121,817 Commits over 4,048 Days - 1.25cph!
Fix memory cells not reducing passthrough power by 1
Merge from main -> xor_passthrough_fix
Add deploy offset so all switches & splitter can be placed near the floor
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
Add team members to recently seen players (for assigning bags & auth)
Slight optimization
Fix weapons not able to be dragged and swapped
fixed perf.playermodel scene
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Merge FontWarningFix -> Main
Instead of pre-creating the Blackjack machine monitor canvases, create them only on the client. Should resolve the font errors that were showing up with using RealmedRemove
Another caboose XOR switch pickup fix attempt
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Nuclear missile silo dressing progress
Metal detail decals / textures, meshes and prefabs
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Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
Hobobarrel static & deployed prefab setup and polish.
Fixed World.Config allocation mumbo jumbo
Fixed ocean level not updating right away
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burst module added to component category( fixes p17 needing burst module for repair)
Clear ping queue when closing main menu
Disable ping cache lookup for normal steam queries
Disable cache & hide empty servers by default
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Use higher resolution icons for the in game item store
Fix item names shown twice on the item store (not perfect - some still show two names with minor differences)
ferry terminal drawbridge wip
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changed from standard cloth to standard shader on lumberjack_hazmat_torso and _gloves to avoid shader level bug in viewmodel
industrial adapter test mesh
Fixed caboose window glass model double-up