reporust_rebootcancel

144,440 Commits over 4,444 Days - 1.35cph!

39 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
39 Days Ago
missed couple of texture files
39 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
39 Days Ago
Hooked kiosk poster sign textures back up
39 Days Ago
update manifest
39 Days Ago
updated protorype icon and .item prefab to link to proper icon now
39 Days Ago
Removed obsolete kiosk blockouts
39 Days Ago
Compile fixes
39 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
39 Days Ago
Restored FixCaret because looks like its still needed
39 Days Ago
added first pass of rentable kiosk c
39 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
39 Days Ago
Merge from main
39 Days Ago
merge from automated_testing
39 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
39 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
39 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
40 Days Ago
Relinked third parties using the TMP assembly
40 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
40 Days Ago
merge from main
40 Days Ago
merge from automated_testing
40 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
40 Days Ago
Merge from main
40 Days Ago
merge from toolbar_fixes
40 Days Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
40 Days Ago
merge from main
40 Days Ago
merge toolbar_fixes
40 Days Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
40 Days Ago
Refactor terrain alphamap to packed bools in bytes
40 Days Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
40 Days Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
40 Days Ago
Fixes for assigning guests
40 Days Ago
Add PickAFriend dialog to the apartment rent terminal
40 Days Ago
merge from lookingat_io_qol
40 Days Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
40 Days Ago
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
40 Days Ago
merge from automated_testing/skins
40 Days Ago
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40 Days Ago
Add minimum rent to apartment prefabs
40 Days Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
40 Days Ago
Added 5 new skin tests
40 Days Ago
merge from main
40 Days Ago
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40 Days Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
40 Days Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
40 Days Ago
Fix "Rent Due" not showing
40 Days Ago
Fix "Rent Due" vital not being assigned the correct type
40 Days Ago
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
40 Days Ago
RTL and emoji input field stuff compile fixes
40 Days Ago
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(