123,855 Commits over 4,171 Days - 1.24cph!
Added early model to rocking chair.
Expanded "Apply Vertex Alpha" to optionally affect AO
Added code for Rocking Chair
Ghost sheet no longer removes torso (so underwear can be worn underneath)
stake - updated prefabs & positioning after model updates
added female GhostSheet model
Weapon racks can force a rotation.
Weapon racks can be set to create pegs or not.
Merge from shader-stdblends-extended
Updated Bath Tub FBX Scaling
Test rack item.
More wip.
Cherrypick the backpack assets and fix them up
Fixed error in "Core/Generic" shader
merge from switch_inputs_io_fix
merge from planter_pickup
Added custom rack type checks
Added extended options for "Apply Vertex Color" to most standard shaders
merge from graphics_dropdown
If custom rack type, always assume single slot
merge from SubmarineParentFix
merge from vm m249 skinning fix
rocking chair untextured model
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
Set a smallish default world size on ProceduralMapRailSimple
Train signals are now entities (but they don't do anything special yet)
Rebuilt rail splines again
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
Final car explosion force edits
Define sprinting and not sprinting open animations
Another explosion force edit
Bar door animator updates, removed some legacy stuff we don't need for this door
Use a cached property hash on door opening
Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
Updated holder loot panel to use generic resizable
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
Second entrance mesh progress
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█