118,549 Commits over 3,987 Days - 1.24cph!
Added triangle and foundation splash bug tests, both failing
Merge from unity_editor_show_branch_name
merge from max_hp -> hackweek_modding_improvements
Ensure it works on players as well (since it overrides max health differently)
Allow max health to be networked from the server -> client
Rename from BranchTitleTest to BranchName.
Add some enabled checks.
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
wheels actually spin
- includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
launch site factory trees set dressing
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If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
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merge from bikes_damage_tweaks
merge from hotreload_serialiization_fix
merge from batteringram_fixes
merge from fleck_memory_fixes
Farmable chickens now take damage and drop corpses like regular chickens
Names
Added a slot for produced eggs in the chicken coop loot panel
Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs)
Added a slight tint colour randomisation to each chicken (experimental)
Anim source backups for peace, love heart and camera frame VM gestures
Peace, love heart and camera frame gestures (viewmodels)
https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
More cloud setup.
Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Fix args buffer, and add simple UVs to procedural vertex function
merge from player_speed -> hackweek_modding_improvements
Add `disableMovementCollider` bool to player
- allows players to ignore collisions with other players (parkour anyone?)
More rocket tests
Refactoring
Changed the test results json structure
Add ability to modify gravity & swimming gravity per player
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
Merge from media_projects
Farmable chickens don't collide with player movement
Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
Chickens now animate correctly
Fixed sfx not working, falls back to normal chicken sfx
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed
- encourage mods to adjust antihack instead of disabling completely
Allow servers to modify player movement directly
- walk speed
- run speed
- crouch speed
- crawl speed
- jump velocity
- drag
merge from delivery_fee -> hackweek_modding_improvements
Allow market terminal to have the drone purchase tax modified on client
- can change both currency and the amount it costs
merge from item_icon -> hackweek_modding_improvements