reporust_rebootcancel

159,354 Commits over 4,597 Days - 1.44cph!

32 Days Ago
merge from fix_replicated_bag_range -> main
32 Days Ago
merge from fix_codelock_load_nre -> main
32 Days Ago
restore_multiline_console -> main
32 Days Ago
Bring back multiline input support to the console
32 Days Ago
merge from qol_loadout_inventory_preview -> main
32 Days Ago
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
32 Days Ago
merge from map_optims
32 Days Ago
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
32 Days Ago
merge from fix_apartment_teammate_door -> main
32 Days Ago
Update test list
32 Days Ago
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32 Days Ago
Codegen
32 Days Ago
merge from fix_apartment_transfer_items -> main
32 Days Ago
merge from main -> fix_apartment_teammate_door
32 Days Ago
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32 Days Ago
merge from fix_custom_item_drag -> main
32 Days Ago
merge from fix_jungle_plant_water -> main
32 Days Ago
merge from fix_sentry_modded_tag -> main
32 Days Ago
merge from fix_motorcycle_dismount_order -> main
32 Days Ago
merge from fix_client_sail_wind -> main
32 Days Ago
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32 Days Ago
merge from netgraph_fix
32 Days Ago
Reapplied the fix after the post-merge conflicts
32 Days Ago
merge from main
32 Days Ago
merge from prototype_arctic_trail_path_fix
32 Days Ago
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
32 Days Ago
Missed files
32 Days Ago
merge from console_autocomplete_improvements
32 Days Ago
merge from lookatboat_optim
32 Days Ago
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
32 Days Ago
Cache LandmarkInfos so we only rebuild them when necessary
32 Days Ago
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
32 Days Ago
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32 Days Ago
Fix after merge
32 Days Ago
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32 Days Ago
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
32 Days Ago
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32 Days Ago
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
32 Days Ago
merge from main -> qol_loadout_inventory_preview
32 Days Ago
Split sensitivity per axis
32 Days Ago
Merge from main
32 Days Ago
Merge from pre_merge_review
32 Days Ago
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
32 Days Ago
Fix broken test
32 Days Ago
merge from main
32 Days Ago
merge from halloweencostume
32 Days Ago
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
32 Days Ago
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
32 Days Ago
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
32 Days Ago
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds