reporust_rebootcancel

137,535 Commits over 4,474 Days - 1.28cph!

38 Days Ago
Added a toggle for shadow caching in the experimental settings
38 Days Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
38 Days Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
38 Days Ago
Apartments complex scene2prefab
38 Days Ago
Fixed battering ram middle wheels rotating backwards
38 Days Ago
merge from localizebindtoken_error_fix
38 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
38 Days Ago
Fixed InputSystem.Keyboard.get_Item error
38 Days Ago
merge from silencer_loot_fix
38 Days Ago
fixed naming
38 Days Ago
updated painting textures
38 Days Ago
Merge from main - may need to rerun manifest
38 Days Ago
got rid of nasty uv seam
38 Days Ago
Prototype cyilnder water volume
38 Days Ago
Manifest stuff
38 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
38 Days Ago
Create security guard NPC prefab and conversation
38 Days Ago
Merge from softcore_updates_jul_26
38 Days Ago
Codegen
38 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
38 Days Ago
Default gather rate to 2x
38 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
38 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
38 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
39 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
39 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
39 Days Ago
Rename TimedAccessDoor -> TimedLock
39 Days Ago
Merge from aniso_filtering_texture_fix
39 Days Ago
Merge from Fix_odd_deployguides
39 Days Ago
Merge from clan_bugfixes
39 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
39 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
39 Days Ago
Fixed rentable shop signs not loading on non owner clients
39 Days Ago
delete old file
39 Days Ago
get binocular effect working in RRP
39 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
39 Days Ago
Embrace the yeet. Ignore any network position updates whilst the held entity is hidden below the map Much safer fix for held entities potentially reappearing during gestures when they should be hidden
39 Days Ago
Attempted fix/refactor of how we hide held entities whilst performing gestures Held entities are now properly holstered/redeployed instead of being yeeted 1km below the map for the duration of the gesture. The redeploy happens instantly (same as before) Seems to work okay, seemingly only a few small issues to iron out
39 Days Ago
Better fix
39 Days Ago
Fixed break in menu item throwing server side entityref lookup error
39 Days Ago
compile fix 2
39 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
39 Days Ago
Fix military silencer not spawning in loot
39 Days Ago
1st floor and mid floor corridors LOD/COL/prefabs
39 Days Ago
url test
39 Days Ago
Fix phrases getting lost in a previous merge
39 Days Ago
Update PhraseContexts.json
39 Days Ago
fix contact shadows server compile
39 Days Ago
🥷❌
39 Days Ago
merge from render_pipeline_testing