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137,411 Commits over 4,352 Days - 1.32cph!

2 Months Ago
stone component blockout WIP
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Raise min height for water treatment radiation puzzle S2P
2 Months Ago
Raise min height of trainyard radiation puzzle S2P
2 Months Ago
Raise min height of sewer branch radiation puzzle S2P
2 Months Ago
Raise min height of powerplant radiation puzzle S2P
2 Months Ago
Cleanup
2 Months Ago
Updated ghost ship icons
2 Months Ago
Raise height offset of NMS S2P
2 Months Ago
Raise height of Launch Site PuzzleReset S2P
2 Months Ago
Fix removed using statement in PuzzleReset
2 Months Ago
1p arcade idle anim update
2 Months Ago
Remove commented test
2 Months Ago
2 Months Ago
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2 Months Ago
Picture Frames - removed glass from standing light up frame, fixed texture metadata
2 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
2 Months Ago
Fix collider names on BBS causing warnings after a recent change
2 Months Ago
ballista_mounting_fix -> main
2 Months Ago
Fixed mounted ballistas flipping the player view when mounting. This was caused by a change on cannons (to support parented cannons on boats). Now only apply the parenting logic to cannons and not the regular Ballista entity.
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
2 Months Ago
Updated deep sea portal markers
2 Months Ago
Tweaked wipe duration and radiations
2 Months Ago
stand driving pose update
2 Months Ago
added 60 fps reload anim for 3p paintballgun
2 Months Ago
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2 Months Ago
passenger pose update
2 Months Ago
Merge: from useplayertasks_invisplayers - Bugfix for invisible player in helis/other vehicles with UsePlayerUpdateJobs 2 Tests: 2p on Craggy, flew heli to player outside of network range 5 times - player was visible
2 Months Ago
Bugfix: UsePlayerUpdateJobs 2 - when player leaves occlusion group, clean up last visibility timestamps - fixed whitespacing after merging messing it up in one of the files This caused negative feedback loop. If EntityQueue doesn't send snapshot during network subscription change (because of OcclusionFrameCache), the ServerOcclusion should send it, but having an expired visibility timestamp meant it didn't send the snapshot (expired == previously visible, so snapshot already sent). Tests: on Craggy with UsePlayerUpdateJobs 2 flew 2 players outside of network range, then made 2nd player fly in a minicopter to the 1st - was visible. Repeated this flight test 5 times - all passed.
2 Months Ago
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2 Months Ago
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2 Months Ago
dpv and workcart upates
2 Months Ago
Fixed deep sea rad volume not restored after a server restart
2 Months Ago
Fixed duped collider on deep sea bottom collider
2 Months Ago
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2 Months Ago
Add support for different animator override controllers per surface type on wallpaper tool
2 Months Ago
Merge from main
2 Months Ago
merge from main to fix gui issue
2 Months Ago
Fixed some properties in the shader GUI script that were causing errors with the StadardWithTwoDecals shader's materials
2 Months Ago
merge from main
2 Months Ago
deleted unity viewmmodel camera anims (no longer needed)
2 Months Ago
merge from main
2 Months Ago
Anim update to Krieg shotgun and batteringram
2 Months Ago
merge from indirect_instancing
2 Months Ago
Fix deep sea island terrain not rendering properly when Indirect Instancing is enabled by not instancing all MeshTerrains for now.
2 Months Ago
Fix command count mismatch error spam due to destroyed materials.
2 Months Ago
merge from indirect_instancing (exception fix)