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139,811 Commits over 4,383 Days - 1.33cph!

55 Days Ago
merge from main
55 Days Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
55 Days Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
55 Days Ago
Component Ammo Box - Updated corpse mesh and prefab
55 Days Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
55 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
55 Days Ago
merge from hackweek_more_tests/fixes
55 Days Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
55 Days Ago
Apartment complex greybox update
55 Days Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
55 Days Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
55 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
55 Days Ago
ran manifest, localization, icon manifest
55 Days Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
55 Days Ago
hamster water wheel blockout
55 Days Ago
Clearer feedback in editor when using the deepsea.enabled convar
55 Days Ago
Better fix for the portal map marker nre Compile fixes
55 Days Ago
Merge from vine_rotation_error_fix
55 Days Ago
Merge from scientist2_trophy_fix
55 Days Ago
Fix groundwatch issues for 8 deployables
55 Days Ago
Remove collision and push force from divesite buoys
55 Days Ago
Fix missing phys impact sounds for 6 items
55 Days Ago
Fix missing io arrows for 5 items
55 Days Ago
Merge from pm_equip_tool
55 Days Ago
Compile fix
55 Days Ago
Setup Salvaged Axe Remake Folder Structure Imported and Setup Salvaged Axe Remake Materials and Textures Imported Salvaged Axe Remake Viewmodel FBX
55 Days Ago
Merge from main
55 Days Ago
Merge from demo_improvements_feb_2026
55 Days Ago
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55 Days Ago
merge from wantedposters_canvas_fix
55 Days Ago
merge from prefab_preprocess_fix
55 Days Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
55 Days Ago
merge nre_fix back to main
55 Days Ago
Merge: from main
55 Days Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
55 Days Ago
Merge from main
55 Days Ago
door closer hackweek files
55 Days Ago
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55 Days Ago
Added layer to the scene for props testing
55 Days Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
55 Days Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
55 Days Ago
Fix airdrops not becoming lootable when landing on playerboats
55 Days Ago
Some new nodes and optims wip
55 Days Ago
Fixed UIDeepSeaPortalMarker NRE
55 Days Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
55 Days Ago
merge from main
55 Days Ago
Added deployed sfx when placing a windturbine
55 Days Ago
Fixed drone deploy guide to face the correct way when clear to place.