reporust_rebootcancel

154,962 Commits over 4,536 Days - 1.42cph!

37 Days Ago
add files missed in previous commit
37 Days Ago
First pass on showing brush outline while painting
37 Days Ago
beardLOD correct size import settings
37 Days Ago
merge from main
37 Days Ago
Added monument blockers to monuments
37 Days Ago
square steam images for all missing steam items
37 Days Ago
merge from fix_threaded_logs -> main
37 Days Ago
Update test list
37 Days Ago
37 Days Ago
merge from main -> fix_threaded_logs
37 Days Ago
Bridge greyboxes
37 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
37 Days Ago
Remove hold to place
37 Days Ago
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37 Days Ago
Fence gate tweaks
37 Days Ago
adjusted minifridge.deployed prefab gibbable settings
37 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
37 Days Ago
merge from texturecompression_pass_aug26
37 Days Ago
horse client pooling fixes
37 Days Ago
fix catapult loaded ammo pooling bug
37 Days Ago
reset heli rotor speed on init
37 Days Ago
clear the cached vehicle owner when a seat is pooled
37 Days Ago
Tugboat UI assets compression
37 Days Ago
Enabled compression and streaming on 18 charm textures
37 Days Ago
fix siege weapons not being reset properly
37 Days Ago
Fix wheel collider warnings
37 Days Ago
main -> character_customisation
37 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
37 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
37 Days Ago
merge from woodarmour_skinnable
37 Days Ago
updated workshop source wood armor hat with correct sharp edges version
37 Days Ago
merge from iconfonts_optims
37 Days Ago
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons
37 Days Ago
include ao
37 Days Ago
reset animators
37 Days Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
37 Days Ago
Fix independant navmesh bounds not using the monument bounds, and always being fixed with the default values from AddComponent, fix AIs spawned before an independant navmesh is built being unable to find it
37 Days Ago
Test with new model
37 Days Ago
Merge from powerline_power_change
37 Days Ago
Merge from DeployableFenceGate
37 Days Ago
Animal fencing alternate implementation.
37 Days Ago
merge from tutorialmodal_fix
37 Days Ago
Fix cargo scientists not moving
37 Days Ago
Fixed tutorial modal size, removed unsused bg asset
37 Days Ago
fixed pooled strings
37 Days Ago
restore child transforms too
37 Days Ago
merge from medical_honey_bandage (again)
37 Days Ago
Fixed connection modal default description being adasd asdasfad sadg asdgasdg ash asdg sda ghash sa dh asfh asdgh sda h sH SDG ASF H ASFH ASH ASHF SDGSDG SDAG S DAG SAGD ASG AS DG ASDG SADG ASD G SADG ASDG AGSD GSD SAGD ASD in editor 🙃