reporust_rebootcancel

137,049 Commits over 4,474 Days - 1.28cph!

35 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
35 Days Ago
merge from main
35 Days Ago
stats_blurry_clock_fix -> main
35 Days Ago
Fix a big blurry clock
35 Days Ago
merge from main
35 Days Ago
main -> game_room_dlc
35 Days Ago
Fixed friend list context menu ordering issue
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
merge from wallpaper_boats_fix
35 Days Ago
Fixed not being able to place wallpaper on finished boats
35 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
35 Days Ago
merge from computerstation_uiscale
35 Days Ago
Fixed escape not closing the console when mounted to a computer station
35 Days Ago
Computer station UI is now scaled by the UI scale convar
35 Days Ago
merge from vending_purchase_clamping_fix
35 Days Ago
Another vending machine clamping consistency fix
35 Days Ago
merge from paintingui_fixes
35 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
35 Days Ago
Another fix
35 Days Ago
MeshPaintController.cs file formatting
35 Days Ago
Fixed random lines at low fps
35 Days Ago
merge from main
35 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
35 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
36 Days Ago
Merge from mfm_u6
36 Days Ago
merge from skinviewer_turret
36 Days Ago
Fixed auto turret missing cover in the skin viewer
36 Days Ago
Merge from main
36 Days Ago
Merge from main
36 Days Ago
Merge from parent
36 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
36 Days Ago
Lighting WIP
36 Days Ago
Only allow one shop at a time
36 Days Ago
Fixed currency not being deposited in vending machine inventory
36 Days Ago
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36 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
36 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
36 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
36 Days Ago
merge from fix_compile_sim_parallel -> main
36 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
36 Days Ago
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36 Days Ago
fixes and improvements, created mockup prefab for playtesting
36 Days Ago
merge from videoplayer_fix
36 Days Ago
merge from fix_deepsea_terrain
36 Days Ago
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36 Days Ago
merge from fix_compile_sim_parallel -> main
36 Days Ago
Time how long it takes to fetch define constants
36 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
36 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
36 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits