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133,513 Commits over 4,293 Days - 1.30cph!

3 Months Ago
merge from floating cities
3 Months Ago
S2P redo after stomp
3 Months Ago
merge from naval update
3 Months Ago
FCs S2P for all recent fixes
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from directional_foliage_displacement
3 Months Ago
Adjust displacement factor on materials to fix stretching
3 Months Ago
Merge from main
3 Months Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
3 Months Ago
Terrain shadow culling wip, and merge fix
3 Months Ago
merge from puzzle_reset_changes -> main
3 Months Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
3 Months Ago
Enable pauseUntilReset on trainyard S2P
3 Months Ago
Enable pauseUntilLooted on dome S2P
3 Months Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
3 Months Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
3 Months Ago
Enable pauseUntilLooted in radtown S2P
3 Months Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
3 Months Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
3 Months Ago
Enable pauseUntilReset on harbor 1 S2P
3 Months Ago
Enable pauseUntilLooted on ferry terminal S2P
3 Months Ago
Add pauseUntilReset to airfield puzzle room S2P
3 Months Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
3 Months Ago
blueprints facing proper direction
3 Months Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
3 Months Ago
building planner viewmodel remake wip textures
3 Months Ago
merge from deep_sea
3 Months Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
3 Months Ago
merge from naval_update
3 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
3 Months Ago
M92 - Texture updates
3 Months Ago
Hide chat log for autoswitching if the channel didn't change
3 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
3 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
3 Months Ago
3 Months Ago
scientist_boat_ai_improvements -> naval_update
3 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
3 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
3 Months Ago
Fixes
3 Months Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
3 Months Ago
3 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
3 Months Ago
Fixed fireball yellowification.
3 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
3 Months Ago
Fixed floating city losing their global networkness on save restore
3 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
3 Months Ago
merge from naval_update
3 Months Ago
fixed worldmodel outline not showing
3 Months Ago
merge from main -> puzzle_reset_changes