reporust_rebootcancel

117,785 Commits over 3,987 Days - 1.23cph!

30 Days Ago
merge from main
30 Days Ago
merge from hackweek_automatedtesting
30 Days Ago
Fixes and cleanup Item tests very wip
30 Days Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
30 Days Ago
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31 Days Ago
merge from main
31 Days Ago
merge from RF_fixes
31 Days Ago
Localized reserved frequency error, changed to a toast
31 Days Ago
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31 Days Ago
Fixed RF receiver listening to signal update when not powered
31 Days Ago
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31 Days Ago
RF broadcaster and receiver tests Cleanup
31 Days Ago
Fixed typo breaking compile
31 Days Ago
Some initial code cleanup, fixes. Added magazine stand storage prefab now I fixed rotation bug issue.
31 Days Ago
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32 Days Ago
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32 Days Ago
Final commit of hackweek
32 Days Ago
merge from hackweek_automatedtesting
32 Days Ago
Forgot the #if SERVER
32 Days Ago
Added seismic sensor tests Few turret tests fixes
32 Days Ago
Split the meat processing FX into two; human corpse and other flesh.
32 Days Ago
WIP batch prop renderer window
32 Days Ago
Bomeliads / cleaned up all textures
32 Days Ago
Turret tests, cleanup
32 Days Ago
editor_losdraw_convars -> main
32 Days Ago
Codegen
32 Days Ago
updates to snackhub viewmodel prefab, animation and animator updates
32 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
32 Days Ago
Fixed error when running async test method with more than one TestMethodAsync attribute
32 Days Ago
Fixed Z and X rotation so it can be mounted until I have a way to turn rigidbody off when not mounted (or some other solution to it immediately falling over and being unmountable)
32 Days Ago
Beehive LOD0 and WIP textures. Bzzzzzzzzzzzzzzzzz
32 Days Ago
Corpse ingestion FX & gib files.
32 Days Ago
Fixed test runner still considered as busy after finishing the test run
32 Days Ago
fixed tire falling through the floor
32 Days Ago
Updated Triangle Railroad Planter prefab
32 Days Ago
Triangle Rail Road Planter Game Manifest Build
32 Days Ago
Rename all classes to get rid of "Custom" prefix
32 Days Ago
Fix #CLIENT compile errors and refactor some methods
32 Days Ago
Add all new classes into `Rust.Modding` namespace
32 Days Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
32 Days Ago
Sum up the comfort values of different comfort deployable triggers your player is inside of. Previously, only the highest value was taken. This means that you can place a rug and a bear rug next to eachother and get 75% comfort, when before you would only get 50%. Being next to 2 bear rugs however will mean you only get 50% comfort, the same deployable will not stack.
32 Days Ago
Fix line not getting commited
32 Days Ago
Only print json from `test_custom_items` command in the editor
32 Days Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
32 Days Ago
cookingv2 -> bees
32 Days Ago
merge from main