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155,837 Commits over 4,566 Days - 1.42cph!

38 Days Ago
Fluidic items work in a hybrid way for now
38 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
38 Days Ago
merge from Monument_Blocker_Balance
38 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
38 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
38 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
38 Days Ago
Run clean entity labels
38 Days Ago
merge shield fixes to main
Rin
38 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
38 Days Ago
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38 Days Ago
add a timeline view for the player model animation inspector
38 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
38 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
38 Days Ago
Merge from marketplace_power
38 Days Ago
Flag fix, tests now pass
38 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
38 Days Ago
merge from hqm_ore
38 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
38 Days Ago
Merge from main
Rin
38 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
38 Days Ago
merge from heavy_helmet_crafting
38 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
38 Days Ago
Merge from render_pipeline_testing
38 Days Ago
38 Days Ago
Merge from main
38 Days Ago
Added support for Deferred+ lighting on Core type materials
38 Days Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
38 Days Ago
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38 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
38 Days Ago
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Rin
38 Days Ago
merge from main
38 Days Ago
merge from main
38 Days Ago
merge from automated_testing
38 Days Ago
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38 Days Ago
merge from texture optimisations
38 Days Ago
Fixed the test list CI ordering issues
38 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
38 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
38 Days Ago
merge from gibs_fix
38 Days Ago
Scale blockout and prefab setup
38 Days Ago
merge from main
38 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
38 Days Ago
Gib improvements
38 Days Ago
Codegen, test list
38 Days Ago
38 Days Ago
merge from main
38 Days Ago
Merge from render_pipeline_testing
38 Days Ago
Gib setup
38 Days Ago
Merge from main
38 Days Ago
merge from main