255,412 Commits over 3,990 Days - 2.67cph!

43 Days Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
43 Days Ago
Fixed a bug with the [Change] attribute not using the correct type in some cases - make sure we always use the type that the property belongs to
43 Days Ago
Leaderboard backup, run #16829
43 Days Ago
Parent merge
43 Days Ago
Merge from main
43 Days Ago
Asset backups, collection update
43 Days Ago
Merge from demo_shot_improvements
43 Days Ago
Fixed spears not working with shields
43 Days Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
43 Days Ago
Restrict double barrel shotgun
43 Days Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
43 Days Ago
survivors can melee soldier lights
43 Days Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
43 Days Ago
Merge from main
43 Days Ago
Merge from primitive
43 Days Ago
Merge from admin_wanted_toggle
43 Days Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
43 Days Ago
Better generic conversation flow
43 Days Ago
Can now specify which NPC has a mission from the mission inspector
43 Days Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
43 Days Ago
Cata airtime & impact WIP.
43 Days Ago
Scene tweaks
43 Days Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
43 Days Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
44 Days Ago
Catapult flame ammo + lighting + sound emitter.
44 Days Ago
Fixed siege_weapon_ballista_base generating new materials on import
44 Days Ago
Fixed incorrect back bone offset on knight chest piece
44 Days Ago
lunar new year branch and very wip item setup
44 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this
44 Days Ago
Start the networking thread
44 Days Ago
Leaderboard backup, run #16805
45 Days Ago
Fix SceneRenderingWidget not calling Scene.PreCameraRender when rendering with camera component Don't draw gizmos for components that have ComponentFlags.Hidden
45 Days Ago
Fix impact.wood
45 Days Ago
Clear all processors when deserializing mixer otherwise DSP's will hang around forever and we'll quickly run out of slots
45 Days Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
45 Days Ago
Remove ToolsWireframe from fur.shader
45 Days Ago
Do the same for trigger listeners
45 Days Ago
We don't really need this
45 Days Ago
Invoke collision listeners starting from physicsbody gameobject owner, propagating down to descendants Remove collision listener invoking from player controller
45 Days Ago
Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png)
45 Days Ago
Leaderboard backup, run #16792
45 Days Ago
Catapult incen ammo.
45 Days Ago
Fixed potential NRE when using ioentity.debugqueue
45 Days Ago
Only print Building network files if we're building them Add SBDM dedicated server launch option Clean server startup, move command line convar setting logic Make IRenderDevice.IsEmptyAPI const Move network thread to Networking class, prevent crash on dedicated server close Fix Game.Load not working because old game didn't close in time
45 Days Ago
Use [IconName] for DirectoryEntry.FolderMetadata.Icon
45 Days Ago
Leaderboard backup, run #16781
45 Days Ago
Disable all scientists in primitive mode
45 Days Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
45 Days Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
45 Days Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again