reporust_rebootcancel

134,884 Commits over 4,444 Days - 1.26cph!

36 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
36 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
36 Days Ago
Setup colour changing with spraycan on industrial shelves
36 Days Ago
36 Days Ago
set fake player to default to false
36 Days Ago
Adding burst cloth material for industrial torch
36 Days Ago
MP5 deploy animation timing update
36 Days Ago
Adding burst cloth to industrial torch viewmodel setup
36 Days Ago
merge from main
36 Days Ago
Blowpipe reload animation update
36 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
37 Days Ago
Ripped carpet decals for interior
37 Days Ago
fix BBQ workshop prefab being closed when publishing
37 Days Ago
Updated player unarmed idle
37 Days Ago
Quick refactor
37 Days Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
37 Days Ago
merge from industrial_dlc
37 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
37 Days Ago
merge rust_relay_server -> main
37 Days Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
37 Days Ago
merge main -> rust_relay_server
37 Days Ago
fixed another NRE in FakePlayer occlusion
37 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
37 Days Ago
Reset the game when the 8 ball is pocketed before its due
37 Days Ago
hammer anim update on deploy
37 Days Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
37 Days Ago
merge from bowless_crossbow
37 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
37 Days Ago
Fixed shop marker cluster text scaling
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
Industrial torch animation + animator blend updates
37 Days Ago
Fixed input fields using decimal number content type not working
37 Days Ago
37 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
37 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
37 Days Ago
Toned down speech animation parameters slightly
37 Days Ago
Add support for raycasting inside the pool physics engine
37 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
37 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
37 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
37 Days Ago
missed file
37 Days Ago
Fix movember card moustache (for modders)
37 Days Ago
exported updated 3p jump anim
37 Days Ago
Combine both entiities
37 Days Ago
Updating industrial torch viewmodel rig
37 Days Ago
wip rain grace period
37 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
37 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
37 Days Ago
Merge from PlayerRigUpdate2