reporust_rebootcancel

117,448 Commits over 3,987 Days - 1.23cph!

9 Days Ago
main -> release
9 Days Ago
merge from Item_Descriptions_update
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Added additional DLSS support checks
9 Days Ago
bee_water_splash -> main
9 Days Ago
Ensured master swarm has same trigger collider
9 Days Ago
Let bee swarm and bee master swarm take splashable damage
9 Days Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
9 Days Ago
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs - Also added a bunch of optim TODOs Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
9 Days Ago
Merge from main
9 Days Ago
Fixes
9 Days Ago
Add basic DDraw.Graph
9 Days Ago
Merge from main wip
9 Days Ago
Fixed several sound trigger references on new jungle foliage
9 Days Ago
Merge from aiz_log_removal
9 Days Ago
Remove "AIInformationZone performing complete refresh, please wait..." log
9 Days Ago
Re-apply grenade fix
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
9 Days Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
9 Days Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
9 Days Ago
Plant pot default bp
9 Days Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
9 Days Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
9 Days Ago
spawn population prefabs
9 Days Ago
monstera deliciosa bushes - models, textures, mats and prefabs
9 Days Ago
Jungle foliage prefab DoPrepare
9 Days Ago
Manifest
9 Days Ago
Hook croc hit reaction
9 Days Ago
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9 Days Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
9 Days Ago
Regenerate console commands
9 Days Ago
Condenser Tank LODS
9 Days Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
9 Days Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
9 Days Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
9 Days Ago
Free textures when they're no longer needed
9 Days Ago
Add missing part to balance commit
9 Days Ago
Add convar enableable logs that fire when anim passed to root motion system is null
9 Days Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
9 Days Ago
Merge from amd_dlss_crash
9 Days Ago
Allow tiger to sneak from the sides not only the back
9 Days Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
9 Days Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
9 Days Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
9 Days Ago
Merge: froim texttable_allocs Previously merged into Aux, but Aux2 one seems to be more fresh Tests: none, no conflicts
9 Days Ago
adjusted fbx import settings
9 Days Ago
merge from friends_perf - latest changes were only merged to released, known to be safe