reporust_rebootcancel

137,435 Commits over 4,352 Days - 1.32cph!

2 Months Ago
▆▅▇▍▆▍▇█▍▍ ▍▋▌ ▆▇▍▌▅█
2 Months Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
2 Months Ago
▅ ▊▍█ ▇▆ ██▋▅█▅█ ▆▍▊▍▌ █▊ ▋▌▇ █▇▇▉▉▉▅█▆▋ ▍▍▍▉▌▉▇ ▍▍ ▄▉▇▍█▍▇ ▄█ ▇▉▍▌▇ ▆▉▅▍▊▌▌▊ ▋▅█▉ ▆▍▅▅▇▄ ▋▌▌▋▅ ▇▍▊ ▅▉▊▅▊▋ ▄▉▊▄▊ ▊▋ ▄▄▇▋▅ ▉▍▊█▌▆▄ ▉▆ ▍▉█▇▋▍▍▋ ▇▍▊ ▉▋█▋▆▅ ▉▊ ▆▊▌ █▄▍ ▌▄▄▋ ▊█▅▅▉ ▄▄▅▊▌
2 Months Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
2 Months Ago
Shutter Frames WIP
2 Months Ago
▄ ▌▋▅▊▍▋█ ▍▍▄ ▉▇▄▋▍ █▅▆▇▍▇▆▇ ▋▉ █▌▍▆▆▊▇▋ ▌▊▉▋ ▉▍ ▇▆ ▉▌▅▊▇▌▌▆▋ ▊▆▋ ▊▊▉█ █▄ ▉▍▉ ▋▋▇▆▉▆ ▄▇▋▊▆ ▄▋▋█ ▅▄▅
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
Removed unused sprite added by error
2 Months Ago
- tweaked holster position - tweaked lod group settings - removed uneeded worldmodel prefab
2 Months Ago
- entity setup - created correctly set up worldmodel prefab (current being used is set up to use batch rendering with meshes that exceed the limit to batch) - set .item to use new worldmdodel prefab
2 Months Ago
merge from fix_puzzle_reset_underground -> main
2 Months Ago
Paintable Reactive Target - Initial folder structure, added model with LODs and textures
2 Months Ago
Removed prevent building volume from deep sea portals, not necessary
2 Months Ago
more prefab and setup updates, re-exported anims at origin, removed prefab offsets
2 Months Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
2 Months Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
2 Months Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
2 Months Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
2 Months Ago
initial implementaion, viewmodel prefab updates
2 Months Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
2 Months Ago
zipline IK adjustments and finger pose fix
2 Months Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
2 Months Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.
2 Months Ago
stone component blockout WIP
2 Months Ago
▅▅▌▊▉▄▋ ▇▄▆ ▉▆▌ ▆▋ ▍▊▇▅▌▊▉ ▉█ ▌▌▄▄▌ ▄█▅▆ ▋▌▍ ██▊▆▊▅▋▇ ▅█ ▋▆▌▍▄▉ ▅▉▊▊▉█▌ ▋▍▋█▍▋█▄▄█▋ ▉▅▊▌▆▉▌ ▆▇▇▄▌▅ ▌▍▌▄▊ ▅▆▇▍▊▍
2 Months Ago
merge from main
2 Months Ago
Raise min height for water treatment radiation puzzle S2P
2 Months Ago
Raise min height of trainyard radiation puzzle S2P
2 Months Ago
Raise min height of sewer branch radiation puzzle S2P
2 Months Ago
Raise min height of powerplant radiation puzzle S2P
2 Months Ago
Cleanup
2 Months Ago
Updated ghost ship icons
2 Months Ago
Raise height offset of NMS S2P
2 Months Ago
Raise height of Launch Site PuzzleReset S2P
2 Months Ago
Fix removed using statement in PuzzleReset
2 Months Ago
1p arcade idle anim update
2 Months Ago
Remove commented test
2 Months Ago
2 Months Ago
█▋█▌ ▅▄█▆ ▄█▍▆▌▊▇▍▅▉▇█ █▊▅ ▆▊▆▉ ▆▄▆▊▋▇▍
2 Months Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
2 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
2 Months Ago
Fix collider names on BBS causing warnings after a recent change
2 Months Ago
ballista_mounting_fix -> main
2 Months Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
2 Months Ago
Updated deep sea portal markers
2 Months Ago
Tweaked wipe duration and radiations