255,370 Commits over 3,990 Days - 2.67cph!

42 Days Ago
Prefab mat update
42 Days Ago
Cherrypick 110351
42 Days Ago
Implemented the "Filter Properties..." TextEdit in ShaderGraph Added ShaderGraph.Domain. Can now create Post-Process Shaders in ShaderGraph. Resolves Facepunch/sbox-issues#5866 https://files.facepunch.com/CarsonKompon/2025/January/13_17-38-PossibleAfricanrockpython.mp4
42 Days Ago
Stopped log spam
42 Days Ago
Added ShaderGraph.ShadingModel. Can now create Unlit Shaders via ShaderGraph. Resolves Facepunch/sbox-issues#6006 https://files.facepunch.com/CarsonKompon/2025/January/13_14-55-ShamefulPacificparrotlet.mp4 Added Icons to the BlendMode and ShadingModel enums Add ConditionalVisibilityAttribute support to ShaderNodes in ShaderGraph. All plugs into the Result node are greyed out except for Albedo and Opacity when using Unlit Shading Model Add [Group]s to the ShaderGraph nodes with InlineEditor so they can be collapsed and feel less cluttered. Automatically size TextureSampler nodes so that Inputs don't overlap with the preview image Added Texture Preview to Texture Cube node Use [ImageAssetPath] instead of [ResourceType("jpg")] in Texture Sampler nodes
42 Days Ago
merge from main
42 Days Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
42 Days Ago
Catapult polish
42 Days Ago
Head ik tweaks
42 Days Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
42 Days Ago
Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface Our shader includes are a cyclic dependent mess, I have no idea how to not make this simple thing simple
42 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView CSceneObject::GetCTransformUnaligned() Delete random Hammer shit
42 Days Ago
Catapult projectile orientation fun WIP.
43 Days Ago
fix uv2
43 Days Ago
Fix Draw Order in ShaderGraph nodes, fixes certain nodes not showing their previews/icons https://files.facepunch.com/CarsonKompon/2025/January/13_13-01-SlipperyQuillback.png Added Icons to all Binary operations in ShaderGraph (Subtract, Divide, Mod, Multiply) instead of just Add. Resolves Facepunch/sbox-issues#6516
43 Days Ago
Update: DemoServer - spawn entities with the right initial flags Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go. Tests: Played the demo, checked that the relevant door is now open.
43 Days Ago
Can now Copy/Paste all properties from Feature tabs in Components and Resources. Resolves Facepunch/sbox-issues#7374 https://files.facepunch.com/CarsonKompon/2025/January/13_12-40-KnobbyIndianspinyloach.png
43 Days Ago
Fireball small prefab update.
43 Days Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
43 Days Ago
Merge from /main/indirect_instancing
43 Days Ago
Merge from /main
43 Days Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
43 Days Ago
manifest update
43 Days Ago
BeamRenderer
43 Days Ago
adobe wall and gate lods
43 Days Ago
Added jungle tree spawners to spawn.procmap.v3
43 Days Ago
Created spawn settings for jungle trees and added them to the jungle biome Removed jungle biome from temp_forest spawn settings Tweaked jungle tree prefabs to LOD better
43 Days Ago
At the end of reloading, play back to idle animation (reload_end)
43 Days Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
43 Days Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
43 Days Ago
GenerateDungeonGrid stays within terrain bounds
43 Days Ago
Unlocking the Inspector will instantly inspect your current selection if different
43 Days Ago
Update qt for windows drag/drop cancel crash fix More IsValid safety checks for drag/drop events
43 Days Ago
- Move bolt joints forward - Setup more masks on idle animations
43 Days Ago
Don't use shadercache if we're force recompiling. Output total time.
43 Days Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
43 Days Ago
Fix crash when drag drop is cancelled/cleaned up before windows callback
43 Days Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
43 Days Ago
Leftover log, useless include
43 Days Ago
Lot of improvements on horse head motion
43 Days Ago
Fix race condition with GetTemporaryFolder() where we'd end up with a .source2.source2.source2 folder Mount cloud maps from snapshot too (repeated logic from MapInstance bleh)
43 Days Ago
part 2
43 Days Ago
removed wip files, added game meshes, correct textures
43 Days Ago
Updated presets UI and defaults to match reworked names
43 Days Ago
SendLog on a local connection should just log the message - no need to send a network message SendLog on a local connection should just log the message - no need to send a network message
43 Days Ago
Fixed bone manipulations being changed on level transition Fixed camera entity losing its keybinds on level transition
43 Days Ago
Use Preferences.FieldOfView (fixes sbox-deathmatch/issues/44) Halve explosion screen shake Add kill command Add giveall command Add map command
43 Days Ago
Fixed static workbenches not having primitive version of tech tree attached to them
43 Days Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
43 Days Ago
Export updated defaults