reporust_rebootcancel

139,341 Commits over 4,383 Days - 1.32cph!

59 Days Ago
Added silly horse mask to the skinviewer
59 Days Ago
merge from main
59 Days Ago
Enable streaming on recent updates new content textures
59 Days Ago
Enable streaming on more DLC textures
59 Days Ago
Enable streaming on a bunch of naval textures
59 Days Ago
z data error fix attempt 2: electric boogaloo
59 Days Ago
Enable streaming on a bunch of recent DLCs
59 Days Ago
meta file
59 Days Ago
Exported broken spec again
59 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
59 Days Ago
HorseMask updated Materials
59 Days Ago
HorseMask updated .mat
59 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
59 Days Ago
Charcoal Box - lods and gibs
59 Days Ago
Z data error fix attempt
59 Days Ago
Added worldmodel for the silly horse mask
59 Days Ago
Ornate horse mask texture size pass, set material to opaque
59 Days Ago
deleted old placeholder LNY horse armour models
59 Days Ago
Ornate horse mask material fix
59 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
59 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
59 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
59 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
59 Days Ago
merge from shader_memory_fix
59 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
59 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
59 Days Ago
Silly horse texture size pass
59 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
59 Days Ago
Optimisations and refactoring
59 Days Ago
Started tools tab
59 Days Ago
Fix npc weapon parenting
59 Days Ago
▆ ▌▅▄▍▊▅ ▆▋▌▊▄▆▍ ▅▍ ▄▉▋ ▊▊▍▌▋ ▅▄▆ ▅▍▊▆▋▊▌▇▆▅▉▌█▌ ▋▋█▉▊▄ ▋▉▆▄▌▋▌█ ▇▍▇▍▌█ ▄▆▄▉▌██
59 Days Ago
Updating outbreak scientist skinning
59 Days Ago
Optimised textures sizes for LNY horsearmour
59 Days Ago
guns box corpse
59 Days Ago
sulfur box corpse tweak
59 Days Ago
Updated LNY horse armour icon to match other armours
59 Days Ago
Silly horse mask lod burst cloth controller
59 Days Ago
gun box gibs appended to prefab
59 Days Ago
silly horse mask player neck lods
59 Days Ago
Potential NRE fix
59 Days Ago
merge from building_planner_viewmodel_perentity_toggle
59 Days Ago
Remove from ladder hatches as well
59 Days Ago
LNYHorsearmour WM and WM prefab
59 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
59 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
59 Days Ago
Component box guns gibs Some texture tweaks
59 Days Ago
apartment complex layout refinement to street and ground surfaces
59 Days Ago
Adding m16 blockout rigs
59 Days Ago
append gun box to storage adaptor allow collision group