reporust_rebootcancel

142,811 Commits over 4,413 Days - 1.35cph!

40 Days Ago
unskinned_windmill -> main
40 Days Ago
Missing instanced mesh filter
40 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
40 Days Ago
main -> unskinned_windmill
40 Days Ago
merge from tincanalarm_v2
40 Days Ago
colliders for the previous batch of prefabs
40 Days Ago
▄ ▋▇█▌█ ▌█▊▋ ▊▌▆▉█▄▍▆▅▋▆▅▌▌██▅▌▉▄▊▅▉▋▋▇▄▉▌
40 Days Ago
merge from fillmounts_horse_fix
40 Days Ago
merge from main
40 Days Ago
merge from wallpaper_nre_fix2
40 Days Ago
merge from adminui_health_fix
40 Days Ago
merge from Electric_Furnace_Workshop
40 Days Ago
merge from crypt_building_skin
40 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
40 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
40 Days Ago
Merge from main
40 Days Ago
Merge from main
40 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
40 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
40 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
41 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
41 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
41 Days Ago
Merge from heightmap_bake_fix
41 Days Ago
Use RGBA32 for heightmap baking
41 Days Ago
Fix pipe merging conflicting materials
41 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
41 Days Ago
Merge from main, no conflicts
41 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
41 Days Ago
merge from main
41 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
41 Days Ago
concrete debris and rebar lods and prefabs
42 Days Ago
Male hairset light No transmission on buzzcut materials
42 Days Ago
Added male midlength style
42 Days Ago
Enable hair caps on male head materials
43 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
43 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
43 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
43 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
43 Days Ago
merge from easter_fixes_2026
43 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
43 Days Ago
merge from flexvirtualscroll_nre_fix
43 Days Ago
merge from hackweek_techtree_multi_unlock
43 Days Ago
merge from world_rendermap_fix
43 Days Ago
merge from console_autocomplete_fix
43 Days Ago
merge from droppeditem_improvements
44 Days Ago
merge from PlayerRigUpdate2
44 Days Ago
Dye sets and materials
44 Days Ago
▇▌▇▍▆█ ▋▋▍▄ ▇▆▍▅▇▋▌▉▇▇▆▅▊▍██▅▆▄▌
44 Days Ago
▌▉▊▋▋▉ ▇▆▌▊▉█▇ ▊▊▄ █▍▆ ▍▅▌█▉▇▌▇▊▌ ▄█▆ ▊▅█▅▋█▅▉▊▌ ▋▌▋▊▊▄▊▊ ▍▋▌▆▉▄▄ ▅▇ ▍▆▊█▋▆▇▋ ▅▅▉ ▆▍▌▋▇▇ ▅▊▋▋▅▇▄ ▅▄▊▇ ▇▉█▄▊▅▆▇▍█▍▊█▍█▌▅ ▇▄ ▍▅▍ ▆▌█ ▇▊▌ ▍▊ ▇▋▉▍
44 Days Ago
▌▍▆▆▌▌ █▆▉▍ ▅▌▍▉▆▌▉▋▆▅▌▇▅▌▅▉▊█▆█