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98,545 Commits over 3,683 Days - 1.11cph!

2 Months Ago
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2 Months Ago
merge from cine_anims
2 Months Ago
merge from sense_purge
2 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
2 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
2 Months Ago
Increase not-attacked timeout duration
2 Months Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
2 Months Ago
Codegen
2 Months Ago
reverting a material changes to main's version
2 Months Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
2 Months Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
2 Months Ago
Merge from main
2 Months Ago
merge from material_biome_improvements
2 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
2 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
2 Months Ago
merge from store-ui
2 Months Ago
merge from Easter2024
2 Months Ago
merge from RidingChickenCostume
2 Months Ago
Merge from main
2 Months Ago
Store a static list of cargo cranes, save a Vis
2 Months Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
2 Months Ago
Bike stability experiments + materials
2 Months Ago
Add tools to show possible pickup and drop points via gizmos
2 Months Ago
Merge main -> Bikes
2 Months Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
2 Months Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
2 Months Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
2 Months Ago
Merge SkinViewerBones -> main
2 Months Ago
Codegen
2 Months Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
2 Months Ago
Fixed ice chestplate looking too close now
2 Months Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
2 Months Ago
Added LODs to brutalist church
2 Months Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
2 Months Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
2 Months Ago
Fixed cargo ship incorrectly flagging some destinations as possible
2 Months Ago
.meta file
2 Months Ago
Better arm movement Expose object rotation speed
2 Months Ago
Scene backup - Adobe building skin setup
2 Months Ago
Material fixes/updates
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Merge main -> SkinViewerBones
2 Months Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
2 Months Ago
Skin picker mouse wheel scroll is now 3x as fast
2 Months Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
2 Months Ago
Sorted test map so boat outer patrol paths can be generated properly
2 Months Ago
Subtract 93971. Seeing if we can do this another way.
2 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable