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123,855 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Added early model to rocking chair.
1 Year Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
1 Year Ago
1 Year Ago
Added code for Rocking Chair
1 Year Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)
1 Year Ago
wr single 2 test
1 Year Ago
stake - updated prefabs & positioning after model updates
1 Year Ago
added female GhostSheet model
1 Year Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Updated Bath Tub FBX Scaling
1 Year Ago
Test rack item. More wip.
1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Fixed error in "Core/Generic" shader
1 Year Ago
merge from switch_inputs_io_fix
1 Year Ago
merge from planter_pickup
1 Year Ago
merge from halloween2023
1 Year Ago
Added custom rack type checks
1 Year Ago
Added extended options for "Apply Vertex Color" to most standard shaders
1 Year Ago
merge from graphics_dropdown
1 Year Ago
If custom rack type, always assume single slot
1 Year Ago
merge from SubmarineParentFix
1 Year Ago
merge from io_glow_fix
1 Year Ago
merge from vm m249 skinning fix
1 Year Ago
rocking chair untextured model
1 Year Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Large trophy
1 Year Ago
Set a smallish default world size on ProceduralMapRailSimple
1 Year Ago
Train signal script
1 Year Ago
Train signals are now entities (but they don't do anything special yet)
1 Year Ago
Rebuilt rail splines again
1 Year Ago
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1 Year Ago
Tropy submit flow
1 Year Ago
1 Year Ago
Small trophy wip setup
1 Year Ago
Final car explosion force edits
1 Year Ago
Define sprinting and not sprinting open animations
1 Year Ago
Another explosion force edit
1 Year Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
1 Year Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
1 Year Ago
Reduced explosion force push on modular cars
1 Year Ago
Do the same for the fish
1 Year Ago
Updated holder loot panel to use generic resizable
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Second entrance mesh progress
1 Year Ago
Compile fix
1 Year Ago
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