reporust_rebootcancel

117,809 Commits over 3,987 Days - 1.23cph!

34 Days Ago
merge from main -> hackweek_modding_improvements
34 Days Ago
merge from replicated_convar_warning -> main
34 Days Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
34 Days Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
34 Days Ago
Added the test scene to the scene menu
34 Days Ago
Added a new scene for automated tests
34 Days Ago
Reset scroll view position to the top of the list when changing item categories
34 Days Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
34 Days Ago
merge from jungle foliage
34 Days Ago
strangler fig wall decal textures/mat and decal prefab
34 Days Ago
some materials decal layers changes
34 Days Ago
launch site trees set dressing++
34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
Electrical switch tests
34 Days Ago
Fixed RocketTests assert throw
34 Days Ago
Trumpet tree / manual SSS tweaks / added AO
34 Days Ago
merge from triangle_planter
34 Days Ago
Update triangle planter repair and pickup
34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
XORSwitch tests Another attempt at fixing list loading
34 Days Ago
merge from fix_write_varuint32 -> main
34 Days Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
34 Days Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
Test list loading fix attempt
34 Days Ago
Refactor to fix save/load CanAcceptItem bug
34 Days Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
34 Days Ago
Added changeset number, branch name and UTC time to the test results
34 Days Ago
Can now control if crafted or all versions of an item can have armor slots.
34 Days Ago
runcategory command can take multiple categories
34 Days Ago
cherrypicking 112936 Fixed RidableHorse2.VehicleFixedUpdate server NRE
34 Days Ago
merge from drone_buff
34 Days Ago
codegen
34 Days Ago
merged from drone_buff
34 Days Ago
Drone range increased to 600m, max control range 750m Drone HP 100HP -> 200HP
34 Days Ago
Add ability to modify crafting recipe of custom items too - explicitly expose what ItemMods can be modified for now
34 Days Ago
added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene" - prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
More compile fixes bs
34 Days Ago
merge from hackweek_automatedtesting
34 Days Ago
Editor compile fixes, removed direct reference to dynamic parameters Load the test list from asset bundles
34 Days Ago
Test item changes
34 Days Ago
Added pickup/repair
34 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
34 Days Ago
Missing files
34 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
34 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
34 Days Ago
Merge from main
34 Days Ago
Cleanup, naming
34 Days Ago
stickybomb materials and textures setup viewmodel and scripts