reporust_rebootcancel

134,494 Commits over 4,293 Days - 1.31cph!

8 Days Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
8 Days Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
8 Days Ago
Merge from main
8 Days Ago
Simplify wooden collision
8 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
8 Days Ago
Merge from Main
8 Days Ago
armor box prefab updated
8 Days Ago
merge from artist_pack_dlc
8 Days Ago
BakeBallPositionsToVertexColor compile fix
8 Days Ago
merge from artist_pack_dlc
8 Days Ago
random meta keep deleting itself
8 Days Ago
Fixed reactive target not paintable
8 Days Ago
Merge from parent
8 Days Ago
Merge from small_engine_col_simpler
8 Days Ago
Fixed paintable window ground watch
8 Days Ago
▅▊▉▍ ▌▆█▅▅▍▉▊ ▅▄▇▅▉ ▋▋█▉▋▉ █▄▆▌ ▊▍▆ ▄█▋█▊▄ ▆▆▄ ▇▋▇▆▍ █▋▅ ▊▉▉▉▇
8 Days Ago
Holosight refresh update
8 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
8 Days Ago
cannnon ball world model
8 Days Ago
Handmade Sight LOD fixes
8 Days Ago
Standing frames rotation fix
8 Days Ago
merge from hopper_shader_test
8 Days Ago
cherrypick from 141464
8 Days Ago
set deploy rotation on frames to 90
8 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
8 Days Ago
▌▍▇▉▊ ▆▇▄▆▄ ▋▅▅▋▅▅ ▌ ▌▆▆█▌▌▍ █▍▄▋▉▇
8 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
8 Days Ago
toggled rotate on deploy and after deploy on frames
8 Days Ago
▄▋▊▅▊▊ ▇▉▌▄ ▊▉▉▄█▆▆▄▍▍▍▅▄▄█
8 Days Ago
Merge from naval_update
8 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
8 Days Ago
Merge from floating_cities
8 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
8 Days Ago
Merge from boatplanner_worldmodel
8 Days Ago
Merge from artist_pack_dlc
8 Days Ago
Merge from naval_update
8 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
8 Days Ago
▆▇▆▍▍▉ ▊▄▍█ ▊▌▆▆▍▍
8 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
8 Days Ago
Merge from main
8 Days Ago
Merge from Reserialize_Prefabs_2
8 Days Ago
Restore module_1200x1800_2way
8 Days Ago
removed large and huge signs from easel capability
8 Days Ago
Fix window not keeping damage when picked up
8 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
8 Days Ago
Movable colliders on reactive target are now parented to regular colliders
8 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
9 Days Ago
Add cannon reload animations to the shared content bundle.
9 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
9 Days Ago
artist canvas names to put size at the end