reporust_rebootcancel

134,070 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Use a better way to toggle objects in motion. This fixes "stuck" objects and the initial state of doors but currently breaks everything else that is not a door.
2 Months Ago
Profile ScaleBySpeed.Update
2 Months Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
2 Months Ago
Add wake displacement to every hull block, to check performance
2 Months Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.
2 Months Ago
hackweek arcade machine implemented line combination wins with visual light feedback
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
3 Months Ago
Show on the item info panel if data can't be redeemed
3 Months Ago
Add data spawns to all of the loot spawners
3 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
3 Months Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
3 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
3 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
3 Months Ago
Clan scores
3 Months Ago
Boilerplate loot item and deposit entity
3 Months Ago
Rebase on /main
3 Months Ago
Virtual scrolled the item list
3 Months Ago
Fix NRE when in build priv zone
3 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
3 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
3 Months Ago
Can favorite items Added All and Favourites tabs
3 Months Ago
3 materials for the 3 extra materials created
3 Months Ago
Cherrypick CS 107107 - Wind shader fix
3 Months Ago
3 more meta files
3 Months Ago
16k .meta files
3 Months Ago
Height fixaroos
3 Months Ago
Splat cleanup
3 Months Ago
hackweek arcade machine wip
3 Months Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
3 Months Ago
More automatic upgrades
3 Months Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
3 Months Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
3 Months Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
3 Months Ago
Clarify namespaces for rendering in Rust code after namespaces changed
3 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
3 Months Ago
More auto applied upgrades
3 Months Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
3 Months Ago
Fix render pipeline switch using statement -> Begin() & End() calls
3 Months Ago
So much cliffing
3 Months Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
3 Months Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
3 Months Ago
merge from floating cities
3 Months Ago
Script auto compile / fixes
3 Months Ago
A little bit more
3 Months Ago
Cherrypick CS 107091 - TMP_script changes
3 Months Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
3 Months Ago
Cherypick CS107089 - CurrentVersion.cs
3 Months Ago
Update ProjectVersion.txt to 6000.0.58f2