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118,192 Commits over 3,987 Days - 1.24cph!

45 Days Ago
Setup snake hit state and triggers. Added client hurt rpc.
45 Days Ago
Scene updates with debug controller player
45 Days Ago
Updated customspineoffsets for ak and sar
45 Days Ago
Update: able to get WaterFactors for players as a batch operation - internally splits players into sequential queries(vehicles, parenting) and a batch query Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit). Tests: just editor compilation, I need to adapt rest of code to work with it.
45 Days Ago
Setup extra anim state between alert and idle. Animitor tweaks.
45 Days Ago
Update: BufferList - new utility methods - Resize - to explicitly control internal capacity - ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer Need both as I'm using it further in batched player processing operations Tests: none, trivial changes.
45 Days Ago
cookingv2 -> bees
45 Days Ago
Fixed incorrect purchase history calculation
45 Days Ago
Merge from main
45 Days Ago
exported more snake anims
45 Days Ago
updated ak entity hold info offset
45 Days Ago
Compile fixes
45 Days Ago
Auto refresh item lists when convar changes
45 Days Ago
Added environment volume support for objects rendered via the forward base pass
45 Days Ago
merge from primitive
45 Days Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
45 Days Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
45 Days Ago
updated ak47 entity hold info offset
45 Days Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
45 Days Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
45 Days Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
45 Days Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
45 Days Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
45 Days Ago
cherrypicking shield_repair_fix
45 Days Ago
merge from main - RC
45 Days Ago
Fix shields not being usable again if they are fully broken and then repaired
45 Days Ago
Fix capitalization
45 Days Ago
Fixed "removed" section of changelog using bold font
45 Days Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
45 Days Ago
Merge from main attempt 2
45 Days Ago
merge from primitive
45 Days Ago
merge from primitive
45 Days Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
45 Days Ago
45 Days Ago
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45 Days Ago
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45 Days Ago
Fixed incorrect label on shield info panel (dmg protection)
45 Days Ago
Fixed typo on catapult ammo item desc, removed extra spaces
45 Days Ago
Fixed propane bomb and firebomb both missing their item information panel
46 Days Ago
Fixed ballista reload animation still playing locally after dismounting
46 Days Ago
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46 Days Ago
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46 Days Ago
merge from main
46 Days Ago
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46 Days Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
46 Days Ago
Cherry pick 112675 - fix medieval barricade unlocking
46 Days Ago
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46 Days Ago
Cherrypick 112675
46 Days Ago
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46 Days Ago
Add converts to add, remove and transfer ownership on an item Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition) - default disabled (only enable for testing) Fix item not being marked as dirty when item ownership is transferred off of it