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156,960 Commits over 4,566 Days - 1.43cph!

34 Days Ago
Added automated test to check collectable entities have a token and phrase
34 Days Ago
first pass at seaturtles, with ocean locomotion turtles use movement similar to sharks, with their own budgeted queue for movement processing fixed population convars for other critters removed unnecessary timers from save/load of critters
34 Days Ago
fixes for remaining LOD component pooling issues, add tests
34 Days Ago
Fix livestock fence being ignore by navmesh
34 Days Ago
Set up procedural materials on cow/bull/calf Added temp pattern tester to LOD0 renderers
34 Days Ago
Move livestock convars out of ai. and into their own factory
34 Days Ago
Hair smears in bitangent direction instead of tangent
Rin
34 Days Ago
Further improved deployment
34 Days Ago
merge from fur_shader_improvements
34 Days Ago
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
34 Days Ago
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34 Days Ago
merge from BBQRadialMenu
34 Days Ago
merge from MetalDetector_WorldmodelBulb
34 Days Ago
merge from LightHouseReverbFix
34 Days Ago
Fixed bbq radial menu referring to Campfire
34 Days Ago
merge from 3p_weapon_double_sounds_fix
34 Days Ago
merge from 2026_worldmodels
34 Days Ago
Increase padding on livestock UI
34 Days Ago
merge from wooden_loot_crate_gib_fix
34 Days Ago
merge from hqm_collectable_scale
34 Days Ago
merge from arrow_breaking_fix
34 Days Ago
merge from holsteredwep_chest_armour_fix
34 Days Ago
Fix for playing 3p sounds x2 on weapons - applied glass ak specifc sounds to 3p weapon instead of base ak - removed reload anim events in lr300 space, added correct space deploy sounds
34 Days Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
34 Days Ago
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
34 Days Ago
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed - Fix time progressing between tests, causing some tests to suddenly run at night
34 Days Ago
enable mipmapping on tiger textures
34 Days Ago
Update: make store page fallback to assets from UI bundle if failed to load textures from backend - item tile now only initializes once it's shown (as was intended this entire time) - fixed duplicating OnImageLoaded callbacks - reactive cover image if httpImage failed Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
34 Days Ago
Squirrel new animation set
34 Days Ago
Added textures for procuderal calf patterns, set up new material.
34 Days Ago
enable mipmapping on polarbear textures
34 Days Ago
visual pass on existing fur materials
34 Days Ago
Apply GrabPass fix to 5 more shaders
34 Days Ago
Bradley Flatbed updates
34 Days Ago
exported nailgun refresh vm anims
34 Days Ago
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
34 Days Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
34 Days Ago
Harbor 2 power grid room
34 Days Ago
Merge from Livestock_animals
34 Days Ago
merge from Seaturtle -> critter_animals
34 Days Ago
fixed the metal detector worldmodel bulb being turned on
34 Days Ago
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding Updated all critter animators and speeds with new values to better match each other
34 Days Ago
- Desaturate unselected slots - Fix dust not showing
34 Days Ago
Created Cow Meat Cooked, Raw and Spoiled Icon Created Lamb Meat Cooked, Raw and Spoiled Icon Hooked Up New Icons
35 Days Ago
merge from locomotive_bell_fix
35 Days Ago
Delete the now unused physics material
35 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
35 Days Ago
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
35 Days Ago
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Rin
35 Days Ago
Construction sockets Relaxed prevent building volumes for easier deployment