reporust_rebootcancel

134,068 Commits over 4,444 Days - 1.26cph!

42 Days Ago
Subtracting 150388
42 Days Ago
blowpipe charm position tweak
42 Days Ago
Merge from terrain_lowering_nms_large_cave
42 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
42 Days Ago
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42 Days Ago
merge from main
42 Days Ago
Subtracting 150838 (reapplying new navmesh)
42 Days Ago
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42 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
42 Days Ago
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42 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
42 Days Ago
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42 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
42 Days Ago
Subtract 150311
42 Days Ago
Test branch Start from cs 10513 and merge in 150311
42 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
42 Days Ago
Merge from terrain_lowering_nms_large_cave
42 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
42 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
42 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
42 Days Ago
Final fixes
42 Days Ago
RRP deploy guides
42 Days Ago
Add version printout to the server log file, was only on client before
42 Days Ago
More lighting
42 Days Ago
Add queen bed entity to large apartment
42 Days Ago
Create queen sized apartment bed
42 Days Ago
Add single bed to medium apartment
42 Days Ago
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42 Days Ago
merge from main
42 Days Ago
blowpipe charm position changes
42 Days Ago
Lighting progress
43 Days Ago
More WIP changes
43 Days Ago
Another attempt at a fix
43 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
43 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
43 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
43 Days Ago
Lighting progress
43 Days Ago
Fixing floating screws for industrial door mesh
43 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
43 Days Ago
Wire tool tests
43 Days Ago
Add apartment bed entity to medium apartment
43 Days Ago
Create apartment bed entity
43 Days Ago
remove passthrough from twitch rivals computer desk
43 Days Ago
Add single locker entity to small apartment
43 Days Ago
Make variant of locker loot panel for the single locker
43 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
43 Days Ago
Add single width locker entity for the small apartment
43 Days Ago
update apartment_complex_monument/prototype
43 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
43 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations