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154,885 Commits over 4,536 Days - 1.42cph!

37 Days Ago
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
37 Days Ago
merge from main
37 Days Ago
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
37 Days Ago
Fix scientists not spawning in underwater labs and cargo ships
37 Days Ago
Codegen
37 Days Ago
Merge from main
37 Days Ago
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37 Days Ago
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37 Days Ago
More misc code cleanup
37 Days Ago
merge salvaged hammer refresh
37 Days Ago
optimised salvaged hammer textures ao from 2k -> 512 renamed texture set to be inline with new naming conventions i.e hammer_AlbedoTransparency -> hammer_bc
37 Days Ago
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37 Days Ago
Fixed Jungle Ziggurat Treatment Tank Colliders from using multiple box colliders to using one mesh collider so its more optimized
37 Days Ago
editor_multiplayer -> main
37 Days Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
37 Days Ago
fixed 3p being offset from players hand
37 Days Ago
Merge from main
37 Days Ago
Merge from render_pipeline_testing
37 Days Ago
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
37 Days Ago
proto fix after merge
37 Days Ago
Merge from main
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
updated laserlight world model (improving lods) and also the lod component to be more forgiving like the muzzle brake and boost. same nasty early transition issue
37 Days Ago
merge from main
37 Days Ago
Merge from main
37 Days Ago
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37 Days Ago
adjusted muzzle brake and muzzle boost lod componenant. the lods were switching way too quickly when close up - disgustingly fast. now fixed and more consistent with weapon lod distances.
37 Days Ago
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37 Days Ago
merge from medical_honey_bandage
37 Days Ago
merge from main
37 Days Ago
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
37 Days Ago
Reduce RRP vignette effect
37 Days Ago
Hooked up sheep sleeping anim
37 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
37 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
37 Days Ago
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
37 Days Ago
more child pooling fixes (specifically for OnParentDestroying)
37 Days Ago
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
37 Days Ago
Tests to confirm it's fixed
37 Days Ago
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
37 Days Ago
Bull prefab setup
37 Days Ago
Merge from nexus_fixes
37 Days Ago
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
37 Days Ago
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37 Days Ago
merge from demo_ui_2
37 Days Ago
update from main
37 Days Ago
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
37 Days Ago
Fixed battery ReceiveAdditionalData client rpc