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143,581 Commits over 4,413 Days - 1.36cph!

40 Days Ago
Update icon generator manifest
40 Days Ago
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40 Days Ago
merge from mortar_prototype
40 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
40 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
40 Days Ago
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40 Days Ago
Fix inconsistent mortar mounting on terrain
40 Days Ago
main -> vendingmachine_ui_refresh
40 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
40 Days Ago
merge from main
40 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
40 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
40 Days Ago
Implement surplus upgrade.
40 Days Ago
Industrial Large Furnace - texture updates and added charcoal
40 Days Ago
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40 Days Ago
merge from mortar_prototype
40 Days Ago
Fix compile error
40 Days Ago
merge from beard_setup
40 Days Ago
merge from parent
40 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
40 Days Ago
This fixture was messed up and missing all mesh LODs
40 Days Ago
Skinning pass for cocoknight armour
40 Days Ago
More shadow light cleanup.
40 Days Ago
merge mortar_prototype to main
40 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
40 Days Ago
Fix client predicted reloads not stopping on mortars
40 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
40 Days Ago
Removed Old Apartment Kitchen Folders
40 Days Ago
Dye collection syncs between head hair and faciar hair
40 Days Ago
updated blendtree names
40 Days Ago
adjusted wooden shutter collision
40 Days Ago
Added walk footstep events
40 Days Ago
Fix crash when shooting mortar :facepalm:
40 Days Ago
Fix compile error
40 Days Ago
merge from Electric_Furnace_Workshop
40 Days Ago
Add spotilight and pulsing support
40 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
40 Days Ago
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40 Days Ago
Roof structures LODs, colliders and prefabs
40 Days Ago
Tweaks for updated light fixtures.
40 Days Ago
main -> vendingmachine_ui_refresh
40 Days Ago
deployablesnapping_preview_fix -> main
40 Days Ago
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40 Days Ago
testlist
40 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
40 Days Ago
Shutter A collision and LODs
40 Days Ago
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40 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests