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138,037 Commits over 4,505 Days - 1.28cph!

39 Days Ago
Arm weight IK, needs more param tweaks
39 Days Ago
Restore thank you message change
39 Days Ago
Merge from apartment_complex_monument
39 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
39 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
39 Days Ago
merge from main
39 Days Ago
Merge from satellite_art
39 Days Ago
Merge from playermaintainedmonuments
39 Days Ago
Recycler merge fix
39 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
39 Days Ago
unifying SDF shapes into a single struct
39 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
39 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
39 Days Ago
Merge from satellite_crash
39 Days Ago
- More crappy UI - Animator changes
39 Days Ago
Minor 3p animation fixes
39 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
39 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
39 Days Ago
implement actual turn in place on the player animation controller with blend trees
39 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
39 Days Ago
merge from glowing_wallpapers
39 Days Ago
fixed wrong name / description on graffiti concrete bend
39 Days Ago
merge from spawn_terrainignore_fix
39 Days Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
39 Days Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
39 Days Ago
Updating cached materials for supply signal
39 Days Ago
merge from main
39 Days Ago
Merge from main
39 Days Ago
merge rust_relay_server -> main
39 Days Ago
Stricter water checks
39 Days Ago
merge main -> rust_relay_server
39 Days Ago
merge from main
39 Days Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
39 Days Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
39 Days Ago
fixed skinned mesh on prefab exporter
39 Days Ago
merge from main
39 Days Ago
First pass animations and set up for the supply signal refresh
39 Days Ago
apartment complex s2p
39 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
39 Days Ago
optimizing a bunch of prefabs for better occlusion
39 Days Ago
apartment complex s2p
39 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
39 Days Ago
Subtract 156029, too many shadow issues
39 Days Ago
Merge from apartment_complex_monument
39 Days Ago
39 Days Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
39 Days Ago
Much more aggressive LOD transitions on rentable shops
39 Days Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
39 Days Ago
Caught a light with a missing LOD component
39 Days Ago
Merge from apartment_complex_monument