reporust_rebootcancel

118,192 Commits over 3,987 Days - 1.24cph!

44 Days Ago
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44 Days Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
44 Days Ago
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45 Days Ago
Merge from hotreload_serialiization_fix
45 Days Ago
Remove PromptsPrefab
45 Days Ago
Merge from hotreload_serialiization_fix
45 Days Ago
Build fix
45 Days Ago
Merge from hotreload_serialiization_fix
45 Days Ago
Mark the fields as non-serialized instead, should break less stuff
45 Days Ago
Merge from hotreload_serialiization_fix
45 Days Ago
Compile fix
45 Days Ago
Merge from hotreload_serialiization_fix
45 Days Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
45 Days Ago
- Properly clamp mapped entry - Couple more safety checks
45 Days Ago
merge from main
45 Days Ago
Restore siege weapons research costs
45 Days Ago
merge from batteringramdoor_nre_fix
45 Days Ago
merge from highwalls_recipe_fix
45 Days Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
45 Days Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
45 Days Ago
Duplicated and null ingredients ItemDefiniton tests
45 Days Ago
Fixed ice high wall double ingredients
45 Days Ago
merge from highwalls_recipe_fix
45 Days Ago
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
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45 Days Ago
Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo Tests: compiles in editor in SERVER+CLIENT mode
45 Days Ago
Bugfix: ensure we cache WaterInfo for players that use various vehicles Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it. Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
45 Days Ago
Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo - allows further reusing of the same water info down the line I actually need it to make sure all our player's cached values are correct - will fix in next submit. Tests: none (as it's not in use in this CL)
45 Days Ago
Codegen/manifest to get bet branch working again
45 Days Ago
Phrase update
45 Days Ago
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45 Days Ago
Merge from fix_texture_streaming - let's see if Jenkins will pick up on this
45 Days Ago
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Clean: fixing profiling scope name Tests: none, trivial change
45 Days Ago
Merge from /indirect_instancing to fix build
45 Days Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
45 Days Ago
Update: FinalzieTickParallel now uses batched WaterFactors query - had to add more fork-join-style code to deal with batching This allows us to sample water information for all relevant players as a burst job (and there's further untapped potential). Next up is trying to batch and jobify physics checks. Tests: played in a solo session with parallel processing enabled - running, driving, swimming worked normal. Played back all of my server demos with analysis enabled - no new violations detected.
45 Days Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
45 Days Ago
Bugfix: use the right allocator for a waterlevels batch - This revealed that we have an Application.isPlaying check that prevented this from being detected via unit tests Tests: ran unit tests (but they're useless in this case), ran all demos that use the new code(yet to submit) - no more exceptions
45 Days Ago
Merge from .../fix_texture_streaming
45 Days Ago
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.
45 Days Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
45 Days Ago
Beehive now stings you if you take honeycomb
45 Days Ago
exported tiger vm kill and run hit additive anims
45 Days Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
45 Days Ago
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45 Days Ago
Actually assign the hit anim...