reporust_rebootcancel

136,708 Commits over 4,474 Days - 1.27cph!

35 Days Ago
Merge from PlayerRigUpdate2
35 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
35 Days Ago
Merge from torch_implementation_finish
35 Days Ago
Merge from parent
35 Days Ago
Merge from main
35 Days Ago
Merge from cinematic_speed_fix
35 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
35 Days Ago
Allow the 'retry' button to be pressed indefinitely
35 Days Ago
steam_retry_button_fix -> main
35 Days Ago
Fix retry steam button not working
35 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
35 Days Ago
Possible threading fix for voice delay issue
35 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
35 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
35 Days Ago
Merge from main
35 Days Ago
merge from kickgms
35 Days Ago
Item name and desc
35 Days Ago
Item id, world model fixes
35 Days Ago
merge from main
35 Days Ago
merge from optimize_train_track_meshes -> main
35 Days Ago
Fix "Double invocation of a deferred action"
35 Days Ago
Fix null check using .Equals() instead of == null
35 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
35 Days Ago
Fix CLIENT compile errors
35 Days Ago
merge from main -> optimize_train_track_meshes
35 Days Ago
Merge from findobjectsoftype_replace
36 Days Ago
Merge from main
36 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
36 Days Ago
Charm picker UI wip
36 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
36 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
36 Days Ago
merge from main
36 Days Ago
merge apartment_complex_monument/prototype/mailbox
36 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
36 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
36 Days Ago
protocol_update -> main
36 Days Ago
Protocol++
36 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
36 Days Ago
Merge from main
36 Days Ago
Merge from setflag_change
36 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
36 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
36 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
36 Days Ago
Merge from main
36 Days Ago
Add mailbox slide entities to manifest
36 Days Ago
bunny hat uses cap deformhair
36 Days Ago
merge from rhib_cargo_fixes
36 Days Ago
Bare bulbs.
36 Days Ago
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
36 Days Ago
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable