reporust_rebootcancel

155,634 Commits over 4,536 Days - 1.43cph!

11 Months Ago
Start by adding simple pool refilling - 0.1ms per frame creating prefabs until each pool is full - keep list of partially full pools, loop through them in order
11 Months Ago
Fix print_prefabs having wrong order of columns (existing issue??)
11 Months Ago
Hackweek XIV FPV Drone - Added drone, changed movement to mouse based pitch and roll, removed item container support, changed sound pitch, general flight model adjustments
11 Months Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from more_auth
11 Months Ago
Can now set lock code from edit mode
11 Months Ago
Gun turret container on the attack heli now gets cleared correctly when using fixcars command.
11 Months Ago
Re-enable auto auth on place back to steering wheel
11 Months Ago
Renamed some prefabs, folders
11 Months Ago
Bunch more auth work, fixes and UI option consistency.
11 Months Ago
Started on the item tab
11 Months Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
11 Months Ago
Power mannequins to change their pose
11 Months Ago
Padding and layout fixes
11 Months Ago
Added RobotoMono-Bold
11 Months Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
11 Months Ago
Fixed RobotoMono material fuckery
11 Months Ago
Burlap shoes repose/lods - added female prefab
11 Months Ago
11 Months Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
11 Months Ago
Console menu navigation
11 Months Ago
Ninja suit repose
11 Months Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
11 Months Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
11 Months Ago
Removed save file name from Craggy's GameSetup
11 Months Ago
Developer tool nav bar buttons
11 Months Ago
Client compile fix
11 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
11 Months Ago
Command block tests
11 Months Ago
Added the old console to the new developer tool prefab for now
11 Months Ago
Added indirect instancing for the ballpit spheres
11 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
11 Months Ago
Baseline, bootstrap spawns EngineUI2
11 Months Ago
Merging fpbuild related changes to main branch
11 Months Ago
Add a network graph
11 Months Ago
Setting up EngineUI2_DeveloperTools prefab
11 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
11 Months Ago
Auto auth player on placing steering wheel
11 Months Ago
console tools
11 Months Ago
11 Months Ago
Burlap shirt repose/lods
11 Months Ago
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11 Months Ago
plastic please
11 Months Ago
Renamed the prefabs
11 Months Ago
easel lods
11 Months Ago
Fix for texture issue on 3p m15