reporust_rebootcancel

134,201 Commits over 4,293 Days - 1.30cph!

3 Months Ago
removing more unused prefab setup
3 Months Ago
merge from gui_cleanup
3 Months Ago
removing more dead code
3 Months Ago
got the admin panel working for sculptures again
3 Months Ago
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3 Months Ago
Naval scientist variation art
3 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
3 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
3 Months Ago
routed saving properly
3 Months Ago
Commands tab for useful and common commands
3 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
3 Months Ago
Tank Top repose male/female
3 Months Ago
Collared Shirt repose male/female
3 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
3 Months Ago
powerplant update
3 Months Ago
merge from powerplant_dropzone
3 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
3 Months Ago
Loadouts tab styling
3 Months Ago
drop zone moved, prevents hackable dropping on lighting
3 Months Ago
merge from fillwater_improvements
3 Months Ago
merge from helicopter_flare_balance_pass
3 Months Ago
merge from harbor_swingbridge_parent_fix
3 Months Ago
merge from m15_3p_emmisive_fix
3 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
3 Months Ago
merge from rivals
3 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
3 Months Ago
Merge from food_qol
3 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
3 Months Ago
Merge from main
3 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
3 Months Ago
Merge from parent
3 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
3 Months Ago
Fixed missing ghost ship map marker
3 Months Ago
Merge from fog_multithread_fix
3 Months Ago
Move test scene
3 Months Ago
3 Months Ago
Compile fix
3 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
3 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
3 Months Ago
3 Months Ago
Splatting
3 Months Ago
Saving/loading
3 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
3 Months Ago
Fix "ShouldBeRunning()" getting inverted during refactor
3 Months Ago
Refactor refill code from PrefabPoolCollection into it's own PrefabPoolFiller class
3 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
3 Months Ago
Add convars to control pool refilling - refill_max_concurrency (default max 5 jobs queued) - refill_mode (0 = off, 1 = main thread, 2 = InstantiateAsync) - refill_immutable_optimization (assumes source prefab isn't being modified) - refill_max_per_job (max number of prefabs submitted per job (default 30) Better detection when no work is being done and avoiding burning the budget Target refilling each pool to 50% to avoid constantly deleting extra prefabs if the pool is always full - hardcoded for now Simplify main thread refilling, don't worry about overshooting budget since it can be set small and we want to move to async which doesn't risk overshooting
3 Months Ago
Forgot to commit changes from yesterday, added a score HUD
3 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
3 Months Ago
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6