reporust_rebootcancel

157,385 Commits over 4,566 Days - 1.44cph!

33 Days Ago
Turn in place: chest-led rotation, 45 degree steps, head IK toggle player_model.prefab - head Gain 1.6->0.5 / Max 30->9.1, chest Onset 14->0 / Gain 1.0->2.2 / Max 20->28, TurnSpineLowerShare 0.45->0.85: the chest now carries the aim from the first degree of offset instead of the head absorbing ~19 degrees first, which is what caused the gun/aim disparity. PlayerModel.Turn.cs - turnminstepangle default 90->45: only the 90 clip was reachable so every commit swung a full 90 regardless of need, and this also drops the re-commit stability floor from 45 to 22.5. PlayerModel.Ik.cs - added pm_headik static (default on, no behaviour change) to disable the head look IK, which proved the head/gun misalignment and idle/ADS snap come from the IK rather than the animation export. DevTurnTuner.cs - on screen Head IK button plus L hotkey so that toggle is reachable in play without the console.
33 Days Ago
grenade_client_prediction -> main
33 Days Ago
- Fix complex on throw result - Compile fixes
33 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
merge from Frog_Branch -> critter_animals
33 Days Ago
Update: StoreBundleTool improvements - deduplicate serialized objects to reduce number of saves - deduplicate ProxyPaths to reduce number of field-callback invocations - document loss of data and why it happens Tests: ran the script
33 Days Ago
exported updated frog anims
33 Days Ago
main -> grenade_client_prediction
33 Days Ago
merge from render_pipeline_testing
33 Days Ago
work around weird skinviewer viewmodel errors
33 Days Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
33 Days Ago
Water treatment plant and sewer branch loot rooms
33 Days Ago
Define fixes
33 Days Ago
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
33 Days Ago
exported updated frog anims
33 Days Ago
Rework comparers.
33 Days Ago
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33 Days Ago
Bit more polish on randomised room L wires + pipes
33 Days Ago
updated milk icon
33 Days Ago
report_player_bots_fix -> main
33 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
33 Days Ago
Stop bots showing up in the report player window
33 Days Ago
pefab explosive setup on some weapons
33 Days Ago
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
33 Days Ago
Glyph/bind resolution cleanup
33 Days Ago
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
33 Days Ago
merge from hazmat_trophy_fixes
33 Days Ago
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
33 Days Ago
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33 Days Ago
Updated Beef Prefabs to have world models linked
33 Days Ago
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33 Days Ago
Refactor duplicate stick suppression calls
33 Days Ago
Added new frog textures and materials. applied them to the frog_rig.fbx
33 Days Ago
Polish to small randomised room L + wires and decals added
33 Days Ago
merge from render_pipeline_testing
33 Days Ago
server_browser_filter_fix -> main
33 Days Ago
Remove dead phrases and input axes
33 Days Ago
Reapply sheep mark attacker hostile
33 Days Ago
Fix beef spoil item not assigned
33 Days Ago
Squirrel anim updates
33 Days Ago
Couple of performance improvements.
33 Days Ago
Fix black paintballs in third person in RRP
33 Days Ago
Workaround to preserve previous heli-specific input cancelling
33 Days Ago
Fixed player count of gamemodes changing when you click on different game modes
33 Days Ago
Rename some gamepad binds to action names not physical button names, for consistency.
33 Days Ago
Add new bind command for gamepad defaults. Fixes regular binds not correctly reseting to defaults when no mouse/keyboard is bound, if a gamepad button is also bound to that key. Update keys_default
33 Days Ago
foliage deformation experimental modes 0: invalidate cell and re-place foliage 1: acts as foliage displacement with convar for displacement/depth mod 2: acts as a mask to remove foliage from deformed areas
33 Days Ago
Squirrel animation content updates
33 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)