reporust_rebootcancel

135,564 Commits over 4,474 Days - 1.26cph!

36 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
36 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
36 Days Ago
merge from skinviewer_viewmodel
36 Days Ago
Fixed MainCamera.get_position skin viewer nre
36 Days Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
36 Days Ago
Merge from rain_grace_fixes2
36 Days Ago
Fix rear turret having incorrect animator time setting
36 Days Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
36 Days Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
36 Days Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
36 Days Ago
Add logs back for testing
36 Days Ago
main -> mountable_rollback
36 Days Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
36 Days Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
36 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
36 Days Ago
Increase grace period check tick rate
36 Days Ago
Renamed edge decals textures Stray meta files
36 Days Ago
Industrial torch 3p animation updates
36 Days Ago
merge from main
36 Days Ago
merge from ballistic_pass
36 Days Ago
Fix grace after restart.
36 Days Ago
inital protection pass
36 Days Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
36 Days Ago
Moved body hair cap to main body textures, saves a texture sample
36 Days Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes
36 Days Ago
Adding supply signal rig
36 Days Ago
inital loot pass
36 Days Ago
Clean: get rid of RecordSampleCount - it duplicates MaxNumberOfFrames Tests: none, trivial change
36 Days Ago
Industrial torch attack and hit react animation updates
36 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
36 Days Ago
Adding smoke grenade refresh viewmodel rig
36 Days Ago
Improved player model male export
36 Days Ago
3p jump anim height increase
36 Days Ago
loot gen
36 Days Ago
merge from main
36 Days Ago
Updated the blitter shader to fix missing shader keywords relating to MSAA
36 Days Ago
Merge from main
36 Days Ago
protection setup
36 Days Ago
36 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
36 Days Ago
ballistic and bdu attire crafting costs (recycle)
36 Days Ago
dbu uncraftable ballistic attire uncraftable
36 Days Ago
37 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
37 Days Ago
Set apartment phones to not require power
37 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
37 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
37 Days Ago
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
37 Days Ago
Unsaved changes in large apartment
37 Days Ago
Ridable horse