reporust_rebootcancel

136,463 Commits over 4,474 Days - 1.27cph!

38 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
38 Days Ago
Test list jsons
38 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
38 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
38 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
38 Days Ago
Hide skirt skinning pass
38 Days Ago
Snow mobile animation updates to work with new character
38 Days Ago
Merge: from main
38 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
38 Days Ago
fix broken water reflections when using DLSS or render scaling
38 Days Ago
Give barricades blocker its own protection property asset
38 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
38 Days Ago
Merge: from main
38 Days Ago
Merge: from client_clientrpcs
38 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
38 Days Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
38 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it
38 Days Ago
Added Keyboard World Model and LODS Added Keyboard Combined Material and Textures for World Model and LODS
38 Days Ago
Clean: rewrite all obsolete ClientRPC calls into RpcTarget form - removed all obsolete ClientRPC calls Tests: editor compiles
38 Days Ago
Hide poncho skinning pass and fixing BDU shirt skinning
38 Days Ago
merge from areacheck_parent_fix
38 Days Ago
merge from coconut_underwear_fix
38 Days Ago
merge from BDU_Kevlar_TextureResolutionPass
38 Days Ago
merge from Halterneck clipping fix
38 Days Ago
merge from JacketClipping_fix
38 Days Ago
merge from skinny_pants_fix
38 Days Ago
merge from hazmat_downed_vision_fixes
38 Days Ago
merge from no_aa_no_dithering
38 Days Ago
merge from playerboat_unbeaching_revert
38 Days Ago
Fixed an issue with the SkyboxPass that was causing it to render without a depth buffer when active
38 Days Ago
added eye view adjustment submesh to arctic and nomad hazmats
38 Days Ago
Tweaked notif window anims
38 Days Ago
Merge from Main
38 Days Ago
Briefly show an "unsuitable location" error popup
38 Days Ago
Removed the URL parsing in Message, we now have a URL field
38 Days Ago
added eye view adjustment submesh to makeshift hazmat
38 Days Ago
set renderers properly in male bun wearable
38 Days Ago
Fixed an issue that was causing the color grading to be disabled in RRP
38 Days Ago
Fixed clipping between heavy plate pants and boots. updates fbx and prefabs
38 Days Ago
Added support for color grade masking via a new volume component and hooked up the settings for all volumes that require that feature
39 Days Ago
mesh tweaks to male and female pants
39 Days Ago
Implemented new popup notif type
39 Days Ago
reverted boat unbeaching change
39 Days Ago
simplifying props prefabs, reducing amount of transforms
39 Days Ago
merge from main
39 Days Ago
Pretend gibs for barricade blocker, update to mani
39 Days Ago
Fixed notifications title being ignored by the client (now used by the popup notifs)
39 Days Ago
Updated rotation of the apartment door mats so it's 000 in unity.
39 Days Ago
simplifying props prefabs, reducing amount of transforms
39 Days Ago
simplifying props prefabs, reducing amount of transforms