125,576 Commits over 4,171 Days - 1.25cph!

3 Months Ago
Close skin modal when switching store tab
3 Months Ago
m15 attachment updates
3 Months Ago
Store overlay page layout changes
3 Months Ago
Fixed store featuring loading
3 Months Ago
Hide SteamID in ReportPlayer menu
3 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
3 Months Ago
Fixed broken material on rust plus popup
3 Months Ago
Fixed DLC tab 'view on steam' button size
3 Months Ago
Fixed incorrect on toggle changed button being used
3 Months Ago
Setup Server Browser cache
3 Months Ago
Made shadows toggleable
3 Months Ago
Local phrases update
3 Months Ago
merge from main
3 Months Ago
Store overlay page carrousel scroll, arrow buttons
3 Months Ago
snap_deployable_improvements -> main
3 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
3 Months Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
3 Months Ago
revert protocol version
3 Months Ago
merge from main
3 Months Ago
snap_deployment_improvements -> main
3 Months Ago
Further refinements to snapping feel
3 Months Ago
Fixed screen mode setting changing the wrong convar
3 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
3 Months Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
3 Months Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
3 Months Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
3 Months Ago
Fix Typo in ServerAdminPlayerInfo
3 Months Ago
3 Months Ago
Finishing up blend layers on floating walkways
3 Months Ago
▌▆██▆▍ ▊▇ ▋▊▄█▄ ▍▄▆▋▅ ▉▅ ▉▇▄ ▄▇▉ - ▌▌▆▊▉ ▊▉▍▉▋ ▍▉ █▉▉ ▊▍▆▍▅ ▆▇▊▍▊█▄ █▅ ▉▆█ ▄▊▅▋▄ ▅▅█▍▄█▆▇▆ ▋▍▊▌ █▋▄▅▇█▆▆▄▄▊ ▄▋ ▍▉▉█▌▇▋
3 Months Ago
Jobified trace-testing in HitboxSystem, also replacing local NativeArray helper function with existing Expand static extension
3 Months Ago
▋▉▇▅▉▋▍▇▄█ ▊▋▌▌▌▉
3 Months Ago
Fixed some old sins in debug.cs (static public -> public static) and fixed old typo in debug.invis description text
3 Months Ago
Exclude soft mask assembly from obfuscation
3 Months Ago
corrected InitializeVelocity on projectile to keep Projectile performance test consistent between runs (increased run-count)
3 Months Ago
▉▅▋ █▌▋█▇▄█ ▋▉▇▊▆ ▉▌ █▅▋▊ ▍▊ ▅▄▉▋ ▆▇ █▇▍▌▊▊ ▅▇▍▄▉▌▋▌▊▊▌ ▉▄▆▅▍
3 Months Ago
merge from store-june-2025
3 Months Ago
merge from legacy_wall_gate_sitem
3 Months Ago
merge from player_report_endpoint_changes
3 Months Ago
merge from compound_spawn_tweaks
3 Months Ago
ghost ship trawler exterior textures resize on many onboard props ship name decal prep
3 Months Ago
Admin command `debug.invis` now displays GameUI when invis is active https://files.facepunch.com/jacob/1b0111b1/Unity_mEGC9tT2nm.png
3 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
3 Months Ago
snap_deployable_improvements -> main
3 Months Ago
▌▍▄▅▍ ▅█▋▊█▊▍▌ ▍▉▊▆▊▌▉▅▆▋ ▇▍▉▇ █▇▉▆▄█▇ ▋▊▆ █▅▇▇▋ ▉▇▌▅ ▋▍ ▆▊▋ ▅▌▇▅
3 Months Ago
snap_deployable_improvements -> main
3 Months Ago
Fixed storage barrel b corner snapping
3 Months Ago
Cleanup
3 Months Ago
Fix typo on legacy wood - updated strings
3 Months Ago
Merge from main