reporust_rebootcancel

134,097 Commits over 4,444 Days - 1.26cph!

42 Days Ago
Optimized the way the timer works for limiting the shadow caching framerate
42 Days Ago
merge from misc_vendingui_fixes
42 Days Ago
merge from mortar_prototype
42 Days Ago
merge from deployable_snapping_fix_3
42 Days Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
42 Days Ago
merge from empty_country_list_fix
42 Days Ago
merge from defaultsortingorder_update
42 Days Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup
42 Days Ago
Merge from /indirect_instancing
42 Days Ago
Fixed an issue where the lights wouldn't refresh correctly after changing the max shadow lights
42 Days Ago
Remove now obsolete IGraphicsBuffer wrapper
42 Days Ago
Use newer GraphicsBuffer instead of ComputeBuffer
42 Days Ago
exported 3p holdtype animation sets with names beginning C after updating 3p running/jog anims
42 Days Ago
More lighting
42 Days Ago
Update: resubmit original pool mutex implementation in a separate branch Makes it easy to test across extra benchmarks Tests: ran unit and perf tests
42 Days Ago
Rebuilding the shadow map cache render texture pools when the max shadow lights convar changes
42 Days Ago
Codegen
42 Days Ago
Mortar animations on the v4 rig
42 Days Ago
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42 Days Ago
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42 Days Ago
exported 3p holdtype animation sets with names beginning with A and B after updating 3p running/jog anims. Also set player animation controller timescale for the sprint to 1
42 Days Ago
Restoring this branch from yesterday I had to delete (sorry)
bot
42 Days Ago
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42 Days Ago
Subtracting 150318
42 Days Ago
Fixed an issue with flickering point lights caused by them having different shadow biases
42 Days Ago
Subtracting 150367
42 Days Ago
Subtracting 150376
42 Days Ago
Subtracting 150380
42 Days Ago
Subtracting 150385
42 Days Ago
Subtracting 150388
42 Days Ago
blowpipe charm position tweak
42 Days Ago
Merge from terrain_lowering_nms_large_cave
42 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
42 Days Ago
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42 Days Ago
merge from main
42 Days Ago
Subtracting 150838 (reapplying new navmesh)
42 Days Ago
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42 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
42 Days Ago
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42 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
42 Days Ago
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42 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
42 Days Ago
Subtract 150311
42 Days Ago
Test branch Start from cs 10513 and merge in 150311
42 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
42 Days Ago
Merge from terrain_lowering_nms_large_cave
42 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
42 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
42 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
42 Days Ago
Final fixes