reporust_rebootcancel

134,336 Commits over 4,444 Days - 1.26cph!

39 Days Ago
Evaluator refactoring
39 Days Ago
Some tooltips
39 Days Ago
Merge from auto_particle_cinematics
39 Days Ago
Compile fix
39 Days Ago
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
39 Days Ago
Branch and blocker evaluators Some cleanup and fixes
39 Days Ago
merge from main
39 Days Ago
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
39 Days Ago
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
39 Days Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
39 Days Ago
Unity 6.3.15f1
39 Days Ago
Merge from unity_6.3.11
39 Days Ago
Finalized D. B fixes. Scene backup.
39 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
39 Days Ago
Various D fixes.
39 Days Ago
Cleaned C and set correct layers.
39 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
39 Days Ago
Shifted a sign for render order purposes.
39 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
39 Days Ago
Finalized A/B
39 Days Ago
Some reserialized metas
39 Days Ago
Updated some legacy input code to use the new input system
39 Days Ago
mosaic from previous hackweek
39 Days Ago
Lights only at night. More B fixes.
39 Days Ago
Layer fix
39 Days Ago
Merge fixes
39 Days Ago
Refactored stuff for the layer warning.
39 Days Ago
Merge from main
39 Days Ago
Subtracting dont_bake_on_load
39 Days Ago
Renamed Pie partial class file
39 Days Ago
merge from main
39 Days Ago
First floor fix
39 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
39 Days Ago
update manifest
39 Days Ago
Use MinimalBatchRendererGroup shader
39 Days Ago
RRP: Add MinimalBatchRendererGroup shader
39 Days Ago
Basement fixes
39 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
39 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
39 Days Ago
Apartments complex basement progress
39 Days Ago
merge from BDU_set
39 Days Ago
Clear movement properies on ballistic helmet
39 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
39 Days Ago
Entity bridge first pass Added debug commands
39 Days Ago
Merge from PlayerRigUpdate2
39 Days Ago
Mid length hair male conditional meshes
39 Days Ago
merge from main
39 Days Ago
Added custom pie menu support (baseline)
Rin
39 Days Ago
spawn tweak
Rin
39 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4