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140,403 Commits over 4,536 Days - 1.29cph!

42 Days Ago
merge from main
42 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
42 Days Ago
updates to new station blockouts
42 Days Ago
Bump thruster distance from 100 to 200
42 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
42 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
42 Days Ago
Merge from PMM
Rin
42 Days Ago
merge from main
42 Days Ago
Merge from gas_station_maintainables
42 Days Ago
Merge from rustnav_draw_fix
42 Days Ago
Fixed location of ids
42 Days Ago
Fix missing tile ids and dynamic navmesh support
42 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
42 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
42 Days Ago
Merge from terrain_renderer
42 Days Ago
merge from fix_second_hotbar -> main
42 Days Ago
Merge from main
42 Days Ago
Remove warning spam from hole renderer
42 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
42 Days Ago
Fix not being able to drag icons into the bottom row of the main inventory (second hotbar) due to the main inventory being rendered on top of the hotbar
42 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
42 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
42 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
42 Days Ago
Fix swaphotbar only working if ran from a bind, switch it to only running if the second hotbar is enabled / rendered
42 Days Ago
Fix keybinds showing under the second hotbar
42 Days Ago
merge from fix_highwall_decay_delay -> main
42 Days Ago
Fix high walls having a 5hr delay decay: should start decaying right away now that it uses upkeep
42 Days Ago
Fixed lighting over time logic.
42 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
42 Days Ago
Allow IO entities to set custom min/max slack levels when creating connections with that entity Setup minimum wire slack level for connecting to powerline poles
42 Days Ago
Burst compile these jobs in builds, shouldn't have issues with it anymore
42 Days Ago
merge from water_treatment_plant_maintainables
42 Days Ago
re-order component placement to fix road terrain creating issues with pipes
42 Days Ago
stronger terrain adjusting on water pipes
42 Days Ago
Applied a similar fix as `158818` to cliff_tall_slope_l_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
42 Days Ago
Tightened up anchors for cliff_hills_large_f
42 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
42 Days Ago
Setup powergrid stage indicators on the new fuseboxes at powerplant Adjusted fusebox positions S2P powerplant
42 Days Ago
Modify setup of all cliff_tall_[a-d] prefabs to use 3 separate TerrainHeightSet raise. Keeping the original big one at origin and then adding 2 smaller radius 10 either side to catch edgecases where the cliff spawns at the right angle where you can walk underneath it. Took some time to get this to always look nice with no abrupt hills in terrain
42 Days Ago
Tighten the detailed colliders, move RC camera slightly forward to try and keep them out of view Remove ignored colliders because Unity doesn't give us hits in order and increasing maxHits a lot is too expensive for this
42 Days Ago
Tightened up anchors for cliff_hills_large_a
42 Days Ago
merge from boat_foundation_clipping_improv
42 Days Ago
increase hull eject velocity
42 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
42 Days Ago
New "Carve Selected" button in the CliffSandbox to modify terrain for a single selected prefab
42 Days Ago
configured trigger hurt scaling on boat foundations
42 Days Ago
Merge from PlayerMaintainedMonuments
42 Days Ago
Merge from main
42 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
42 Days Ago
added optional behaviour to TriggerHurtNotChild to scale damage by another multiplier, lerped on a heavily appoximated distance from the edge of the trigger to the center (better on smaller volumes)