130,572 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Update: ammend PlayerCacheTests.StressTest to trigger cleanup causing desync with StableObjectCache Tests: ran test, failing as expected
2 Months Ago
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2 Months Ago
Fixed clipping issue with life ring
2 Months Ago
Optim: UsePlayerUpdateJobs 2 - get rid of ExecutionContext copies when aggregating tasks in SendEntitySnapshots and -WithChildren Tests: none, trivial change
2 Months Ago
Fix IsNavmeshBuilt returning true while navmesh is still async building
2 Months Ago
Add culling based on distance
2 Months Ago
Do not reset "stopAtDestination" when end of path reached, that defeats the purpose, as we want to keep moving even after reaching the end
2 Months Ago
small engine blockout for modular boats
2 Months Ago
Store start/end positions during jobs, add `laserbeam.useJobs` convar to allow for toggling the new jobified laser beams.
2 Months Ago
Rebase on /main 🤞🏻
2 Months Ago
Optimise laser beams by moving them to jobs
2 Months Ago
Split dispatches per LOD, enable camera culling per cell, improve use of groupshared memory, enable renderer in editor, and add LOD distribution slider.
2 Months Ago
PT Boat Naming Update
2 Months Ago
Merge from main
2 Months Ago
fluorescentlight userCraftable fix
2 Months Ago
Merge: from sleepignbag_assign_to_friend_bug - Bugfixes for sleeping bag friend assignation, making private and "make bed" action not replicating to the new owner fully - Added sleepingbag.assigntoplayer <bag entity id> and clearfromplayer <bag entity id> server vars for testing Tests: spawned sleeping bag and bed and used above functionaility while assigning/clearing from self - was visible on map when expected.
2 Months Ago
added extra col shapes to deck crane and fixed smoothing on LOD3
2 Months Ago
Merge from scientist_rhib
2 Months Ago
Bugfix: fix Make Bed and Set Public bed interactions Tests: spawned a bed_deployed, assigned to self, made public (visible on map), cleared from self (no longer visible), used make bed (visible). Made private - still visible on map
2 Months Ago
Bugfix: SleepingBag.AssignToFriend now correctly replicates updated spawn options for new owner player - added sleepingbag.assigntoplayer and sleepingbag.clearfromplayer server vars Tests: deployed an unassigned bag, used above command to assign to self - it was visible on minimap
2 Months Ago
More dock lighting
2 Months Ago
Deleted scientist RHIB test mesh that was causing errors.
2 Months Ago
Tweaked dock lighting
2 Months Ago
merge from naval update
2 Months Ago
some quick tweaks to prefabs, rhib and deck cranes
2 Months Ago
texture sizes for rhib crane, disabled srgb on AO maps
2 Months Ago
merge from main
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
merge from chandelier_groundwatch
2 Months Ago
merge from bag_label_update_fix
2 Months Ago
merge from bag_label_offline_fix
2 Months Ago
OrientableLight 5 power
2 Months Ago
cache transform, shader ids, reuse beamST. about 30% faster with 80 instances.
2 Months Ago
Fix update queue gc allocations
2 Months Ago
Cherry pick flashlight optimizations
2 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
2 Months Ago
main -> full_drone_marketplace_fix
2 Months Ago
Fix bag labels not recognising sleeping players
2 Months Ago
Disabled placeholder surface dirt in barges
2 Months Ago
Removed third blend layer from floating walkway materials
2 Months Ago
Ensure bag label updates if you quickly swap between different bags
2 Months Ago
Some additional unique walkway pieces to improve traversal Casino progress
2 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
2 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
2 Months Ago
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2 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin