195,816 Commits over 4,110 Days - 1.99cph!

3 Months Ago
Added catching cycle with catching animations to actually catch the boomerang
3 Months Ago
Way higher client rotation speed
3 Months Ago
Missed files
3 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
3 Months Ago
NRE check on boomerang rayhit get collider material
3 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
3 Months Ago
merge from softcore_update -> tc_changes
3 Months Ago
merge from softcore_update -> aux2
3 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
3 Months Ago
merge from respawn_changes -> softcore_update
3 Months Ago
merge from softcore_update -> respawn_changes
3 Months Ago
Merge from high_walls_skins
3 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
3 Months Ago
Merge from vines
3 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
3 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
3 Months Ago
Added a temp interaction icon
3 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
3 Months Ago
Don't show the world vine to the person riding that vine in first person
3 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
3 Months Ago
Merge from creative_alwayson
3 Months Ago
Update FP.Steamworks - possible fix for steam load error
3 Months Ago
Merge from main
3 Months Ago
Scene backups/unsaved
3 Months Ago
Merge from jungle_update, better crocodile behaviour
3 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from jungle_update
3 Months Ago
Merge from snakes
3 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
3 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
3 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
3 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
3 Months Ago
Merge from snakes
3 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
3 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
3 Months Ago
Fixed seismic senor and electric heater volumes
3 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
3 Months Ago
main -> io_consistency
3 Months Ago
Attempts to stop boomerang flipping mid way through its flight
3 Months Ago
Fuel generator has an exhaust FX when active.
3 Months Ago
Fixed infinite loop with removing world decals
3 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
3 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
3 Months Ago
merge from softcore_update
3 Months Ago
ItemContainer merge unfuckery
3 Months Ago
fix decals RTs when 0 decals
3 Months Ago
merge from softcore_update
3 Months Ago
merge from main
3 Months Ago
merge from softcore_update/deployable_corpse