255,444 Commits over 3,990 Days - 2.67cph!

46 Days Ago
Improve file.Write function to return success status (#2178) * Improve file.Write function to return success status * Update file.Append to return success status
46 Days Ago
Fix indentation of the gamemode list items (#2179)
46 Days Ago
ParticleConeEmitter - use ParticleFloats, emit within the base of the cone, add Velocityrandom, CenterBias, CenterBiasBelocity, VelocityMultiplier
46 Days Ago
Update Test Scene https://files.facepunch.com/lolleko/2025/January/10_18-17-TornAllosaurus.mp4
46 Days Ago
Ensured reload to reload step is smooth
46 Days Ago
Adding boomerang animation content and initial set up files
46 Days Ago
Add voices UI, tweaked voice transmitter properties to not be worldspace
46 Days Ago
- Use next free slot rather than shots left for reloading - Disable barrel animation for reloading (just now) - Ensure arrows are visible for the next shot when reloading (eg the one you are dragging into the barrel)
46 Days Ago
Leaderboard backup, run #16768
46 Days Ago
Clean: removing no longer relevant comment
46 Days Ago
woodaxe meta
46 Days Ago
Don't do effects if we're the server in many cases
46 Days Ago
Update: DemoServer improvements and fixes - All ticks are now accepted - exposed an editor only API to inject ticks (avoid serialization roundtrip) - cleaned away tick logging - it generated too many logs Ticks are now caught, which is nice, but it looks like it's not validating them all outside of demo playback (saw only 2 players doing it on a perf capture). That'll be next. Tests: added temp debug assertions that would catch any discarded tick - played the new demo, and there were no more assertions.
46 Days Ago
Indirect Instancing: Add initial support for sub meshes
46 Days Ago
Fire ammo stuff/backup
46 Days Ago
Can now Rename folders from the Asset Browser. Resolves Facepunch/sbox-issues#7351
46 Days Ago
Gradient editor: add shortcuts to reverse, distribute points evenly, clear to white
46 Days Ago
- Hopper LODS
46 Days Ago
blowpipe viewmodel prefab updates - set viewmodel mesh to 0.7 in the z ( to make it feel closer to camera) - set up viewmodel renderers - set to use viewmodel camera - removed crossbow mesh from prefab - removed ironsights script
46 Days Ago
Update charger and health kit, battery prefabs to use Network Object mode instead of Snapshot
46 Days Ago
dropped explosion force multiplier on catapult by a factor of 10
46 Days Ago
towing looks for non-interactive layered collider setup on towable vehicles, no longer get useless towing prompts when you back up to the wrong side of siege weapons
46 Days Ago
Add sbdm.cheatmode, don't start with all weapons
46 Days Ago
Add presets to gradient editor, ux improvements https://files.facepunch.com/solw/2025/January/10_14-37-SolidUintagroundsquirrel.png Prevent gradient editor colour points having alpha value Support photoshop-style sampling of gradient color under cursor https://files.facepunch.com/solw/2025/January/10_15-21-RemorsefulAsianlion.png Fix being able to create new gradient point with a negative location Add context menu to GradientControlWidget
46 Days Ago
Move process of parsing command line switches on boot and setting ConVars and ConCmds from them from native to managed. Control when they are set / run ourselves, we'll do it in Bootstrap.Init.
46 Days Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
46 Days Ago
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46 Days Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
46 Days Ago
Leaderboard backup, run #16766
46 Days Ago
adobe fixes
46 Days Ago
allowed better validating from the towed vehicle whether it is in a state to be towed - exposed through virtual in BaseSiegeWeapon at the moment, only the siege tower has cases where it doesn't want to be towed (when it's toppled)
46 Days Ago
Leotard Female Human version + female human _REF file
46 Days Ago
Tweak player controller acceleration
46 Days Ago
UI
46 Days Ago
Add PlayerController.AccelerationTime , DeaccelerationTime
46 Days Ago
Added "Create Objects at Origin" to Editor Preferences Move Widget Debugger and Input Debugger to the "Debug" menu instead of "Help" Added ColorPicker.HasAlpha and [ColorUsage] attribute. Attribute allows you to specify whether or not a Color has Alpha or HDR options in the color picker. Make ColorControlWidget support Color32 Fix Right Click -> Copy/Paste between Color and Color32 Properties Make ColorControlWidget support ColorHsv. Add ColorHsv to TypeLibrary. Open Color Popup on the correct initial color for Color32 and ColorHsv. Use FloatControlWidget for ColorHsv.
46 Days Ago
Compile shaders
46 Days Ago
Call VfxRemoveUnnecessaryEntriesFromVariableIndexArrays after ComputeVariablesUsedInStaticCombo - Should fix some variables getting removed when they're still used
46 Days Ago
Rat: if on ground, keep pitch at 0
46 Days Ago
Switch game on end Hide warmup if GameConfig.GameLoop is false Add spawncam to quicktest
46 Days Ago
Leaderboard backup, run #16765
46 Days Ago
- skewed UV's fix Hopper
46 Days Ago
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46 Days Ago
Reduce playercontroller animator leaning a bit
46 Days Ago
Add Game.Load( gameident ), client reconnect
46 Days Ago
updated minicrossbow vm anims
46 Days Ago
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46 Days Ago
Upadting skinning on lower LOD levels for knight armour
46 Days Ago
fixed floaty window collision on shipping container skin
46 Days Ago
Update: DemoServer - split ticks by distance instead of time - Splitting by time didn't guarantee that they were in valid distance ranges - Also handle case where we get positional data while the player is still initializing Getting closer, according to logs most ticks get accepted, but there are still a bunch that get filtered out - investigating. Tests: played the same demo, observed the logs.