reporust_rebootcancel

157,727 Commits over 4,566 Days - 1.44cph!

33 Days Ago
nan_waterheight_fix -> main
33 Days Ago
Merge from main
33 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
33 Days Ago
Ladder hatch gibs
33 Days Ago
merge from automated_testing
33 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
33 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
33 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
33 Days Ago
merge from main
33 Days Ago
- 3p subsystem for pipe wrench
33 Days Ago
Updated Beef Meat Icon
33 Days Ago
frog anims updated
33 Days Ago
merge from main
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
- Set up unique 3p subsystem for hammer
33 Days Ago
Merge from main
33 Days Ago
Merge from depth_based_light_binning
33 Days Ago
mrege from main
33 Days Ago
Merge from main
33 Days Ago
Merge from render_pipeline_testing
33 Days Ago
Merge from main
33 Days Ago
Merge from coveragequery_nre_frame_fix
33 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
33 Days Ago
Merge from legacy_anim_deletes_oct_2026
33 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
33 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
33 Days Ago
Merge from new_recipes
33 Days Ago
Added temp icons
33 Days Ago
merge from main -> base_occlusion
33 Days Ago
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33 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
33 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
33 Days Ago
Fix NaN values sometimes being generated for water level
33 Days Ago
Fixed workbench recipes not resetting between domain reloads
33 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
33 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
33 Days Ago
quick_join_fix -> main
33 Days Ago
Merge from decal_renderlod_collapsing
33 Days Ago
Merge from legacy_anim_deletes_oct_2026
33 Days Ago
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33 Days Ago
Remove paintball gun anims
33 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
33 Days Ago
Added subsystems to knives and one handed melee weapons
34 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
34 Days Ago
Codegen
34 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
34 Days Ago
Fix the quick join menu not showing any entries
34 Days Ago
ladder hatch updates
34 Days Ago
merge from reactivetarget_rcturret_fix
34 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows