117,448 Commits over 3,987 Days - 1.23cph!
merge from Item_Descriptions_update
Merge from amd_dlss_crash
Added additional DLSS support checks
Ensured master swarm has same trigger collider
Let bee swarm and bee master swarm take splashable damage
Boomerang now does damage to entities it hits
using vis entities for the meantime
Optim: make TerrainCollision.GetIgnore and WaterCollision.GetIgnore use indirect Burst jobs
- Also added a bunch of optim TODOs
Starting to build up an indirect collection of methods. Next up will convert related GamePhysics calls
Tests: ran unit tests - they passed. Played back staging demo multiple times with analyzedemo - got comparable in-water counts
Fixed several sound trigger references on new jungle foliage
Merge from aiz_log_removal
Remove "AIInformationZone performing complete refresh, please wait..." log
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Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
Fix croc using 2 consecutive 90 turns instead of a single 180
New: add WaterStateProcessor for full server demo analysis
- Also redid ViolationProcessor to avoid leaking internal implementation to other files
Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals
Tests: played back staging demo - got consistent-enough results
- Hook placeholder zigzag bite attack
- Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion)
- Update croc fsm declaration syntax
monstera deliciosa bushes - models, textures, mats and prefabs
Jungle foliage prefab DoPrepare
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Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
Regenerate console commands
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
Cherry pick
110444 from scientists branch (loadout categories for rust editor)
- Tiger will resume eating after dragging the corpse far enough
- Tiger will flee faster if approached while dragging
Free textures when they're no longer needed
Add missing part to balance commit
Add convar enableable logs that fire when anim passed to root motion system is null
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
Merge from amd_dlss_crash
Allow tiger to sneak from the sides not only the back
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
Merge: froim texttable_allocs
Previously merged into Aux, but Aux2 one seems to be more fresh
Tests: none, no conflicts
adjusted fbx import settings
merge from friends_perf - latest changes were only merged to released, known to be safe