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121,815 Commits over 4,048 Days - 1.25cph!

4 Months Ago
Hide battering ram head item
4 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
4 Months Ago
Blowpipe reload update and view model camera pass
4 Months Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
4 Months Ago
Disable bradley & cargo ship
4 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
4 Months Ago
Prevented shoot sound from firing twice
4 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
4 Months Ago
ProceduralMapTesting updates
4 Months Ago
merge from main -> primitive
4 Months Ago
merge from main -> primitive_gm
4 Months Ago
Commit reserialized wellipet .meta files
4 Months Ago
- Ballista missing Metal smooth map fix
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from main -> primitive
4 Months Ago
merge from build_il2cpp_command_line -> main
4 Months Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
4 Months Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
4 Months Ago
wip backpack/shield slot support
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Prevent scientists moving too close to player when seeking cover
4 Months Ago
S2P monuments with train tunnel entrances
4 Months Ago
▍▉▇▍▇█: ▅▄▉▋▋▇▉██▆ - ▅▋▍▆▌ ▆▌▉▍▋▆█ ▌█▋▆▌▄▋▄▋ ▉▌▅▇█▋▇▇▆ - █▌▌▌ ▍█▌▄▍▋▊▋▄▊▆ ▋▆▄▍██▉▊ █▉▊▍▋▍███ ▆▊▆▇▉▍▉▇ ▇▋▄ ▍▇▍▉ ▅▌▊▆▊▇▌▌▍▅. - █▆▇█ ▄▅▉▇▆█▇ ▇▍▅▆▉▊▅▊▉ ▋▅▉▅▋▌-▆▅▋▄ ▇▌▇▆ ▅▋▆▌▆▊█▊▅█▅▌▍ █▄▅▊▋▅█ ▇▆▋▆ ▊▆▌█ ▉▅▅▉ ▍▊▄█▇▌▍▄ ▄▄▄▄▍▍▍▌▅ ▊▇▊-▋▍▌▌▍▍▅▄▋▄▄▄ ▇▉▍▇█▉▋(▌▋▄▇▆▆ ▊▆▋ ▇▄ ▆▍▋█▌▄▋ ▅▉▇▊▌▇▄▄ ▄▊▇▄▉█ ▊▌▉▌▊▊&▉▊▇▋█▋▋ ▋▅▆▍) - ▋▍▊▆ ▄█ ▆▍▋▆▆▆ ▍▌▋ ▋▊▊ ▅▅ ▉▅▇▅▉▅ ▊▆ ▅▊▆▍▋▋ ▉▄▍▆▊█▇ ▍▍ ▇▆▇▇ ▌▊▍▄▅▍ ▄▇▊▉█. ▊▌▋▄▋: ▅▍▇▉▆▆ ▊▌█▍ ▋ ▌▉▅ ▄▌▆▌ ▋▉▅▉▅ ▍▊▇▍-▉▉-▉▋▊▇ - ▅▌▇ ▍▌▅▊▄▅▊▅▆ ▅▋▉▉▉▇▄ (▄▉▊▉ ▌█ ▌▌▇▄ ▇▌▆▅▉█▆▊▍█)
4 Months Ago
Speed reduction functionality
4 Months Ago
Added the stencil lighting method for rendering environment volumes
4 Months Ago
Horse whitelisted on monument static elevators
4 Months Ago
cinematic 4k textures
4 Months Ago
update from prim
4 Months Ago
▆▇▊ ▉▇▌▆█▆▊ ▊▋ ▍▊▌▇▉ ▍▊▄▇▉▍▋ ▌▊ ▋▊▋ ▊▊▇█ ▋▌▉▉▄▍ ▍▍▇▉▅▉ ▊▋▊ ▌▇▊█▌▌▋▊▇ ▌▋▋▅▊▋ ▉▍ ▆▇▆▌▆▋█ - ▄▋▅▄▄ ▌▅▆▍▅▋ █▍▅█▊▍ ▅▆▋▆▆▌ ▇▊▍▅ ▆▆█▌▉ ▉▅ █▅▋▋▊ █▊ ▉▋▄▌▇▊ ▋▌ ▋▇▊▄▄▆▌▍▋▇ ▅▋ ▍▍ █▆▆▌▋▋▆▌▅█ ▋▄ ▋█▋ █▇▆▇█ ▉▅ ▅▉▉▍▉▆ ▍█
4 Months Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
4 Months Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
4 Months Ago
merge from primitive
4 Months Ago
Horse AI collider moved to server only
4 Months Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
4 Months Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
4 Months Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
4 Months Ago
Fixed last missing worldmodels
4 Months Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
4 Months Ago
▍▅▌▊▄ ▊ ▍██▉▇▌ ▇▇▄▊▊▆▇▊ ▉▄▊▌█▊▋▍▌ ▇▉▊ ▌▇▍▍▄█ ▉▍▅█ █▉▅▆▍█ █ ▉▄▅▋▍, ▍▌▉▍ ▅█▍▄▉▅▍▊ ▄▍█▄▊▅▋▇█ ▄▊▄▊▆▋▆█▇ ▇▇▍▌▇▅ ▇▄ ▇▅▄▅▍▇▉▉ ▆▍▄▇▌▌ ██▉▍ ▆█▇▍ ▊▊▉▅▌▊▋ ▅▉▆ ▊▊▋▊▆▆ ▅▆ ▉▅▍▋ ▆▅▉ █▍▉▆█ ▍▌ ▋███▊▋ ▉▌▋▄█ ▋▊▆▅▋ ▅▆▌▍▍'▅ ▍▍ ▇█▊█▋▆▍▅ ▇▌▍▇▆▌▊▇ ▋▊█▌▇▉█▆▇, ▅▇▄▉▍▍▉██▄ ▆▄▄▅▉▅ ▆█▌▇▋▉
4 Months Ago
cherrypicking lunar_new_year_2025 changes
4 Months Ago
Manifest Set up new wall divider items
4 Months Ago
Update skin list, make pack item for wallpapers
4 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
4 Months Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
4 Months Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
4 Months Ago
Merge from primitive
4 Months Ago
Server compile fix
4 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon