117,797 Commits over 3,987 Days - 1.23cph!
Initial sunflower item, world model, entity, plant properties setup.
Hopper suction + related mat/textures.
Added texture scroll to VertexLit Blended Custom
fixed wrong check stopping consoletoggle params from working
Initial rose item, world model, entity, plant properties setup.
Initial orchid item, world model, entity, plant properties setup.
merge from menu_friends_list
Renamed some flower stage prefabs for consistency with existing ones.
cherrypicking skin bundles
Handle wind and displacement in compute step
merge from console_history_playerprefs
Save console command history in player prefs, so it persists in between sessions
Chickens in coops now go to sleep at night
Merge from triangle_planter
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
Simplify reference to resources
merge from hackweek_automatedtesting
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
Change code that reverts items to instead destroy all custom items
Split into multiple classes
Remove ability to modify vanilla items
- instead create a new custom item that is the same as the vanilla item
- having to revert every single vanilla item introduced possibility of normal assets staying modified
Exposed ItemModEntity
Added testrunner.getlastresult command
returns the last test result json
merge from hackweek_automatedtesting
Fixed rocket tests false negatives
Scene
Update protobuf code generator tool
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
Update debug custom items
Set custom ItemDefinition GameObject name
Refactored code slightly.
Character limit only needs to be changed in one place now.
merge from hackweek_modding_improvements -> custom_items
merge from main -> hackweek_modding_improvements
merge from replicated_convar_warning -> main
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
Added the test scene to the scene menu
Added a new scene for automated tests
Reset scroll view position to the top of the list when changing item categories
Setup item list scroll view for propper scrolling.
Resized item window slightly so that long lists don't cover the search bar at the bottom.
Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
merge from jungle foliage
strangler fig wall decal textures/mat and decal prefab
some materials decal layers changes
launch site trees set dressing++