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134,759 Commits over 4,444 Days - 1.26cph!

37 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
37 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
37 Days Ago
Updating female skinning and cloth sash
37 Days Ago
Quick refactor
37 Days Ago
37 Days Ago
merge from version_log_server
37 Days Ago
merge from traintunlightfixes
37 Days Ago
merge from cargoshipfixes
37 Days Ago
merge from terrain_lowering_nms_large_cave
37 Days Ago
deleted duplicated old reference prefabs
37 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
37 Days Ago
Deleted old hair assets Deleted old hair sets
37 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
37 Days Ago
merge from main
37 Days Ago
Penthouse apartment edge decals and remaining wall textures
37 Days Ago
Subtract navmesh subtraction
37 Days Ago
delete old materials
37 Days Ago
delete old head prefabs
37 Days Ago
Delete old player model fbx and prefab reference duplicates
37 Days Ago
Subtract bad merge
37 Days Ago
Manifest
37 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
37 Days Ago
delete debug player model prefabs, no longer needed
37 Days Ago
Delete old skinset assets
37 Days Ago
Codegen
37 Days Ago
Bunch of compile fixes
37 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Can now walk around the pool table when mounted
37 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
37 Days Ago
Merge: from main
37 Days Ago
Merge from main
37 Days Ago
Sync pool mountable locations over the net
37 Days Ago
merge from mismatched_serialized_analyzer
37 Days Ago
analyzer optim, takes approx 40% the time it did before
37 Days Ago
Fixed texture artifacts on Male/N player seed
37 Days Ago
Merge from main
37 Days Ago
Updating skinning for Ballistic and BDU clothes
37 Days Ago
Manifest and phrases
37 Days Ago
Fixed dumb 3am bug I couldn't see
37 Days Ago
Prefabs baseline
37 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
37 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
37 Days Ago
Merge: from main
37 Days Ago
merge main -> rust_relay_server
37 Days Ago
merge from main
37 Days Ago
Blocker evaluator micro optims
37 Days Ago
merge from main
37 Days Ago
merge from rectmasks2d_optims
37 Days Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)