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123,851 Commits over 4,171 Days - 1.24cph!

48 Days Ago
fix LOD baker mesh decals not showing up in bake
48 Days Ago
merge from main
48 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
48 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
48 Days Ago
Move out translation phrases to static readonly constants
48 Days Ago
Lowered music preview volume in the soundtrack dlc page
48 Days Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
48 Days Ago
Move server restart chat messages to toasts
48 Days Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
48 Days Ago
floating city tarp fixes and lods
48 Days Ago
merge from new_menu
48 Days Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
48 Days Ago
Updated Pilot Hazmat Textures
48 Days Ago
new_menu -> main
48 Days Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
48 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
48 Days Ago
Build manifest to be able to spawn scientists (got erased from merge)
48 Days Ago
clothing mannequin mesh tweaks wip
48 Days Ago
Updated pilot hazmat vm prefab with new mesh
48 Days Ago
Missed a file
48 Days Ago
Async-ed the steam inventory crate definitions filtering
48 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
48 Days Ago
3p bandage and basket anims, entity and override controller setup
48 Days Ago
Added all rustiggé eggs to the skin viewer
48 Days Ago
merge from fogmethod1 (sky branch)
48 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
48 Days Ago
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48 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
48 Days Ago
▍▅▄▆▅ [▇▉▋_▇▇▄▇▍▆.▇▅▅█▆▅▋▆▆▍▅▌▇▍(▆)] ▅▋ ▉▍▍ █ ▍▆▉▌▋▄▄▉▍ ▆▅ ▊▅▊▅▄▌█▇▉▊▍▄▄▇▄▊ █▆▊█ ▇▍ ▌▇▌ ▊▊ ▉▄▋ ▋▇▋▄▅▅▆▄▄▍ ▅▊█▋▄▅█▉ (▊█▊▆▆▋▋▋▇▆▇▇▅▌▆▌▍, ▊▇▄▅▍▇▇▅▋▇▋█▄▇▊▆, ▅▍▊▄█▄▍▆█▋▄, ▋▊▋▆▇▊▌▇▌▇▇▋, ▄▆▄▉█▄▇▇▌▊▅▄▍▊▋). - ▉▊▇▌▊▅▇ - ▊█▍▅▇▌ ▅▄▌▌▋▅▉ ▌▇█▉▅▅.
48 Days Ago
3p military flamethrower anims, entity and override controller setup
48 Days Ago
Add support for doubles,floats and primitives in reset static field gen.
48 Days Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
48 Days Ago
3p anim updates for shotguns and launcher
48 Days Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
48 Days Ago
Added an editor command to randomise the skins in the store
48 Days Ago
Better map settings
48 Days Ago
Add escape capture to server search
48 Days Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
48 Days Ago
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48 Days Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
48 Days Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
48 Days Ago
turned backface cull back on on ejector seat 2nd material
48 Days Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
48 Days Ago
RHIB LOD material optimisation
48 Days Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
48 Days Ago
floating city scene update
48 Days Ago
Added NEW tags to header nav button
48 Days Ago
Merge from main
48 Days Ago
merge from new_menu