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139,812 Commits over 4,383 Days - 1.33cph!

11 Days Ago
Industrial Autoturret - Updated textures
11 Days Ago
Fixing skinning for lumberjack hazmat
11 Days Ago
New gesture animation polish pass
11 Days Ago
merge from waterwheel_deployable
11 Days Ago
fix label of new io info on item
11 Days Ago
Workbench level 2+3 loot panel assignment
11 Days Ago
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11 Days Ago
fixed missing texture on tier 2 workbench
11 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
11 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
11 Days Ago
Mannequin fbx update
11 Days Ago
Merge from vital_icons
11 Days Ago
merge from main
11 Days Ago
Ton of general workbench client/server compile fixes
11 Days Ago
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11 Days Ago
Merge from chainsaw_hotspot_gathering
11 Days Ago
Merge from main
11 Days Ago
Fix server log when throwing items at trees and ore nodes
11 Days Ago
Add a convar to gate the icon display behaviour.
11 Days Ago
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11 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
11 Days Ago
merge from main
11 Days Ago
stripped back workbench 2, added new corpse
11 Days Ago
Cleanup
11 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
11 Days Ago
Update prefab MetalIceVest
11 Days Ago
IceMetalChestplate and IceMetalFacemask setup
11 Days Ago
updated workbench tier3
11 Days Ago
workbench tier 1 corpse update
11 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
11 Days Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
11 Days Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
11 Days Ago
Merge from main
11 Days Ago
Merge from main
11 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
11 Days Ago
Merge: from main Will need to subtract some stuffs
11 Days Ago
Remove conflicting shader directory
11 Days Ago
Fix shader errors
11 Days Ago
Set up layer structure in new prototype shader
11 Days Ago
Split StandardLayers into types and functions
11 Days Ago
merge from parent
11 Days Ago
merge from main
11 Days Ago
Cherry-pick new standard shader prototype
11 Days Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
11 Days Ago
Added support for custom light cookies when shadow caching is enabled
11 Days Ago
Merge from terrain_renderer
11 Days Ago
Merge from main
11 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
12 Days Ago
Rentable shop first pass setup, just setting up verison A for now Can open and close the shop via E for now Enabled/disables appropriate roots on the prefab to hide/show shutters, interior contents, etc (bonus side effect, we can disable all of the interior set dressing while the shop is closed) Spawns a shopkeeper and invisible VM when opened
12 Days Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)