139,779 Commits over 4,505 Days - 1.29cph!

2 Months Ago
Merge from shelves_fixes
2 Months Ago
Slightly tweaked area check positions
2 Months Ago
industrial decor pack square steam images on sitem (just missing torch)
2 Months Ago
merge from bowless_crossbow
2 Months Ago
bowless crossbow steam icon and steam images of sitem
2 Months Ago
M16 higher burst fire rate
2 Months Ago
Shotgun and item updates
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
updated LOD3 of industrial large furnace, standardisation pass between the two large furnaces
2 Months Ago
Industrial Storage - updated icon
2 Months Ago
merge from m16a2
2 Months Ago
merge from discord_plushie (fixes)
2 Months Ago
Industrial Storage - adjusted bottom piece on vertical barrel
2 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
2 Months Ago
Bugfix: StringView.ToVector3 - trim off both whitespaces and , Tests: StringView and Command unit tests pass
2 Months Ago
Update: add a couple more test cases to ToVector3 unit test Tests: still fails, as expected
2 Months Ago
New: add Facepunch.UnityEngine.Tests assembly - added StringView.ToVector3 unit test Currently fails, as reported Tests: ran unit test, fails as expected
2 Months Ago
Support multiple inventories being added to the reclaim contents
2 Months Ago
Merge: from main
2 Months Ago
Added support for taking over a shop if you can pay twice the fee
2 Months Ago
Compile fixes
2 Months Ago
First pass on rentable shop ownership prompt
2 Months Ago
Added support for hunting trophies to store the skin of clothing items
2 Months Ago
Merge from main
2 Months Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
2 Months Ago
m16 sounds
2 Months Ago
Improve realtime hole updates in editor Fix issues with commandbuffers not being recreated when toggling enabled
2 Months Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
2 Months Ago
Don't apply if we have an active clothing offset
2 Months Ago
Store terrain hole mesh primitives and materials in terrain config Split terrain hole renderer buffer creation from OnEnable
2 Months Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
2 Months Ago
Fix ballistic and BDU clothing missing from conveyor filters
2 Months Ago
Updated prop renderer transforms for workshop gloves
2 Months Ago
deleted blockout mesh in folder
2 Months Ago
1p and 3p attachment positional updates
2 Months Ago
Turret uses burst fire if attached gun is forced to use burst fire mode
2 Months Ago
Fixed egg suit's wrong orientation in paint mode
2 Months Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
2 Months Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
2 Months Ago
Converted ceiling light, smart switch, fuse
2 Months Ago
merge from main
2 Months Ago
Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!)
2 Months Ago
merge from excavator_light_fix
2 Months Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
2 Months Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
2 Months Ago
shadow fix's for new anim content
2 Months Ago
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
2 Months Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
2 Months Ago
merge from main