reporust_rebootcancel

130,557 Commits over 4,140 Days - 1.31cph!

9 Days Ago
merge from missing_native_resetstaticfields_fix
9 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
9 Days Ago
Merge from main
9 Days Ago
Rebuilt phrases
9 Days Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
9 Days Ago
Restored mannequin protobuf Codegen
9 Days Ago
merge from main
9 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
9 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
9 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Update with Delay Timeline Script
9 Days Ago
Merge from main
9 Days Ago
main -> naval_update
9 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
9 Days Ago
Fixed server compile errors for new decal and environment volume render passes
9 Days Ago
main -> naval_update
9 Days Ago
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9 Days Ago
merge from oilrig_remove_static_oil_barrels
9 Days Ago
merge from refinery_gib_fix
9 Days Ago
merge from nvg_clothing_fix
9 Days Ago
merge from mil_tunnel_terrain_ignore_fix2
9 Days Ago
merge from abyss_storage_fix_aug25
9 Days Ago
merge from hardcore_commands
9 Days Ago
merge from bag_respawn_invis_fix
9 Days Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
9 Days Ago
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9 Days Ago
Added new properties serialized on the DecalsRendererFeature
9 Days Ago
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9 Days Ago
spotlight tripod model
9 Days Ago
Merge from main
9 Days Ago
Merge from remove_hierarchyutil
9 Days Ago
merge from deep_sea/networking -> deep_sea
9 Days Ago
Make single method to get all passengers: mounted in seats or standing on the boat parented - ensures players standing on tugboat get shown a respawn screen
9 Days Ago
Islands do not use MoveToDeepSea, they don't have to
9 Days Ago
Removed excess logs Better loading screen preloading
9 Days Ago
more_menu_fixes -> main
9 Days Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
9 Days Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
10 Days Ago
merge from deep_sea/islands
10 Days Ago
Comments and gizmo fix
10 Days Ago
Ensure default background is always shown
Rin
10 Days Ago
Removed duplicate gibbable script on small oil refinery
10 Days Ago
Better island spacing, they cant overlap
10 Days Ago
Stop the loading screen from messing up logos over and over again
10 Days Ago
Backup with delayed timeline script
10 Days Ago
Hot air balloon armor is no longer attire
10 Days Ago