reporust_rebootcancel

132,621 Commits over 4,262 Days - 1.30cph!

2 Months Ago
persistance++ blueprint wipe
2 Months Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
2 Months Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
2 Months Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
2 Months Ago
playables_fixes_2 -> naval_update
2 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
2 Months Ago
merge from show_toggle_growable_ui
2 Months Ago
Imported and Implemented the loot storage and 50cal turret sounds
2 Months Ago
Merge from better_npc_grenades
2 Months Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
2 Months Ago
cover pass ghost ship
2 Months Ago
Add null protection to all exposed methods referencing the playable controller
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
Fix pooling issue on sort config panel
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Fix rear turret clipping on the ptboat
2 Months Ago
Added to options UI under Settings / UI / Interaction
2 Months Ago
Compass reference is broken here too for some reason
2 Months Ago
Fix lost compass reference
2 Months Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
2 Months Ago
pt_boat_2 -> naval_update
2 Months Ago
wood armour gloves repose
2 Months Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
2 Months Ago
Ensuire AI is saved
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Cull IO counter canvas by distance
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
merge from boat_optims
2 Months Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
2 Months Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
2 Months Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
2 Months Ago
More material reduction (case by case basis) on floating walkway kit pieces
2 Months Ago
merge from naval_update
2 Months Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
2 Months Ago
50cal Animation updates
2 Months Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
2 Months Ago
█▇▇▌▉ ▅▋▅▅ ▌▄▉▍▌▄▄▍▊_▊▇▇_▆▆▄
2 Months Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
2 Months Ago
Merge from parent
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Added server.allowSorting convar as a safeguard (defaults to true)
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Fixed storage adaptor input slot not showing handles
2 Months Ago
Only allow sorting while powered Remove automatic mode Apply translations
2 Months Ago
Merge from main
2 Months Ago
Merge from water_jump_height_change
2 Months Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
2 Months Ago
Merge from rpg_skin
2 Months Ago
Fix ammo vis not initialising properly in some cases
2 Months Ago
Merge from main