117,785 Commits over 3,987 Days - 1.23cph!
merge from hackweek_automatedtesting
Fixes and cleanup
Item tests very wip
Fixed moving and sleeping on chicken sharing a flag
Fixed being able to pick up the chicken coop while it has chickens
Refactors
Localized reserved frequency error, changed to a toast
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Fixed RF receiver listening to signal update when not powered
RF broadcaster and receiver tests
Cleanup
Fixed typo breaking compile
Some initial code cleanup, fixes.
Added magazine stand storage prefab now I fixed rotation bug issue.
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merge from hackweek_automatedtesting
Added seismic sensor tests
Few turret tests fixes
Split the meat processing FX into two; human corpse and other flesh.
WIP batch prop renderer window
Bomeliads / cleaned up all textures
editor_losdraw_convars -> main
updates to snackhub viewmodel prefab, animation and animator updates
Can now sell honey to Bandit Camp (same idea as fertilizer)
Fixed error when running async test method with more than one TestMethodAsync attribute
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
Corpse ingestion FX & gib files.
Fixed test runner still considered as busy after finishing the test run
fixed tire falling through the floor
Updated Triangle Railroad Planter prefab
Triangle Rail Road Planter Game Manifest Build
Rename all classes to get rid of "Custom" prefix
Fix #CLIENT compile errors and refactor some methods
Add all new classes into `Rust.Modding` namespace
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken.
This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
Fix line not getting commited
Only print json from `test_custom_items` command in the editor
Fix bugs
Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)