reporust_rebootcancel

121,361 Commits over 4,018 Days - 1.26cph!

7 Days Ago
Merge from main
7 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
7 Days Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
7 Days Ago
extended mag desc
7 Days Ago
Forgot to tick the boots
7 Days Ago
First 50 description updates, also merged some older typos to this branch.
7 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
7 Days Ago
Texels per unit system (for uvs)
7 Days Ago
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
7 Days Ago
Better distance night eye glow system to panthers.
7 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
7 Days Ago
level edits to powerplant, mainly sewer exits - s2p
7 Days Ago
Capsule vine test setup for Ian
7 Days Ago
small oilrig converted
7 Days Ago
▄▍▋▅▆ ▄▋▊▆ ▋▊▊▆▄█▊▆_▊▉▉██▉█▉▊▄▄▌
7 Days Ago
Cherry pick from 119676 (viewmodel glove slimming)
7 Days Ago
merge from broadphase_revert
7 Days Ago
revert broadphase method to old settings
7 Days Ago
large oilrig converted
7 Days Ago
merge from Wood armour gloves
7 Days Ago
Updated tiger and panther texture resolution
7 Days Ago
Shader improvements Moved assets in the right folders
7 Days Ago
vine_animation_setup -> jungle_update
7 Days Ago
Failsafe for descend prediction, stops its playing twice
7 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
7 Days Ago
Latest weapon rack save
7 Days Ago
Remove idle exit time for snapper animation start
7 Days Ago
vine_animation_setu -> jungle_update
7 Days Ago
forgot to move rope ladder in prefab
7 Days Ago
Predict a correct vine descent - player descent animation in a better place
7 Days Ago
reduced the depth of jungle swamp by 20ish %
7 Days Ago
vine_animation_setup -> jungle_update
7 Days Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
7 Days Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
7 Days Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
7 Days Ago
Correct inventory sounds
7 Days Ago
fixed some wall clipping props in zigg scene
7 Days Ago
merge from jungle_update
7 Days Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
7 Days Ago
jungle_update -> vine_animation_setup
7 Days Ago
merge from jungle_dlc
7 Days Ago
3d_renderer_caps -> jungle_update
7 Days Ago
merge from jungle_update
7 Days Ago
Disable 3d renderer again
7 Days Ago
Fixed cap normals rendering insideout (flipped winding direction check)
7 Days Ago
Adjust cap triangles winding order based on direction
7 Days Ago
ruins cell door model
7 Days Ago
Cap methods properly map the UVs (adding it to the correct list)
7 Days Ago
Update Sprays + Icon
7 Days Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.