255,364 Commits over 3,990 Days - 2.67cph!

42 Days Ago
merge from main -> primitive_gm
42 Days Ago
Always show full exceptions to admins
42 Days Ago
medieval store view setup
42 Days Ago
merge from monument_menu_items -> main
42 Days Ago
minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
42 Days Ago
merge from main -> monument_menu_items
42 Days Ago
merge from fix_banlist_allocation -> main
42 Days Ago
When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
42 Days Ago
Test switch on enum node with explicit cases Test reproducing fragile type resolution WIP fix ambiguous type after deserialize WIP
42 Days Ago
Fix banlist & banlistex command allocating 130MB every time it was ran - was set to a starting length of 64M characters instead of 64K - reuses the StringBuilder instead of making a new one each time
42 Days Ago
Merge from main
42 Days Ago
merge from preserve_settings
42 Days Ago
Bump the lowest preset mipmap resolution up from eighth to quarter.
42 Days Ago
Try catch convars when setting up gamemode incase one of the convars throws an error upwards
42 Days Ago
Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded - we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
42 Days Ago
Fix gamemode failing to run startup methods if it was spawned before ServerMgr
42 Days Ago
Add convar to control if oil rigs should generate on the map - disable oil rigs in primitive
42 Days Ago
Fix water shader scene name
42 Days Ago
Leaderboard backup, run #16853
42 Days Ago
Chicken coop tests
42 Days Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
42 Days Ago
Remove test spoiling from corn
42 Days Ago
Iterating
42 Days Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
42 Days Ago
merge from primitive
42 Days Ago
merge from main
42 Days Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
42 Days Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
42 Days Ago
Projectile unparent fixes.
42 Days Ago
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42 Days Ago
Tweaked fireball spawns & speeds.
42 Days Ago
Light bleed fix.
42 Days Ago
FX progress
42 Days Ago
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42 Days Ago
fade out person lights on death highlight current build structure type rescuable survivor wip rescuable contact reload button color/hotkey
42 Days Ago
Merge from fridge_changes
42 Days Ago
Remove all mixing references in the cooking UI
42 Days Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
42 Days Ago
S2P stables A and B Fixes old horses still spawning in ranches
42 Days Ago
Fixed swimming not retrograding gates Improved buoyancy
42 Days Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
42 Days Ago
Parent merge
42 Days Ago
Model x Materials setup script
42 Days Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
42 Days Ago
Prefab mat update
42 Days Ago
Cherrypick 110351
42 Days Ago
Implemented the "Filter Properties..." TextEdit in ShaderGraph Added ShaderGraph.Domain. Can now create Post-Process Shaders in ShaderGraph. Resolves Facepunch/sbox-issues#5866 https://files.facepunch.com/CarsonKompon/2025/January/13_17-38-PossibleAfricanrockpython.mp4
42 Days Ago
Stopped log spam
42 Days Ago
Added ShaderGraph.ShadingModel. Can now create Unlit Shaders via ShaderGraph. Resolves Facepunch/sbox-issues#6006 https://files.facepunch.com/CarsonKompon/2025/January/13_14-55-ShamefulPacificparrotlet.mp4 Added Icons to the BlendMode and ShadingModel enums Add ConditionalVisibilityAttribute support to ShaderNodes in ShaderGraph. All plugs into the Result node are greyed out except for Albedo and Opacity when using Unlit Shading Model Add [Group]s to the ShaderGraph nodes with InlineEditor so they can be collapsed and feel less cluttered. Automatically size TextureSampler nodes so that Inputs don't overlap with the preview image Added Texture Preview to Texture Cube node Use [ImageAssetPath] instead of [ResourceType("jpg")] in Texture Sampler nodes
42 Days Ago
merge from main