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144,205 Commits over 4,444 Days - 1.35cph!

40 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
40 Days Ago
Apartment bed prefabs and lods
40 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
40 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
40 Days Ago
Potential fix for ResetPath error spam
40 Days Ago
merge rust_relay_server -> main
40 Days Ago
edited 3p sprint update anim
40 Days Ago
Update second gingerbread npc, should fix nre
40 Days Ago
Skinning update for wooden armour jacket
40 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
40 Days Ago
Merge from viewmodel_early_disable_fix
40 Days Ago
Move viewmodel clear config file
40 Days Ago
merged main -> rust_relay_server
40 Days Ago
vendingmachine_ui_refresh -> main
40 Days Ago
Reconfigured the LOD Baker GUI to work based on mesh instances with a prefab rather than meshes themselves, as you may want to bake multiple of the same mesh with different materials or transforms
40 Days Ago
Fix the weird input font
40 Days Ago
Changed vending machine loot panel over to a light + transparent theme to better go with the rest of the ui
40 Days Ago
Fixed passed/failed filter text width
40 Days Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
40 Days Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
40 Days Ago
Merge from viewmodel_early_disable_fix
40 Days Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
40 Days Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
40 Days Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
40 Days Ago
vendingmachine_ui_refresh -> main
40 Days Ago
Missed file
40 Days Ago
Fix 100 issues with the search bar in the sell order creator
40 Days Ago
merge main -> rust_relay_server
40 Days Ago
encryption changes
40 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
40 Days Ago
merge from main
40 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
40 Days Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
40 Days Ago
Added a test prefab for the LOD Baker tool
40 Days Ago
update manifest
40 Days Ago
added defensive upgrade icon
40 Days Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
40 Days Ago
defensive upgrade textures
40 Days Ago
post-merge compile fix
40 Days Ago
merge from custom_item_fixes
40 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
40 Days Ago
merge from main
40 Days Ago
merge from dragbyangle_rebalance2
40 Days Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
40 Days Ago
Update: codegen Tests: none
40 Days Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
40 Days Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
40 Days Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
40 Days Ago
Merge: from main
40 Days Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles