reporust_rebootcancel

138,475 Commits over 4,505 Days - 1.28cph!

41 Days Ago
Workshop skins now loading correctly with their icon
41 Days Ago
Market lighting tweaks for the changed layout.
41 Days Ago
Update(editor): use same color for lod level of occludee when rendering ss bounds - also added memoization of lod level Tests: none, trivial change
41 Days Ago
Fixed RidableHorse ProtectionProperties leak
41 Days Ago
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
41 Days Ago
Prefab cleanup.
41 Days Ago
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
41 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
41 Days Ago
More lighting polish.
41 Days Ago
Merge: from main
41 Days Ago
Button style changes
41 Days Ago
Piano v4 animation updates
41 Days Ago
Lighting prefab improvements.
41 Days Ago
merge from main
41 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
41 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
41 Days Ago
scene update
41 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
41 Days Ago
Remerge of before due to submit race
41 Days Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
41 Days Ago
bear desc update
41 Days Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
41 Days Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
41 Days Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
41 Days Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
41 Days Ago
Bunch of cleanup and refactor iterating,
41 Days Ago
merge from storepage_glowingwallpaper
41 Days Ago
Updated all media with individual shots for each wallpaper
41 Days Ago
Merge: from main
41 Days Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
41 Days Ago
Added a visible number to rentable shops to align with computer terminal
41 Days Ago
Push missing function
41 Days Ago
cache bounds, still kinda slow
41 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
42 Days Ago
Train tunnels additonal rooms / early whitebox progress
42 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
42 Days Ago
Scene save
42 Days Ago
Fixed admire button regression
42 Days Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
42 Days Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
42 Days Ago
satellite crates updates (textures, meshes, lods)
42 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
42 Days Ago
Compact some serialization
42 Days Ago
merge from snapping_revert_2
42 Days Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
42 Days Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
42 Days Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
42 Days Ago
Merge: from main
42 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
42 Days Ago
added calf model materials and textures. all livestock animal textures meta files updated.