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131,934 Commits over 4,262 Days - 1.29cph!

10 Days Ago
Mat instancing for tropical foliage. (Respecting auto-change)
10 Days Ago
Full spawns on 4
10 Days Ago
merge from space_station_weapon_skin
10 Days Ago
fixed wrong description on LR300 and space station LR300
10 Days Ago
Fixed sulfur on 3.
10 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
10 Days Ago
Test saves
10 Days Ago
Island 4 initial spawner setup and deep sea script.
10 Days Ago
HeadsetCap and NightVisionGoogles repose
10 Days Ago
Unsaved
10 Days Ago
Change all GetEntitiesInBuildArea for BoatBuildingBlock to VehiclesLarge layer
10 Days Ago
GetPlayerBoats() - GetEntitiesInBuildArea only checks VehicleLarge layer instead of all layers
10 Days Ago
Reassign audio lists and removing a sound from the walkway prefab
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from naval_missions
10 Days Ago
Fixed dock spawner on 2. Added spawns to 3.
10 Days Ago
Merge: from spectate_3p_fix - Bugfix: fixes 3rd person spectate camera not following spectated player Tests: spectated target in 3rd person while original body was in a box - camera orbitted target as expected
10 Days Ago
Tropical1 terrain colliders are now on the terrain layer
10 Days Ago
Objectives that take you into the deep sea are now no longer valid if the deep sea is closed, preventing you from starting these missions until the deep sea opens again. Deep sea islands objective map marker is now invisible, it wasn't meant to be pointing you to a specific island anyway.
10 Days Ago
Bugfix: Spectating - when in 3rd person mode, run overshoot checks relative to target entity, rather than current Used to work previously because current entity was part of parent - but since recent changes that's not the case Tests: 2p session on craggy - put spectator into the white box the started spectating. when switching to 3rd person, camera no longer stuck in box and is orbiting around target player
10 Days Ago
glass material and texture tweaks
10 Days Ago
Adding more 3p anim transfers to v4 rig
10 Days Ago
attachment updates
10 Days Ago
hacked the viewmodel to view materials
10 Days Ago
Paintball Gun - Switch to metalness shader in transparent part
10 Days Ago
Pre ruin sculpt.
10 Days Ago
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10 Days Ago
Fixed C height offset.
10 Days Ago
Allow multiple animation event receivers to receive events on viewmodels
10 Days Ago
Paintball Gun - Texture update
10 Days Ago
slight edit to vm lr300 space gun reload anim
10 Days Ago
Fix placement guide showing doors as placeeable in the middle of a finished boat when they're not (guide only, was never actually able to place)
10 Days Ago
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10 Days Ago
Hide Skirt repose
10 Days Ago
10 Days Ago
Hide and disable boat ladder
10 Days Ago
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
10 Days Ago
GasMaskStrapCombined and halterneck repose
10 Days Ago
Remove new scientists from desert military base
10 Days Ago
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10 Days Ago
Variable Zoom Scope LODs and prefab setup
10 Days Ago
showing visible bullet in mag when reloading wip
10 Days Ago
Spawn fix
10 Days Ago
merge from naval_update
10 Days Ago
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10 Days Ago
Swimwear 02 reposed
10 Days Ago
Added sounds to single and double 50cal reload animations