130,502 Commits over 4,232 Days - 1.28cph!

2 Months Ago
modular boats building blocks, wood tier art files including textures, materials, models/gibs/colliders
2 Months Ago
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
2 Months Ago
Much better avoidance results - higher speed in general
2 Months Ago
manifest
2 Months Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
2 Months Ago
Fixed server compiler errors
2 Months Ago
Merge from main
2 Months Ago
Setup triangle floor block and add to boat building planner.
2 Months Ago
Added new default texture streaming settings in the Quality Settings
2 Months Ago
Added a new way to calculate the texture streaming memory budget to prioritize caching efficiency on devices with higher VRAM and to reduce paging on devices with lower VRAM
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
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2 Months Ago
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2 Months Ago
PT Collision update
2 Months Ago
v4 explosives entity, hold type and animation updates
2 Months Ago
Only tick steering update when a player is mounted to the wheel
2 Months Ago
Optim: UsePlayerUpdateJobs - limit duplicate snapshot check to per-player only Snapshot queues can grow up to 1k per player, so this should reduce the lookup overhead a smidge. Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
2 Months Ago
merge from indirect_instancing_toggle
2 Months Ago
Restrict Indirect Instancing ConVars to debug builds only
2 Months Ago
Add the video for the pack
2 Months Ago
merge from store-updates-sept2025
2 Months Ago
Progress
2 Months Ago
Removed Default Blueprint flag flag from mannequin, preventing it from being made into a blueprint (Now matches other DLC behaviour)
2 Months Ago
Casino progress
2 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
2 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
2 Months Ago
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2 Months Ago
Set dressing supplies barge VERY WIP
2 Months Ago
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2 Months Ago
Change it to as attachment - to match the storage containers
2 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
2 Months Ago
2 Months Ago
Moved casino barge to make gaps between barges larger Modified casino layout / removed shipping containers Some modelling progresss on the casino mesh Moved supplies barge and connecting docks and fixed all bridge connections
2 Months Ago
Fixed an issue with HUDShouldDraw Do not try to load VTF sphere maps for VTF 7.4 Apparently some 7.4 cubemap textures do not have it, from CS:GO probably Alias dz_door to prop_door_rotating Added NPC:ConditionID (Opposite of NPC:ConditionName) Added NPC:IsUnforgettable and NPC:MoveGroundStep ClientsideModel sets collision group to DEBRIS Minor cleanups Fixed clientside prediction breaking hull traces against local player Prevent item_item_crate from spawning certain entities Made Entity:PhysicsInitBox/Sphere set solidity before the physics object * This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit() Added sequence events to util.GetModelInfo Events table in each of the Sequences tables, each having the following: * Cycle * Event - ID * Name * Type * Options Added effects.TracerSound Remove fallbacks for CSS player models Update DoD:S player model fallbacks
2 Months Ago
Restore stomped killbees command
2 Months Ago
Progress backup
2 Months Ago
Some wip placement checks
2 Months Ago
Shift convar values by -1
2 Months Ago
deleting annoying name conflicts
2 Months Ago
First pass WIP supplies shop structure
2 Months Ago
- Add warning on research table panel if trying to create a blueprint for a DLC item and we don't own the DLC - Update developer convar for accessing skins, can now simulate owning no skins
2 Months Ago
Added a new name field for modding monument marker, as the english field is not serialized anymore
2 Months Ago
Move player visibility position back to the head bone