
merge from main -> mortar_prototype
13 Days Ago
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13 Days Ago
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